Waving the White Flag – Wartales

On the surface, Wartales looks a lot like other games I like. I enjoy large-scale simulations, I like fiddly minigames with bonus rewards, I love RPGs, and I even sometimes play tactical games.  But in the end I stopped playing Wartales before getting to the second town, waving the white flag of freedom after 15 hours.

There are a few different reasons for this. One is that it’s not possible to focus on just a single aspect of the game. While you have the freedom to, for example, forge weaponry for your squad using the blacksmith “profession”, the materials required to do it must either be purchased in limited quantity or mined from nodes that respawn at unpredictable intervals and are spread throughout the map.  →  Videolamer does what IGNotDoes.

White Flag – Giving up on Saga Scarlet Grace and Monster Train

I recently came to the conclusion that only chumps play every game until completion. And so here is the first entry in what will likely be a long, if not entertaining, series of posts on games I gave up on. I got lucky in that both are very good games that just couldn’t hold my attention until the credits rolled.

Saga Scarlet Grace: Ambitions

Scarlet Grace is the best Saga game I have played, which is similar to being the smartest Qanon believer. The series has managed to improve in stature amongst people who care about long running JRPGs, no doubt assisted by Jeremy Parish’s constant Kawazu fawning. I am happy the games exist because having something weird and different is preferable to not having it, but the games do not really come together from what I have experienced. →  Beyond Read & Evil

White Flag of Freedom – Why not give up on a game?

There is something almost therapeutic about finishing a game. Another accomplishment, another disc to put back on the shelf (metaphorically if you are not obsessed with collecting slowly decaying physical media), and the freedom to move on to another game without the slightest twinge of guilt, regret, or sense of failure.

Completing games has been enshrined in the culture by sites like Backloggery and How Long to Beat. I have a 6 year old spreadsheet I use to track what I finish and know other people who do the same. Gaming forums have threads on backlogs frequently; many of us feel the weight of our unfinished games.

Why do we want to finish games, and should we? You’re right, those are good questions. →  Hey, hey, hey, it’s time to make some crazy reading!