Editorial Preview of Trusty Bell

If you’ve searched among any game site not named 1up, IGN or Gamespot (and maybe even them, I’m not sure), I bet you’ve seen or heard something about the Xbox360 RPG Trusty Bell. You know, made by Namco, real colorful, takes place in the pre-death dream world of famous composer Chopin? Everyone seems to be excited about it for one reason or another. Even I’ve linked to it on my own blog.

Chopin onions.

The initial fervor has died down by now, and I’ve thought about the game more, as well as discussed it on various forums of trusted, intelligent gamers. Suffice to say that my excitement has waned. All signs point to this game being pretty average, or at least not as compelling as the initial shock would make it out to be. →  Do a barrel read!

What Loco Roco has to teach us about Sony

Sony has defined itself as high-tech. The Playstation bested the Saturn at producing the new graphical style sweeping the nation(s) – 3D. The PS2 had an emotional processor that would listen to your washing machines personal problems and keep your whole house in harmony. And the PS3 is a gourmet meal that makes all other systems look like that Chinese buffet that gave you food poisoning last summer.

A brilliant strategy for Sony. In a broad sense, the industry is entirely dependant on technology so it seems to follow that the company with the best technology will triumph. Wait, these consoles can play games, too?

Well, that changes everything. The PSP, Sony’s super powerful handheld, is being trounced in Japan by an inferior system that can’t play movies and doesn’t even use an optical format. →  We have the best words.

Chords and Kawaii: The State of the Music Genre – Part 2

While the rest of the kids played DDR in gym, joey here was practicing chords and meeting groupies.

And now, I present The State of the Music Genre

1. Passing the Torch

Let’s take a quick look at what makes a game like Guitar Hero click. Rather than dancing on a pad, you imitate playing a guitar by pounding down on different buttons and keys on a plastic replica of a Gibson SG. There are chords, sustained notes, and a whammy bar for adding your own bit of personal flair. In order for the song to actually play, the player must correctly perform the notes, or else face failure. Particularly good play can net you Star Power, a technique that allows you to increase your score. →  All this can be yours, if the read is right.

Chords and Kawaii: The State of the Music Genre – Part 1

I am going to describe two scenarios to you. For the first, imagine yourself walking along with me, as we enter my last DDR Rave I mentioned in yesterday’s introduction. We’re about to step into a college reading room, essentially a student lounge of sorts with comfy chairs and a large television. Normally the room is well lit and welcoming; you can go here to study and have some coffee.

How to make anything much lamer: add Mario.

Tonight, however, the space is pitch black. Before you even see it, you can here loud, pumping music of a strange sort. Techno? Maybe, but there’s something else to it. As you walk in, you look at the TV and are immediately hit with a barrage of lights, colors and a strange mix of …stuff. →  Silent Post 2

Chords and Kawaii: The State of the Music Genre – Introduction

There was a point in my life, not that long ago, when I played Dance Dance Revolution. Of course, that could mean a lot of things. For all you know my DDR career could have been nothing more than me jumping onto a pad one night at an upperclassmen’s place after having a couple of beers and nothing to lose.

The truth is, that was only my first time playing. And you know what? It was quite a bit of fun. After that, and for about six months, not a week went by in which I didn’t get my dance on. But not with upperclassmen this time, but rather with hardcore DDR fans. They weren’t the best, but they ate up the entire series with gusto. →  Who is that standing behind you?

What is a hardcore gamer?

Holy crap the Serious Games Summit looks like fun!

So E3 has come and gone. I missed out on most of the news and hoopla, in favor of catching up after the dust settled. I did, however, read more than a few articles that popped up in the month prior to E3, specifically those that dealt with the marketing aspect of the games industry. I’ve seen articles discussing mobile games, non-roleplaying MMO’s, and a mysterious new thing called “Serious games.”

Most of this meant very little to me in the long run, but one debate that has been brought up as of late has piqued my interest: “Who is a hardcore gamer, how do and why should we cater to them?” →  What is word? Baby don’t read me.

An E3 for the proletariat: Golden Jew’s final thoughts

Another year, another E3. This marked the third E3 I have attended. Obviously, this year’s big focus was on the new console systems: Second Generation Xbox 360 games, the Wii, and the PS3.

Last year, after seeing the preview for the Xbox 360, the teaser demo for the PS3, and hearing about the Wii (then called the Revolution, a time which will be remembered as “Heterosexual Nintendo”), I was stoked. I boldly declared to my friends that this next generation of consoles would be remembered as a big turning point in gaming. Finally–at last–systems would have standard support for the goodies that make PC gaming so much fun (hard drives, keyboards, online connectivity), combined with native HD support and some serious rendering muscle. →  Fine, but this article then no more.

The most pleasant surprise at this E3

This year’s E3 had a number of surprises, some cool some lame. The games that weren’t there were somewhat surprising so I’ve listed the ones I care about.

Capcom had already used their scariest ideas, so this time they have you fighting zombies in broad daylight.

Resident Evil 5
Resident Evil 4 was really great, but controlling it still wasn’t perfectly easy. If Resident Evil 5 can maintain 4’s quality and sharpen controls then it’d be gold in a PS3 case. RE5 not showing up at this year’s E3 was a bummer not just because we all want to see more of it, but because we need to know exactly what systems it’ll be on. I need to know if I should start saving pennies for a PS3 (that’s 60,000 pennies). →  Ba da bam ba baa I’m readin’ it.

An E3 for the proletariat: Impressions Part 3

I’ve always wanted to stab a Japanese man.

Red Steel
The concept behind Red Steel is definitely cool. You use the nunchaku controller to both aim and shoot a gun and slice with the sword as well as look around while walking. The analog controller in the left hand is used to move, and by twisting it you can open doors. The nunchaku controller was very precise, though this shouldn’t be surprising because if you can legitimately blame one death in a game on your controller, chances are you don’t want to buy the Wii. Also, it did not seem like the controller required enough movement that players will get tired over time; most players already jerk their controllers around when they’re excited (no pun intended) and I think that requires just as much muscle as the Wii controller does. →  Eh, I’ve got nothing better to do.