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Editorial Preview of Trusty Bell

And so back to Chopin. Most people know of him, fewer people have actually heard his work. He’s somewhat of a mysterious and exotic historical figure to base a game around. Throw in some of his piano pieces, a few allusions to people in his life, and you’re done. Tie it into a pretty-looking and well built Namco RPG that has been played a million times, and watch the money roll in. This just looks to be a way to use a quirky premise to strengthen sales of an otherwise uninspiring game, and of course the pseudo-intellectuals will run around screaming in excitement in order to maintain their Internet cred.

If you squint really hard and ignore the lush environment you can almost make out your character. Now that’s progress.

I can’t wait for the first time a person tells me that I’m uncultured for not liking the game, and that I should listen to more classical music if I want to truly appreciate it. I could reply with a discussion of the composer’s Etudes or some of his other famous works and watch the kid melt, but I won’t. I’ll just shake my head and wonder why.

I still hope that somehow Trusty Bell manages to be an engaging, modern look at an amazing historical figure. Maybe it will be. But take a closer look at it. Look at its pedigree, look at what the rest of the genre has done over the years, and look at the many things that have been made to try to achieve the same effect. There’s nothing wrong with being excited for this game folks, but maybe we should all keep track of it with a couple grains of salt in hand.

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