Lumines sells like hotcakes. No, the original one. Yeah.

See, I told you guys the PSP wasn’t dead. This week, Lumines, the damn-near-perfect musical puzzler for the PSP, saw a 5900% rise in sales on Amazon. And all because of a bug. Yes, Lumines is probably the first game in history to become more sought-after because of a minor bug that not even QA’ers can find. Yes, you’ve entered Bizarro World. Welcome.

Over the weekend, PSP homebrew programmers/hackers found an exploit in Q! Entertainment’s puzzler in the form of a buffer overflow. Basically, this allows anyone to run unsigned code on the PSP, which Sony’s been desperately trying to stop. Ya know, so they can actually make money on the thing.

And of course, the underground homebrew scene has already released a downgrader app to bring the PSP’s firmware version back to the coveted 1.50 release. →  Read the rest

Weekly News We Care About Wrap Up – 6.18.07

Sony announces 9,648,319 games by March 08
Unfortunately, they counted each individual household a game would end up in as a unique game. If you don’t count your copy of God of War 3 as a different game from my copy, then 145 or more PS3 titles are coming.

Sonic RPG on DS being developed by Bioware
Funny, whimsical RPGs can be cool. Mario’s Super Star Saga and the whole Paper Mario series attest to this. Cute, colorful cartoon characters in RPGs can hold their own, too. Kefka may look silly this day in age, but he is still insanely evil. So what is so horrendous about a Sonic RPG? I’m glad you asked.

Sonic is uninteresting in every possible way. Running fast makes for a subpar to decent action game (or awesome 2D platformer) but is not solid foundation to build a character on. →  Read the rest

Sony decides PS3 is making a comeback

Offering no sales figures or other sales facts, Sony CEO declared, “All the production problems have been solved. We are making a comeback already.” It seems Sony has figured out how important image is and so they’ve decided to take it upon themselves to tell the media what their image is. It would not be at all shocking if the PS3 begins to make a comeback only because an article has printed that it is making a comeback. Microsoft should try this tactic with the Zune.

In other breaking news, videolamer’s popularity is growing beyond all expectations.

Behind the names of our favorite companies and consoles

Gamers speak the names of companies and systems on a daily basis, but many of us don’t know what these words actually mean nor their origin. And so here is a list of many of the biggest companies and consoles and what information is openly known about their names. I speak absolutely no Japanese and have no new information to add to this planet, but I have not seen all this info neatly compiled in one spot before. Thanks to Japanmanship and others who had already done much research on the topic.

Companies


Microsoft – Micro Instrumentation and Telemetry Systems created the microcomputer Altair 8800 and Bill Gates offered to implement BASIC on their system. Micro is either from the Micro in the MITS company name or the micro in microcomputer, or both. →  Read the rest

How the UMD could have won

Last week Gamestop had a Memorial Day weekend sale where they sold all their UMD movies for the awesome price of $4.99. And seeing as how I actually own a PSP, I jumped on that one like….well, something that jumps really fast.

For only $50, I got 10, count ’em 10, UMD movies, and all of them are actually worthing of being watched. I’m talking Snatch, The Fifth Element, and one of my all-time personal favorites, Ghostbusters. Now my train rides won’t consist of me reading a book. Phht, like books are ever gonna catch on…

So after having a full week of watching movies on my PSP, I have to say that it’s actually pretty damn cool. The quality of the video, as well as being formatted in a widescreen ratio, makes watching movies on my handheld a very enjoyable experience. →  Read the rest

Review – Metal Slug Anthology

Old games don’t stop aging, and when they get old enough anniversaries are certain to pop up. These are great opportunities for everyone in gaming. Publishers get a fantastic excuse for re-releasing old games from dead platforms, and despite what message board all-stars will tell you, gamers can also benefit from these “franchise-milking opportunities”. They give some a chance to play a classic they missed out on, or for an old fan to have an entire series on one neat little disc. Good times all around.

Except it is rarely the case where things work out so squeaky clean. Sometimes a company will take it too far, such as Nintendo’s audacity to charge twenty dollars a pop for NES games that had a 50% chance of being tucked away somewhere in Animal Crossing. →  Read the rest

An even more Smashingly little amount of information to Brawl about: Music

Recently, the Smash Bros Dojo has opened its doors officially. Though much of the information is not new, updates are guaranteed to be coming every weekday from Masahiro Sakurai himself!

Unlikely to be the last surprise waiting for us inside a box.

Most of the information is stuff any fan of the games would know by now – such as how to play or information about the one stage that has been revealed.

However… if you look at “Music” there is a list of composers that is nothing short of formidable. Absolutely amazing.

The list itself gives examples of games the composers worked on, which is helpful for several names I didn’t recognize. Let’s take a look.

The usual suspects:

  • Koji Kondo
  • Masaaki Iwasaki
  • Minako Hamano
  • Shogo Sakai
  • Toru Minegishi
  • Yuka Tsujiyoko
  • Hajime Wakai

These are all composers who worked on several Nintendo games in the past or recently worked on big-name Nintendo games. →  Read the rest

Paranoid Identity Crisis!

Fanboys unite! Constant squabbles echo among Nintendo, Sony, and Xbox loyalists, but the real battle is elsewhere. It’s a battle between the different ways people choose to spend their free time and their extra dollars. Games are a big and growing part of this battle and they have taken a bite out of that tasty aged 18-34 male demographic. Can games hold onto it? Do they even want to?

Nintendo has set itself the challenge of trying to hold onto some of gaming’s biggest loyalists while making appeals to nontraditional audiences like retirees. And it’s well known that Sony and Microsoft have had their eyes on a bigger prize ever since they stepped in the ring. They both want to eventually establish their brands and platforms for the mythical must-have TV set-top box. →  Read the rest

Weekly News We Care About Wrap Up – 5.14.07

Starcraft 2 is coming
Golden Jew was wrong. He is hereby stripped of one hundredth of his massive pile of gold coins, crowns, and swords. I’ll give it back when the Starcraft MMO comes out in two years.

Rare to broaden 360s audience with all age friendly games
But also don’t rule out that they will make mature games, says Microsoft’s Peter Moore. They will or they won’t. They may and they may not. I’m glad Moore cleared that up.

Rare is fascinating because Microsoft seems to think Rare can change the Xbox brand image and because I have a theory that Nintendo makes their second parties what they are. On the first point, Rare will fail. Microsoft is taking the same attitude towards appealing to the mass market as they took when attempting to appeal to the Japanese — “one or two games should do it, now let’s sit back and wait for the money.” →  Read the rest

Fucking Finally – PSP to have iTunes-like Store

It’s taken Sony two years to finally figure out that there’s gold in them thar downloadable content hills. Sony revealed this week at their Gamers Day conference that they are now actively planning a PSP Store, an online marketplace where handheld users can download multimedia content to their PSP’s.

Matt’s fluorescent beauty.

The real deal that users are getting will probably come in the form of downloadable video content, which is basically non-existent right now. iTunes holds the majority stake for all kinds of content right now, but Sony looks to compete with them in supplying movies, music, and possibly games on their PSP Store. Of course, this is all just speculation, as nothing has been officially announced, other than that Sony will have a store where you can download stuff. →  Read the rest

Doctor, I can’t find a (WipEout) Pulse!

If there’s anyone out there that had a bad day today, I’ve got something to bring that smile back to your face. It’s a Eurogamer interview with Clark Davies, the designer on WipEout Pulse, the sequel to Sony Liverpool’s uber-awesome PSP launch hit, WipEout Pure.

I’ve talked about my chronic love for all things WipEout in a previous blog post, but my heart went through the roof this morning after hearing all the new things they’ve managed to fit in the sequel. Better get some Vicodin for this one, it may knock you into a joy-induced coma.

First off, we have a funky new gameplay element called “Mag-Strips” that keeps your ship grounded to the track. This opens up things like loop-de-loops and other such crazy track formations, but Davies promises it will be utilized for more than “the obvious corkscrew or roller-coaster ideas.” →  Read the rest

Nintendo – Honest designers or Japanese super ninja thieves?

Today I stumbled upon my bag of E3 2005 crap. I hadn’t remembered it was under the bed right next to the box of Chick Tracts (kids love them!) A quick look through the pamphlets and goodies made me recall how much of a bloated orgy E3 was. Just how many more Sony key chains, FFVII Before Crisis monitor wipers, paper Sly Cooper 3D glasses, and Phoenix Wright branded cans of coffee did they expect to give out before the whole thing collapsed under the weight of hastily thrown together demos, rabid consumerism (yes, I fought someone for that can of coffee, and no, coffee should not be in cans), thudding bass and barely dressed women?

The answer was “one years worth.” E3 as we knew it is over and the industry is better off, but this is all irrelevant. →  Read the rest

Weekly News We Care About Wrap Up – 5.4.07

Sony markets to teens
Sony decided this was a smart business move after analyzing the figures:
Selling games to 10 year olds = totally lame (Nintendo sux LOL)
Selling games to 14 year olds = awesome to the max (we rulz)

The All I want for Christmas is a PSP, Sony’s first attempt to market to teens, went over slightly better than September 11th. Most failed ads don’t bring in more customers, this failed ad led to current customers donating their PSPs to their walls at 15 MPH.

EA noticing Wii and DS appeal to kids, plans bad mini-game game to cash in
EA Playground appeals to “the kid in everyone.” How exactly did EA deduce this? There are the obvious things that appeal to kids but not adults, like finding the opposite sex disgusting and eating chalk. →  Read the rest

Xbox to make its first dollar in 2008

Yeah, seven years after the original Xbox was released. If this was the plan all along, there would’ve been no way in Hell that the Xbox project would have been green-lit had it been anyone but Microsoft. It has cost the company billions already, which isn’t a very favorable position when dealing with shareholders.

From eWeek via Next-Gen.biz, Robbie Bach, president of Microsoft’s Entertainment and Devices Division, states that through peripherals, software sales (1st and 3rd party titles), and Xbox Live, the Xbox platform will finally see a profit next year. Welcome, Microsoft, to the club that Nintendo has been a part of since, well, forever.

This fact just goes to show you how much money Microsoft can afford to waste on something like a gaming console. They’ve lost billions of dollars in the last seven years, but are still going into the console market with all guns blazing. →  Read the rest

Kutaragi is Kutarazy

Ken Kutaragi recently made it known that he has design ideas for the PS4. And the PS5. And the PS6. Based on Phil Harrison’s declaration that the PS3 is future proof, the PS4 should hit the market between about 84 thousand years from now and never. But even if you’re one of those cynics who don’t believe everything PR people say, you’ve got to figure the PS4 will launch around 2012. With five years each generation, that gives us the PS6 in 2022, a full 15 years from now.

Maybe Kutaragi has a knack for correctly interpreting Nostradamus, but he is probably just delusional. How could he possibly be planning anything beyond the color of the PS6 casing? Technology advances in fits and starts and is difficult to predict even without any unforeseen break throughs (cars, radio, TV, internet, The Clapper). →  Read the rest

Console logos throughout the ages

This year, 2007, marks the 30th anniversary of the Atari 2600 release, which is what many consider to be the very first commercial video game console. And since then, the gaming populace has been privy to 21 major home consoles. To celebrate this momentous year, I have painstakingly researched and categorized each of the 18 home consoles’ logos. Yes, I have nothing else better to do with my time. So, with that in mind, let’s take a quick stroll through history, shall we?

Atari 2600: Here we have the granddaddy of them all: the Atari 2600. I don’t really understand what this logo stands for, but it must mean something cool, as it can still be seen on t-shirts and stickers everywhere. If you’re trying to convey the fact that you’re a retro gamer, you probably have the Atari logo somewhere in your gaming bordello. →  Read the rest

Goat of War

In a shockingly candid interview with videolamer, Phil Harrison has granted us some insight into the often confusing world of Sony PR. The recent goat incident, in which a decapitated goat was refitted with the head of a Bigfoot costume, is just a spark in the upcoming storm of marketing blitz Sony will be unleashing this summer, says Harrison.

“The next God of War installment is coming soon, and we have ads that will make the white PSP advert look tame.”

In addition to unrolling a host of new printed ads, including an image of Kratos circumcising Zeus, Harrison promises Sony events to further get us in the warring mood.

“The standard headless goat stunt we used for God of War 2 simply won’t impress any longer. I can’t give too much away, but I can mention that we have constructed a flesh and bones minotaur. →  Read the rest

Weekly News We Care About Wrap Up – 4.27.07

Ken Kuraragi finally falls on his sword
I have called for Ken’s resignation many times, but like a president bombarded by calls to fire a cronie, end a war, step down, or learn to read Kutaragi has ignored me entirely. That is until yesterday. Ken has finally listened to my sharp criticism and based a life altering decision on it…or has he?

“And God said unto me, ‘Make thy console large, make it powerful, but above all else hold unto this truth: Make thy console expensive.'”

The Japanese, unlike Americans, have a thing they like to call sushi. This raw fish (California rolls don’t count, hippy) is symbolic of another concept we Americans lack – honor. For you see, in ancient Japan the sushi roller guy was thought to be the embodiment of the fisherman’s god, Zeus. →  Read the rest

PS3 Gets Boatload of PS1 Titles…in Japan

Through their newest 1.70 firmware update for the PS3, Sony has bestowed upon the Japanese buying public a cornucopia (25 to be exact) of PS1 titles for purchase through the Playstation Store. This will also mark the very first time that PS1 titles are playable on the PS3. Before today, they were only playable on the PSP, which makes absolutely no sense.

Blocky characters in 1080p: totally worth $600.

And sadly, not all of the titles that are being released tomorrow are playable on the PS3. You can check out the complete list at PSPFanboy.

Now, although this is only for Japan, it does seem that Sony is at least somewhat trying to do what Nintendo has been doing with their Virtual Console Mondays. Nintendo has been on the ball ever since the service started a week after the Wii’s launch, and after seeing how much profit they stand to gain from doing nothing releasing their old wares, Sony has decided it’s their turn to milk their customers of their hard-earned money. →  Read the rest

Xbox 360 loses a few exclusives / PS3 gains Chopin

Namco’s Chopin themed RPG Trusty Bell and SCi’s almost biblical Kain & Lynch, both once 360 exclusives, are now coming to the PS3 as well. Sony naysayers (me) are now faced with acknowledging neither console is safe from losing exclusive titles. Third party publishers seem unsatisfied with their platform choices. The 360 failed to dominate the market during its year lead and is currently being outsold by the GBA in Japan and the PS3 is catching on slower than most anticipated, likely due to it being positioned as a meal at a fine restaurant in the back of a Mercedes that is for everyone. Publishers could go to Nintendo, but then their triple A games look like shit and are stuck on one platform, whereas a game developed on either of the other two could be easily ported. →  Read the rest