Because Lunar Knights is such a solid little game, I had hoped the gameworld would be fleshed out; I hoped that I’d have enough new levels to allow me to upgrade all my weapons without returning to the same stages over and over. I wanted the many mechanics to continue to build on each other and each to be fully realized. Hell, while playing it I designed my own game (usually I charge to see my ace designs, but for the sake of this review I am willing to go hungry):
Multiple high quality CG movies in a DS game? Yes, please.
Imagine Zelda in one expertly designed dungeon that has many facets closed off at any given point. As you progress you gain control over the weather but cannot change it at will, you must decide on the climate before descending into the dungeon, so choose well. → Read the rest