Review – Dead Space

In April of 2007 a man by the name of John Riccitiello began work as the new Chief Operating Officer of Electronic Arts, one of the two largest video game conglomerates on earth. EA had fallen victim to its own massiveness in the years prior. In order to grow it had purchased and then cannibalized smaller, more imaginative game developers, absorbed the talent into their own offices, and centrally ran all operations.

As a result, the people and projects they assimilated became infected with the shortcomings of the company entire: there was too much bureaucracy and too many levels of hierarchy. This took decision making and creativity away from the game development teams. As a result EA earned a rather poor reputation for making nothing but thin sequels, movie tie-ins, and sports games that did little to differentiate themselves from year to year. →  Contains 10% more consonants than comparable articles.

Review – Call of Duty: World at War

As expected, Activision has pimped the hell out of 2008’s yearly Call of Duty release, World at War. The savvier gamers out there have not been fooled, and have spent their energies trashing it before it even got a chance to prove itself. They know that WaW was developed not by series creator Infinity Ward, but by Treyarch, whose two game Call of Duty pedigree has been viewed as less than stellar.

I assert that this judgment was unfair. Big Red One was developed for last gen platforms, and managed to be very clever given its hardware limitations. As for CoD3, the snarky blog commenters betrayed their true lack of intelligence. It should have been obvious to anyone that the game was a stopgap, a way for Activision to “exploit” a favorite moneymaker with a yearly release. →  Up to 6 billion readers.

Review – Left 4 Dead

In an industry where cooperative gameplay is tacked onto nearly every game just for the hell of it, it’s refreshing to see a game where it is the primary focus. All too often, coop is given the short end of the stick – added merely to grab a few more sales from suckers like me. In Left 4 Dead, Valve has created a cooperative FPS with their traditional polish and balance. The versus mode, whether originally intended to be “tacked on” or not, is surprisingly fun, making it a good game for small versus games as well.

Left 4 Dead is what I’d call a running-survival game. In a location filled with zombies, a team of four survivors must make their way from point A to point B. →  It’s dangerous to read alone, take this.

Review – Little Big Planet

Now that the game has been out for a while and I have eased myself off of Fallout 3, I feel it is time for me to kick in my two cents about Little Big Planet. I must admit that prior to the game’s release I was caught up in the euphoria surrounding LBP. I basically bought my Playstation 3 to play it and waited anxiously for each new video that was released in the weeks before the game came out. Once those evil lyrics about Islam had been properly disposed of and the game finally came out, I rushed home and barricaded myself in my room to play the game for almost an entire weekend straight.

Things you need to keep in mind when considering Little Big Planet:

1. →  Read like G did.

Review – Fallout 3

Writer’s note: At the time of this writing, Fallout 3 is a bit buggy on all platforms, and extra buggy on the PS3. I do not wish to neglect these issues, but for the time being they are not featured in the review. If the first patch for the game does not fix many of these issues, I will bring them up in a future piece, but I wish to avoid talking about bugs at the moment as it takes away some of the timelessness of a review. Fallout 2 was broken in many ways upon release, and no one talks about that these days.

We here at videolamer strive to provide timely reviews for major releases. The bad news is that juggling real life responsibilities and funding our own gaming budgets makes this a challenge. →  Ring of Read

Final Review – Mount&Blade

It’s been a long time since I first looked at Mount&Blade. This game was my first review subject here at videolamer over two years ago, and it has held my attention for hundreds of hours. It’s progressed a great deal since its original release and my “review update” for .903, and in fact had its final release some weeks ago. As of this writing, Mount&Blade 1.011 has just been released with a demo on Steam, where I hope many prospective gamers will try it out. It’s currently the #5 seller – it’s selling better than Team Fortress 2! – but that spot is very well-deserved.

The improvements over the previous version I reviewed are myriad. Movement, weaponry, and armor are all much more realistic than they were before, and one of the best additions is a completely revamped soundtrack – with 70+ songs that are almost always played in the right situation – trumpet-filled battle themes that play as you clash with your foes, light melodic tracks while making your way through the countryside, and so on. →  OutRun 2006: Post to Post

Review – World of Goo

Do you like puzzle games? Do you enjoy gooey things? If so, you should try World of Goo. This blob-based puzzler is one of the latest indie games to be released via Steam (or Wiiware, for the console-inclined). It’s filled with brain-twisting, goo-placing goodness.

Puzzles in World of Goo generally revolve around building structures out of blobs. Each level has a pipe you are trying to reach; once you have reached it, the goo-blobs remaining on your structure shuffle their way into the pipe. There is a simple goal (say, 4 blobs) to complete the level, and a more difficult “OCD” goal (save a lot of goo, complete the level quickly or in very few moves). Any extra blobs you get go into a pool to be used in the tower-building “free” game. →  Ridge Reader V

Review – Insecticide

DS Adventure-action hybrid Insecticide attracted some attention (on this site, if not from the videogame community as a whole) when the developer, Mike Levine, criticized negative reviews of the game for overlooking what he considered some of the game’s strengths. What are these supposed strengths? The game is in 3D and features voice acting. To me, the measure of a game isn’t the number of dimensions in which it resides, but how much fun it is to play, and whether I believe the developer tried to do something interesting or innovative.

The early criticisms, as well as Levine’s retort, turned on two key disagreements. Reviewers thought the controls were poor and the game had technical problems. Levine thought the reviewers did not completely explore the controls (ie complained about using the d-pad and buttons while stylus controls were available) and argued the game is technically very impressive (in 3D and featuring voice) even if there are a few hiccups. →  Fine, but this article then no more.

Review – The Force Unleashed

Star Wars: The Force Unleashed is now the fastest selling Star Wars game of all time. Being the biggest closet Star Wars fan on this site, this was reason enough for me to check it out. The current general sentiment about the game is that it is a rental at best, and perhaps not even worth that due to a variety of issues.

Some of these gripes are valid, but others appear to be the usual negatives that spread thanks to speedy reviewers (and the comment section trolls that parrot what they hear from them). Force Unleashed is buggy and filled with many of modern gaming’s worst tropes, but it also has decent action bolstered by the sheer fun of using The Force, and it tells a story that tries hard to be worthy. →  We have the best words.

Review – Lock’s Quest

My quest for time killing DS games that aren’t infantile and minimize the use of the stylus came to an abrupt end when I purchased Lock’s Quest. Lock’s Quest does use the stylus, but in a manner which doesn’t offend my manly lifestyle of sex with supermodels and drinking rye whiskey (when drawing rainbows in Kirby, I pick up a hankering for an appletini) but feels familiar, in a very mouse-like style.

This is helpful, because Lock’s Quest is a tower defense game – you construct defenses in an RTS-style world against unintelligent, persistent, and most importantly plentiful, clockwork monsters – a genre that would be unplayable without a touch screen (or a mouse).

I was unaware that tower defense was a game genre that extended beyond Warcraft 3 custom maps, but seeing as I enjoy those, I decided to see if THQ could turn them into a meaningful DS experience. →  Read me now, believe me later.