Late to the Table: Gran Turismo 4

I originally got this game when it had reached Greatest Hits status, but only just got into it now. And I have to say that this game is extremely robust. This game would easily be lumped into my “way too long” category in my “How Long Should Games Be?” article.

But one interesting feature that I came across was the Photo Mode. Polyphony gives you the ability to take pictures of your in-game garage and save them onto a USB Memory Stick. You can then take these virtual “snapshots” and print them out at your local camera shop.

Based on the settings you use when taking the photos, the pictures can look amazingly realistic. It then turns into somewhat of an RPG, where you try to take pictures of all the cars in the game. →  This better not be as bad as everything else here.

Review – Rogue Galaxy

It’s not often you come across two games released in quick succession that sound as similar as Final Fantasy XII and Rogue Galaxy. FFXII has Sky Pirates; RG has Space Pirates. Both start off in a desert town. FFXII takes several plot points from Star Wars, RG takes several characters from Star Wars. The main characters even sound rather similar for a while.

But I digress. They are actually very different games, and although comparison would be fun, it wouldn’t do as an unbiased review.

In Rogue Galaxy, you follow the story of Jaster, a young native of the desert planet Rosa who wants to explore space. Through a few coincidences, he is mistaken for a famous mercenary and hired to work for a group of space pirates, led by the notorious Dorgengoa. →  Read like G did.

Review – Sonic and the Secret Rings

Here is perhaps my most controversial review ever. Not because of what I have to say about Sonic and the Secret Rings, but because of the context in which I say it. I was unable to finish Sonic, not because of time constraints (it was a rental), but because I gave up on an increasingly frustrating game and control scheme. I have much to talk about, but the question is whether it means anything at all.

Secret Rings attempts to redo Sonic in 3d by limiting your movement capabilities in order to emulate, ironically, the 2d Sonics of yore. Sonic always moves forward (he can move backwards, but its only meant for backing up a few paces to retry something). All you have to do is jump and steer left and right. →  Do a barrel read!

A sense of accomplishment in video games

What is it that makes a game particularly memorable?

When you finish a game, you want to feel as if you’ve accomplished something. By the time you beat some games, you want to really feel you’ve made the game world a better place through your actions (or, perhaps, you have intentionally left a horrifying wake of devastation). You’ve solved all major problems, and probably a lot of minor ones as well. Maybe you’ve beaten a particularly tough platformer or shooter and you feel like you’ve done a superhuman feat or twelve. The important part is you feel like you’ve done something significant or participated in a memorable story. The main pieces used to bring about this feeling are plot and challenge.

Unfortunately, this sense of accomplishment can be out of reach when playing a game. →  I’m so excited, my braces are tingling!

Review – Hotel Dusk

Before I jump into this review, I would like to offer some insights into my reviewing habits. When I play games to review them, I try to see if the development team was successful in whatever they were trying to do with the game. For example: have they made an exciting action/adventure game or a plausible horror game? I basically become a high school English teacher and grade a student’s essay. Did they prove their point with supporting examples? It does not matter if I disagree with what they are saying. Unless they screw up with their grammar or examples, can I blatantly say they are wrong?

Why am I telling you this, you ask? I’m just trying to give you a little background info on how I’m going to review Hotel Dusk: Room 215, for the DS. →  Contains 10% more consonants than comparable articles.

GDC: D is for Developer

Wooh boy, it’s been one hell of a week. GDC was filled with some crazy announcements. We had Sony’s “Home” thing, LittleBigWorld, and Peter Molyneux’s “dog” in Fable 2. It started to look like GDC was turning into E3’s successor in some respects. That is, until the Miyamoto conference.

Basically, Shigeru Miyamoto, the one person everyone was looking to for some steamy Nintendo megaton, denied the raving rabbid press and talked about, you guessed it, developing games. No big game announcement or anything of the sort. Just tips on how to make good games.

Apparently the press (or at least Game|Life) wasn’t too keen on how the big show turned out, almost calling it a complete waste of time.

Funny thing is, the damn show is called the Game Developers Conference, and is meant to help developers with their unreleased wares and brewing ideas. →  It’s not you, it’s me.

Two Gamecubes duct taped together

Chris Hecker angered a lot of people by calling the Wii a piece of shit at this years Game Developer’s Conference. The thrust of his “argument” seems to be that games are art and Nintendo is focusing solely on making entertainment, not art, and therefore Nintendo is bad. It’s worth noting that on his website Chris says he is the Editor at large of Game Developer magazine, yet their website and the february issue I hold in my hands neglect to mention he holds any position there. But back to the issue at hand – some of the videolamer staff have been kind enough to tell us their thoughts on the situation.

Pat says:
This speech took place during a “rant” session, which seems to encourage hyperbolic, polarizing comments. So while my first reaction was “Who cares?” →  Theme Postital

Numbers are fun: January 07 edition

There has been a decent amount of industry news in the gaming spotlight recently. A next gen system (Wii) was finally the best selling piece of hardware over a month (January) in the United States with 436,000 units. While the DS (239,000) still outsold the PSP (211,000), Sony’s machine has started to close the gap. All it took was a few original titles and sales have started to pick up. In terms of raw sales numbers, 2006 was a great year for the industry, and, in the US at least, terrific January sales have started 2007 off on the right foot. Japan sales last month were lower than those in January 2006, but this is hardly troubling. There are reporting problems with both the US and Japanese numbers that make it difficult to tell anything very specific, but it does seem as though the industry is alive and kicking. →  Assassin’s Read

Sony’s “big announcements” at GDC07

I’m really unimpressed with Phil Harrison’s GDC07 presentation. Not one of the announcements made me re-think my choice to not purchase a PS3.

Playstation Home is basically “Second Life” or “There,” and not in any way new or innovative as the press keeps saying. Why would I want to use a $600 console to make an avatar and hang out in an online version of the Sims? And then pay real money for digital clothes and furniture to show off to people I wouldn’t want to talk to anyway? No thanks. This just seems to be Sony’s lame attempt at cashing in on the Web 2.0 market (the MySpace generation). “Hey kids, you can use this boxed computer and internet connection to talk to other people online. Don’t forget to make your avatar your own by giving us some cash for generic yet ad-supported mechandise. →  Now you’re reading with power.

Lost in Space: Looking for a worthy 4X Game

I love the 4X genre. It’s most likely a combination of the fact that I’m a huge geek and love space, and the fact I was beat up a lot in middle school and high school and didn’t kiss a whole lot of girls back then (see the first two reasons of my 4X love if you’re unclear on why that is). My love of the genre started on the old Mac II with Spaceward Ho, a game that lives on today in Palm Pilot versions (which are quite badass). Then came Pax Imperia I, followed by the graphically enjoyable but gameplay poor sequel. I tried other games along the way, such as Hegemonia, but nothing really stuck. Like every player of the genre (except for the ones who fail at life) Master Of Orion 2 was my lord and savior. →  Did I do that?