Thoughts on Wasteland 3 from Quarantine

As I sit here in the few hours of peace I will have today, and maybe this week, I must consider how best to populate this site with content. Some goober in my kids’ day care was diagnosed with COVID last week, and in what I would consider an abundance of caution (and I am generally for more money spent, more masking, more testing, more boosters, more lockdowns, and more bleach drinking) the school has closed for the week. So we have 10 days without day care despite the kids not being sick (after copious testing, at least). Anyway, life sucks at the moment but here are some thoughts on Wasteland 3.

CRPGs

I really like this genre. Why do I play other games between finishing every good PC RPG? →  SaGa 3: Shadow or Write

Resident Evil 3 Remake Review

The 2020 remake of Resident Evil 3 is one of the most disappointing games I’ve encountered in years. It is the very definition of a cash grab, and now that it’s out, it’s doubtful we’ll ever get a version of this game that reaches its full potential.

But before we get into the game proper, we should start with a little history lesson.

A History of Stalkers

The original Resident Evil 2 not only featured two playable characters, but also two different story scenarios. In one of the scenarios, the player character is stalked by a Tyrant popularly known as “Mr. X.” He’ll show up to attack you in certain rooms, and is both stronger and faster than regular zombies. However, just like any other enemy, he can’t follow you through doors. →  Final Post VII

Triangle Strategy is Better than Fire Emblem: Three Houses

For no apparent reason, I have pitted (often unrelated) things against each other since I was a child. Well, probably for deeply disturbing psychological reasons. Sega had to be universally better than Nintendo, chocolate better than vanilla, coffee better than tea, and orange juice with pulp truer to nature than that pulp-free orange water drink. No Country for Old Men is a better movie than There Will Be Blood, and Shenmue is just superior to Yakuza. In a weird variant of this psychosis, I once told a friend that Meshuggah should be a melodic metal band like the other bands from Sweden and not whatever rhythm based, incorrect metal they were. Lines must be drawn and sides must be taken, damn it. →  Ask not for whom the game plays, it plays for thee.

The Last of Us Rereleases and Remasters

I’ve seen some … complaints about the fact that Sony is planning yet another re-release of The Last of Us.

To be clear, I get it. On the surface, it does seem nuts that a single game would get three different releases, across three different consoles, in less than a decade. And these are distinct products – with their own unique changes, features, and additions – rather than straight ports of the original code to new hardware.

At a certain level, it feels bad. Maybe you consider it a cynical cash grab for Sony to do this. Maybe you think it points to a general lack of creativity and new ideas. Maybe it seems bizarre because the original, PS4-based remaster works on PS5. →  Ys: The Article of Napishtim

The Future of (my) Video Games

Hoping for the best, planning for not the worst

I spend a lot of my time thinking about retiring in my 50s. I spend the rest of my time planning for the breakdown of society. The incompatible ideas constantly vying for my conscious attention will occasionally drown each other out and allow general concepts of family, work, and video games to briefly occupy my brain. These short moments of distraction are usually then reframed in my mind so as to view them through one of the primary thought patterns – where will I live in relation to my children after I stop working, or does a year’s worth of water for an infant equal a year’s worth of water for an adult? →  Now with fewer vowels.

Review – Eiyuden Chronicle: Rising

Eiyuden Chronicle: Rising is a “companion game” to the core game Eiyuden Chronicle: Hundred Heroes, which is still in development. Hundred Heroes is a Kickstarter headlined by Yoshitaka Murayama (story) and Junko Kawano (art), veterans of the original Suikoden. The Kickstarter is clearly designed to invoke the feel of the Suikoden series. Eiyuden Chronicle: Rising serves as a kind of teaser for the game world as well as a standalone, relatively casual, action RPG. As a teaser for a future game, it works reasonably well. Isolated from that context, I’m not sure it’s a great action RPG, although I did enjoy it.

As Jay observed in a comment on a prior post, Eiyuden Chronicle: Rising is similar to Ys III (not just because many of the environments line up – that’s just a happy coincidence). →  The Read Star

Aesthetic Gachaism

Here’s a pretty cool post from indie game developer Keith Burgun. It’s about a concept he labels as “aesthetic gacha-ism”, which he describes as follows:

The core of my conception of aesthetic gacha-ism is the commodification of games: both in how they are produced, the rules, the experience, the way it’s talked about. At nearly every level, the experience of games gets put more and more onto an assembly line, alienated from human experience, connection and meaning.

He then goes on to list some of the core tenets of Aesthetic Gacha-ism:

  • Extrinsic-reward driven (AKA “the metagame is more important than the base game design”)
  • Elements feel copy-pasted a lot, and/or “subdivided” to increase length
  • Compulsion-driven design
  • The (dreaded) crafting system
  • Commodified quests
  • More and more things “level up” in some way

(The author elaborates on all of these bullet points within the actual piece, so I encourage you to read through it.) →  Readlevania

White Flag – Giving up on Saga Scarlet Grace and Monster Train

I recently came to the conclusion that only chumps play every game until completion. And so here is the first entry in what will likely be a long, if not entertaining, series of posts on games I gave up on. I got lucky in that both are very good games that just couldn’t hold my attention until the credits rolled.

Saga Scarlet Grace: Ambitions

Scarlet Grace is the best Saga game I have played, which is similar to being the smartest Qanon believer. The series has managed to improve in stature amongst people who care about long running JRPGs, no doubt assisted by Jeremy Parish’s constant Kawazu fawning. I am happy the games exist because having something weird and different is preferable to not having it, but the games do not really come together from what I have experienced. →  God of War: Readnarok

On the Rejection of Writing Formal Game Reviews

Being a magnanimous business owner (of videolamer Corporate Consolidated Holdings LLC), I allowed Editor in Chief Pat to take a week off for vacation with his family on the condition he return with a Panzer Dragoon Saga write-up. This means that there is no one here to make my writing less bad or to talk me out of posting short, pointless, half-formed thoughts. So enjoy this one while you can.

In this site’s first run from 2005-2011ish I reviewed some games. Being in my 20s, I didn’t put much thought into my qualifications – I had a keyboard, a poorly reasoned and loud opinion, and an internet. All the pieces were there for insightful critique, as far as I could tell. →  Now with fewer vowels.

Review of Samus Returns for the 3DS

Samus Returns is a game that wants to be something, but can’t. After all, it is a remake of an existing game, Metroid 2: Return of Samus. On top of that, not only is the original game a beloved classic, but it’s also very old, and runs on a piece of hardware that was outdated even when it was brand new.

All of these factors work to dictate what a game like Samus Returns can and cannot do. By the rules of Modern Videogame Design, the following elements of 1991’s Return of Samus are unacceptable:

  • Its stark, mostly-black backgrounds.
  • It’s creepy chiptune music, despite the fact that it helps to create a certain mood that is absolutely perfect for the game’s setting.
 →  If you die in the article, you die in real life.