Chords and Kawaii: The State of the Music Genre – Part 1

I am going to describe two scenarios to you. For the first, imagine yourself walking along with me, as we enter my last DDR Rave I mentioned in yesterday’s introduction. We’re about to step into a college reading room, essentially a student lounge of sorts with comfy chairs and a large television. Normally the room is well lit and welcoming; you can go here to study and have some coffee.

How to make anything much lamer: add Mario.

Tonight, however, the space is pitch black. Before you even see it, you can here loud, pumping music of a strange sort. Techno? Maybe, but there’s something else to it. As you walk in, you look at the TV and are immediately hit with a barrage of lights, colors and a strange mix of …stuff. →  Reading more, assemble!

Chords and Kawaii: The State of the Music Genre – Introduction

There was a point in my life, not that long ago, when I played Dance Dance Revolution. Of course, that could mean a lot of things. For all you know my DDR career could have been nothing more than me jumping onto a pad one night at an upperclassmen’s place after having a couple of beers and nothing to lose.

The truth is, that was only my first time playing. And you know what? It was quite a bit of fun. After that, and for about six months, not a week went by in which I didn’t get my dance on. But not with upperclassmen this time, but rather with hardcore DDR fans. They weren’t the best, but they ate up the entire series with gusto. →  Professor Layton and the Diabolical Post

What is a hardcore gamer?

Holy crap the Serious Games Summit looks like fun!

So E3 has come and gone. I missed out on most of the news and hoopla, in favor of catching up after the dust settled. I did, however, read more than a few articles that popped up in the month prior to E3, specifically those that dealt with the marketing aspect of the games industry. I’ve seen articles discussing mobile games, non-roleplaying MMO’s, and a mysterious new thing called “Serious games.”

Most of this meant very little to me in the long run, but one debate that has been brought up as of late has piqued my interest: “Who is a hardcore gamer, how do and why should we cater to them?” →  Phoenix Write: Just Posts for All

An E3 for the proletariat: Golden Jew’s final thoughts

Another year, another E3. This marked the third E3 I have attended. Obviously, this year’s big focus was on the new console systems: Second Generation Xbox 360 games, the Wii, and the PS3.

Last year, after seeing the preview for the Xbox 360, the teaser demo for the PS3, and hearing about the Wii (then called the Revolution, a time which will be remembered as “Heterosexual Nintendo”), I was stoked. I boldly declared to my friends that this next generation of consoles would be remembered as a big turning point in gaming. Finally–at last–systems would have standard support for the goodies that make PC gaming so much fun (hard drives, keyboards, online connectivity), combined with native HD support and some serious rendering muscle. →  Finger lickin’ read.

The most pleasant surprise at this E3

This year’s E3 had a number of surprises, some cool some lame. The games that weren’t there were somewhat surprising so I’ve listed the ones I care about.

Capcom had already used their scariest ideas, so this time they have you fighting zombies in broad daylight.

Resident Evil 5
Resident Evil 4 was really great, but controlling it still wasn’t perfectly easy. If Resident Evil 5 can maintain 4’s quality and sharpen controls then it’d be gold in a PS3 case. RE5 not showing up at this year’s E3 was a bummer not just because we all want to see more of it, but because we need to know exactly what systems it’ll be on. I need to know if I should start saving pennies for a PS3 (that’s 60,000 pennies). →  An article approaches.
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An E3 for the proletariat: Impressions Part 3

I’ve always wanted to stab a Japanese man.

Red Steel
The concept behind Red Steel is definitely cool. You use the nunchaku controller to both aim and shoot a gun and slice with the sword as well as look around while walking. The analog controller in the left hand is used to move, and by twisting it you can open doors. The nunchaku controller was very precise, though this shouldn’t be surprising because if you can legitimately blame one death in a game on your controller, chances are you don’t want to buy the Wii. Also, it did not seem like the controller required enough movement that players will get tired over time; most players already jerk their controllers around when they’re excited (no pun intended) and I think that requires just as much muscle as the Wii controller does. →  Read Read Revolution: Disney Channel Edition

E3 sheds light on consoles shortcomings

E3 not only showed us what to crap our pants in excitement and anticipation over, but also the things that will surely disappoint. After hearing about each of the new generation of systems I have compiled a list of one or two major complaints about each.

Sony’s Ken Kutaragi has said that people who buy the PS3 will have HDTVs. He has also called the system the Cadillac of game systems. He may have missed the fact that the Play Station line has been so successful because it was marketed and sold to the casual gamer. I have no cute anecdote for the PS2, but the PS1 sold better than the Saturn in Japan despite the fact that Saturn software outsold PS software. →  Read like G did.

An E3 for the proletariat: Console wars and Wii hands on

The big thing, of course, at this year’s E3 was the console showdown. First, you have the second generation of Xbox360 games, which look to be, as expected, a vast improvement over the first generation. Next, you have the PS3, which, frankly, looks unimpressive. And last, of course, is the Wii. As I started writing this, I was standing in a line so long for the Wii that if the damn thing doesn’t make my dick grow two inches and women love me even more, it was a waste of time.

I’d like to touch on the upcoming price war, and wonder what the fuck Sony is thinking. Sony has always been positioned as the Cadillac of systems, targeting adults focuses on superior performance and typically a very robust game offering. →  Read more? No, I’ll read it all.

An E3 for the proletariat: Impressions Part 2

As last time, coverage is by our street team of Golden Jew, Horatio, Noah and Ben.

World of Warcraft (PC)
At this point, you probably know all the data you need to from the internet, so I’ll focus on some chats I had with one of the Blizzard reps that was patrolling their demo area. When I asked what he was most excited about in the expansion, he said sockets. My main question was if sockets would be more helpful than most current end game crafting (ie, everything but alchemy except for resist gear), and he said for sure. He also indicated they will be adding to end game crafting in the expansion.

I asked about release dates for Naxxramas and the expansion, and all he would say for Naxx was “Summer.” →  Illiterates hate her! Click to read this one weird trick.

An E3 for the proletariat: Impressions Part 1

Compiled by Golden Jew, Horatio, Noah and Ben, Videolamer’s field reporters.

Dynasty Warriors Vol 2 (PSP)
I liked this game quite a bit. I was a huge fan of the Dynasty Warriors series on the PS2 till I realized every game was exactly the same. After my 1,000,000 kill (Cao Cao: Truly, you are a brave warrior! And you have no life!) I burnt out. However, I was really impressed with the PSP version of this game. Gameplay was the norm in terms of hacking things to pieces (repetitive, yet strangely fun). What was very cool is that the battle system is a large grid shaped specially for each campaign and that each army (some computer controlled, and one led by you, naturally the most productive one) moves about. →  Contains 10% more consonants than comparable articles.