Review – Grand Theft Auto: Chinatown Wars

As much as I like the Grand Theft Auto series, I’ve always been more of an “owner” than a “fan.” I own the three PS2 installments and played only Vice City to any extensive degree. In GTA 3, I used the cheat code to spawn tanks over and over again outside of my hideout, blew them up, and discovered that they remained there after having saved a game, and the only way I could get rid of them all would have been to painstakingly push them all into the river with another tank, or to start a new game and lose all of my (admittedly meager) progress. In San Andreas, I exercised over and over again, became extremely muscular, then encountered a difficult early mission and lost interest in the game. →  Read Dead Redemption

Review – Stormrise

Imagine you are fighting in a war. You are within a small group of soldiers but you control all of the soldiers on the battlefield. It is time to issue commands.

“Corporal Dunnan, do you see the soldiers over there?” you ask.

“The Infiltrators, behind the-” Dunnan starts.

“No, no, no. Not those infiltrators, the ones over there,” you point. Pointing is actually the only way you can issue commands, because your army is not very sophisticated, which is surprising since you are operating within a fancy mechanical robot body-thing.

“Oh,” Dunnan says, “the ones by the refinery.”

“Not in front of the refinery-”

“Oh kinda to the side of it,” he says.

“Yes, yes,” you reply, “Tell them to go over there,” you say, pointing.

“Okay,” Dunnan starts, “Unit 392, proceed to the balcony of the second floor-”

“No, no, no!” →  [do not click]

Review – BIT.TRIP BEAT

It’s been 37 years now since Pong became the first commercially successful videogame. 37 years isn’t very long in the grand scheme of things, so with gaming still so young it’s not surprising that only recently there has been a popular interest in its history. Although the medium owes its existence to computer technology, games are unlike most computer software in the sense that the latest versions aren’t always the “best.” Every game offers its own unique experience.

Unfortunately most games don’t manage to transcend time completely, and large aspects of them are trapped as artifacts of their era. Essentially no one today could enjoy Pong the way its first audience did in 1972. This is why remakes are not just popular, but essential for most games. And sometimes someone will make a completely new game that borrows the best qualities from games of the past, and integrates them with the best qualities of today. →  Snap! Crackle! Read!

Review – Suikoden Tierkreis

I have enjoyed the Suikoden franchise for a good chunk of my life now, and have come to appreciate the series standards: 108 varied and colorful (if often throwaway) characters, no small amount of intrigue and diplomacy, a focus on large-scale battles and political or ideological change, and so on. Although the series has had its problems, even the worst Suikoden is a decent RPG with a few issues that drag it somewhat below the other games. The overall quality of the series has me eagerly awaiting any announcements, even in the case of the most recent entry/spinoff, Suikoden Tierkreis.

Maybe it’s the fabled Orb of Knowledge, prize possession of an advanced ancient civilization and key to overthrowing the evil empire.

Tierkreis breaks away from several of the series’ main ideas. →  The only thing we have to read is read itself.

Review – Retro Game Challange

Retro Game Challenge is rather difficult to describe to the uninitiated, despite the fact that the overall concept is deliberately simple. Its creation is the result of Game Center CX, a popular Japanese TV program in which comedian Shinya Arino is forced to play old Famicom games until he either beats them, or the day ends. Coupled with a variety of other game-related features and the interaction between Arino and his crew, the show is said to be incredibly funny (while also being a nostalgic look at the ever loved Famicom era).

Its popularity spawned a game with its own clever concept: a virtual version of Arino decides to trap you in the 1980’s, where the kid version of you is forced to complete challenges in a variety of games with the help of kid Arino. →  I only ask one thing. Don’t read in my way.

Review – Fire Emblem: Shadow Dragon

Underneath every game’s artwork, sound effects and voice acting lies a set of core mechanics. All the extra stuff, the facade if you will, exists to enhance the mechanics and design of a game. I tend to value the facade less than the other half of the dichotomy because there are many examples of bad games with brilliant coats of paint and few if any examples of bad games with amazing design. Even so, the difference a little bit of well mixed paint can make is hard to overestimate.

Ico and Zelda are very similar games with very different facades. The former focuses on giving the play rules context and emotional resonance while the latter indulges in playful variations of its mechanics while mostly ignoring the artistry that sits atop them. →  I’d buy that for a dollar.

Review – Dwarf Fortress

Freedom, sweet freedom. Hours disappear, days melt away, weeks pass in a blur.

Having returned to a society that is busy imploding into an apocalyptic mess that any supervillain would be proud to have caused, I find myself spending my few sober hours preparing for the end of the world. And also playing video games.

I have been busy stockpiling bottlecaps, because we all know that bottlecaps are the currency of a world gone wrong. My stupid neighbor downstairs has taken a lesson from my fevered preparations and has begun to create his own stash of pop can tabs, but this is wrong. He will be penniless and alone in the wastelands of the near future while I will be king of all I survey. There will be no shotgun ammo that I cannot buy, no can of beans out of my reach. →  Hey, hey, hey, it’s time to make some crazy reading!

Review – Resident Evil 5

The release of Resident Evil 5 has brought any number of potential problems along with it. Is the game racist? Will the co-op structure ruin the excellent formula laid down in RE4? Will fans cringe at the story?

These are all valid questions and unfortunately the game does not dispel all of our concerns. Having played it to completion, I find that the game ends up faring better in a few regards, and worse in others.

Capcom’s attempt at a hip hop video.

To begin, let me state that I do not wish to cover the racism aspect in this review. It isn’t that I don’t care about the topic, or that I believe it doesn’t exist. I simply feel that it is important enough that it demands discussion between people with sufficient knowledge and experience on the subject. →  Shining Post: Legacy of Great intention

Review – Space War Commander

As many of you know, I am the Master of the 4X Universe here at videolamer (self proclaimed, patent pending). The echoing of these proclamations is so great, it reverberated from my mom’s basement where I live and into Dreamspike Studios and so they sent over a copy of Space War Commander to review.

Poking around the manual and the website, I was intrigued by the presence of starports, cruisers, interceptors and destroyers, along with asteroids to capture and harvest, and began eagerly looking forward to a sort of Spaceward Ho-esque game. I began to get excited, but I also had this vague nagging feeling in the back of my head that something wasn’t quite right.

You sunk my battle ship.

This feeling was correctly placed: although you have the usual things to expect in a game titled Space War Commander, including seven different ship types to build, asteroids and planets to control and enemies to slaughter, Space War Commander is not actually a 4X game. →  The only thing we have to read is read itself.

Review – Valkyrie Profile 2: Silmeria

The original Valkyrie Profile was, for a time, the poster child for good, rare, and probably overpriced PSX RPGs. In a surprising move a few years ago, Square Enix announced (to the joy of JRPG fans) not only a sequel, but a remake of the original. At the time I was interested, but had played through the original a couple of years earlier – not so long that I would want to replay it, but long enough that I had forgotten all the subplot related to the principal character of the sequel – the Valkyrie Silmeria. Not that there is a whole lot of it or anything, but it was important to me at the time. Despite the fact it is a prequel I’m glad I waited until I replayed the original – although it isn’t necessary, it clarifies much of the ending. →  Fire Post Wrestling Returns