Numbers are fun: January 07 edition

There has been a decent amount of industry news in the gaming spotlight recently. A next gen system (Wii) was finally the best selling piece of hardware over a month (January) in the United States with 436,000 units. While the DS (239,000) still outsold the PSP (211,000), Sony’s machine has started to close the gap. All it took was a few original titles and sales have started to pick up. In terms of raw sales numbers, 2006 was a great year for the industry, and, in the US at least, terrific January sales have started 2007 off on the right foot. Japan sales last month were lower than those in January 2006, but this is hardly troubling. There are reporting problems with both the US and Japanese numbers that make it difficult to tell anything very specific, but it does seem as though the industry is alive and kicking.

At some point I mentioned somewhere that industry professionals are concerned about Wii sales staying strong throughout the year. →  READ3R

Sony’s “big announcements” at GDC07

I’m really unimpressed with Phil Harrison’s GDC07 presentation. Not one of the announcements made me re-think my choice to not purchase a PS3.

Playstation Home is basically “Second Life” or “There,” and not in any way new or innovative as the press keeps saying. Why would I want to use a $600 console to make an avatar and hang out in an online version of the Sims? And then pay real money for digital clothes and furniture to show off to people I wouldn’t want to talk to anyway? No thanks. This just seems to be Sony’s lame attempt at cashing in on the Web 2.0 market (the MySpace generation). “Hey kids, you can use this boxed computer and internet connection to talk to other people online. Don’t forget to make your avatar your own by giving us some cash for generic yet ad-supported mechandise. And remember, you can’t do this anywhere else.”

One of the biggest selling points he made was the ability to share your music and movies stored on the console with strangers who visit your house. →  The post still burns.

Lost in Space: Looking for a worthy 4X Game

I love the 4X genre. It’s most likely a combination of the fact that I’m a huge geek and love space, and the fact I was beat up a lot in middle school and high school and didn’t kiss a whole lot of girls back then (see the first two reasons of my 4X love if you’re unclear on why that is). My love of the genre started on the old Mac II with Spaceward Ho, a game that lives on today in Palm Pilot versions (which are quite badass). Then came Pax Imperia I, followed by the graphically enjoyable but gameplay poor sequel. I tried other games along the way, such as Hegemonia, but nothing really stuck. Like every player of the genre (except for the ones who fail at life) Master Of Orion 2 was my lord and savior. And, since I’m a Jew, I can call it my messiah and it’s less blasphemous than if I were a Christian. →  Drakenread 2

Kotaku and Sony Agreed to Disagree

I’m sure you’ve all heard the huge controversy surrounding the rumor reported by Kotaku on the whole “Playstation Home” thing, so I’ll just give you the short story.

Basically, Kotaku searched the Internets, came across a rumor about something called the “Playstation Home”, and posted it for their fellow readers, which is what any good news service would have done. Sony apparently didn’t want the rumor posted, as it seems it may be something that’s going to be unveiled at this week’s GDC Conference in San Francisco, California. Kotaku defended the post, saying it signifies what journalism really is and that it is not a place for PR dribble (amen to that). Sony then blackballed Kotaku, banning them from any future Sony related event and asking for their PS3 dev kit back.

With all the negative press that Sony has had in the last few months, this was probably the worst thing the hardware giant could have done. They’ve just alienated themselves with a lot of the hardcore gamers with this action. →  Lords of the Read 2

(Re)Translations present & forthcoming

Those who have played the Final Fantasy VI remake for GBA have surely noticed something in addition to the new Espers and dungeons.

Apparently the game was actually partially retranslated, whether due to the fact that mysterious ninja video game company TOSE actually did the port or because somebody along the localization chain realized it might be a good thing.

A translation making fun of nitpicky fans? Heresy.

Not to disparage Ted Woolsey’s work on the original game (which is nothing short of heroic, as he had just one month for his original translation of FFVI), but the game could probably use it. Some parts were a bit sketchy, others unclear, and the retranslation has generally been received quite well. Many of Woolsey’s original lines were kept in the script as well, so many of the better original lines will still bring back nostalgia. I’m hoping to try it soon.

This could mean more retranslations for games that get remade in Japan. →  Sounds mildly entertaining, I guess.

Squeezing successful sequels out of lemons

Every generation a handful of tepid titles are chosen as poster children for innovative yet tragically ignored games. If these games were innovative in a way that actual consumers want, they would not just review well, but sell. As it is, these titles range from boring to unplayable. Luckily for developers, the underground hype these games have built up can be harnessed. Couple word of mouth with severely modified design approaches, and these series may yet have some profit potential.

The weak original: Beyond Good and Evil
Ubisoft made many grievous judgment errors with this one. Adventuring and taking pictures of endangered species may be fun for environmentalists, but not American men. To make matters worse, players are given a female lead character to control. This was done because it would be wholly unbelievable that any man would waste his time taking National Geographic photographs. However noble their motives, Ubisoft’s game bombed. This is a clear case of the market not just telling designers that women should only be taking pictures of their hair, clothes, horses and boyfriends, but demanding exciting male leads in their games. →  Castle Readigami 2

Achievements: Crack for Gaming

Hey guys. Sorry I’ve been a little lax on the whole “blogging” thing, but I swear, I have a good reason for it. In the last week or so, I’ve become addicted. To Achievements. Ya know, that thing on the Xbox 360 that gets you to play your games more? You know what I’m talking about. You’re probably going through the same thing right now, but are still in the denial stage. Don’t worry, it will come to you soon.

For the uninitiated, Achievements are points that you unlock when you complete certain tasks in your 360 games. Things like finishing a game on hard, or getting 100,000 points in that sch’mup all unlock Achievement points. The points then go into your Gamerscore, which is basically a barometer of how badass you are at gaming.

I didn’t put much stock into it when I originally got the 360, but over time, it slowly ate at my brain. Soon enough, more than half the reason I play my 360 right now is to unlock more Achievements. →  Arc the Post: Twilight of the Spirits

Review – Contact

A game is like a meal. An excellent one both pleases your palette and assuages your hunger. Resident Evil 4 was a full plate of filet mignon. Extremely filling, but not excessive, and delectable (this is getting creepy). A Nippon Ichi game is more like three plates of macaroni and cheese. Decent, but if you eat it all you’ll feel sick. And then there are games that are so bad you look forward to them ending. Eating less vomit or dog shit is preferable.

Enough of something decent can make an average game more satisfying than it should be. Dragon Quest Rocket Slime is by no means gourmet, but there is enough of it to really fill the player. The play mechanics aren’t spectacular, but the game is long enough to both build and expand on them. It achieves the rank of full plate of steamed vegetables.

Contact is barely palatable and, even worse, is at most an appetizer. This is a letdown because its packaging (complete with blog entries in the manual) and buzz – which drools over the music for no apparent reason – make it sound like an exotic dish most of us have never tasted. →  Oops, I did it again.

News I Care About: Beta

Don’t worry folks, this is not a replacement of the actual VL weekly news. Its just a blog entry with a clever twist. There have been a few stories I’ve been meaning to discuss, without actually discussing them. So why not just lump them together into one MEGATON (copyright IGN) batch?

– Tekken 6 has finally been announced with some actual screenshots and videos of the game in action. Not long ago I wrote an article about the Tekken series and my attempt to come to grips with it. Part of that article involved reconciling the fact that Namco can’t seem to make an original character design, not with so many other franchises to steal from. I thought I had made my peace, but Namco couldn’t leave well enough alone, and now I’m having my doubts after seeing new character Leo in action. C’mon guys, its one thing to use a generic character archetype, but this is getting pathetic.

– The beginning of this week saw a huge clearence sale at Best Buy, with some Gamecube games going for as low as two dollars. →  Tony Hawk’s Posting Ground

Best Game Ever – Master of Magic

Back when Microprose was still making games, they came out with a bunch of ideas for similarly themed titles spanning multiple universes. Although Master of Orion, Civilization, and X-Com were all well and good (that is to say, well, very good), my favorite was always Master of Magic. Master of Magic took the best parts of Civilization and being a wizard and put them together.

You play a wizard starting with control of one city, and your goal is simply the annihilation of all other wizards. You pick a difficulty, pick which spell types and special enhancements you want, and go. A randomly generated map is created, and you get to start playing.

Red Creek. What a depressing name for a hamlet.

The elements of Civilization come into play with city management. You build improvements to enhance the city, and manage labor to make sure the city is producing enough food to keep your troops alive. Although it’s a bit simpler than Civilization, the key elements are there, and the fact that each race (of which there are around a dozen) has a unique set of buildings and units lends a greater variety than in Civ. →  Get lame or get out.