Please Finish Your Games Before Dying

Due to one part being bad with money and one part psychosis, I have over 100 Switch games. Many are smaller (and were thankfully cheaper) indie games that are probably shorter than a dozen hours, but the catalog still adds up to a huge time investment. At the rate I play, maybe a decade’s worth of games. Perhaps I should stop playing, “browse the eShop deals section and buy random shit,” and focus on something with better game mechanics, like this Live-A-Live demo with huge sections of nothing but listening to people speak at me.

If games stopped coming out, would you have enough to last the rest of your life? There are a few factors at play – how old you currently are, how long you’ll live, your ability to get your hands on old games, and your willingness to play old stuff. →  Go ahead, read my day.

The Future of (my) Video Games

Hoping for the best, planning for not the worst

I spend a lot of my time thinking about retiring in my 50s. I spend the rest of my time planning for the breakdown of society. The incompatible ideas constantly vying for my conscious attention will occasionally drown each other out and allow general concepts of family, work, and video games to briefly occupy my brain. These short moments of distraction are usually then reframed in my mind so as to view them through one of the primary thought patterns – where will I live in relation to my children after I stop working, or does a year’s worth of water for an infant equal a year’s worth of water for an adult? →  Ask not what this post can do for you - ask what you can do for this post.

Top 10 Trends I Ignored – An Old Man is Prideful of His Ignorance

In the dozen years since I used this site as a platform for bad jokes, Wii apologia, and po-faced discussion on design, many gaming trends have come, and in some cases, gone. Having ignored most of these shifts in the industry, I will now document these trends and explain why I am better than each of them.

  1. MMOs

These already existed when this site launched in 200…something. As I am competing with my dead grandfather at having the fewest friends, I worried social gaming would lead to comradery and therefore defeat. This fear was unfounded, however, as years on gaming forums have led me to accumulate exactly zero new acquaintances. “Who is that condescending guy who only posts single sentences that are obviously sarcastic?” →  We have nothing to lose but our games.

I’m so sick of Noble Deaths, I could sacrifice myself for the good of others! — Part Trois

The only thing that frightens people as much as life without meaning is death without meaning. For some odd reason, we find it difficult to cope with the loss of a loved one to an open manhole. The fact that random, absurd turns of events can end life does not sit well with people because we do not want to think we are ultimately irrelevant. Our desire for purpose in death has pervaded art and culture as a whole.

Movies, books, and games – really any narrative-heavy medium – have fought this feeling of irrelevance by pitting heroes against their mortal enemies, giving the lowliest peasant a worthy cause to die for, and offering everyone in between the comfort of knowing the creator of the universe himself decides their fate (and unless they have some loser god, it just so happens that their fate is endless life). →  Today I consider myself the luckiest reader on the face of the earth.