PSP Lite/Slim/2000 Impressions

To be hardcore in the video game scene, one must make a painful sacrifice. I’m sorry to tell you this, but you just can’t buy one system and call it a day. No, you must do what is necessary: you must buy every single piece of hardware that has ever been made. Yes, even a Nuon. So, with that in mind, I begged my girlfriend to buy me the new streamlined PSP. What? I didn’t say you couldn’t ruin someone else’s life in your pursuit of hardcore-ness. And guess what? The damn fool agreed to it! Can you believe that shit? Oh mercy.

So with that quick anecdote, here are my quick impressions on the new Ice Silver Sony PSP (the unit bundled with Daxter), officially referred to as the PSP 2000. →  Read the rest

Weekly News We Care About Wrap Up – 9.7.07

Molyneux takes a shocking stand – his company is more influential than its competitor
In a recent interview, designer Peter Molyneux said that Microsoft’s Live will be more impactful than the Wii remote. Molyneux was clearly kidding – would anyone use the non-word “impactful” in a serious statement?

Pretend he was serious. Is Live more influential than motion sensing controls? This is not easy to answer, partly because it’s comparing apples to gypsies, partly because the Wii is very young and partly because in some form, both things being compared have already existed for years. At its base level, Live is the internet. Should we thank Al Gore for being more impactful on games than Microsoft? If that’s too far a leap, what about X-Band on the Genesis or SNES? Surely Seganet was impactful as all get out. →  Read the rest

Sony sends IGN a Reviewing Guide for Lair, IGN realizes the folly of its ways

Wow, how arrogant can someone be? Completely ignoring the fact that every single review for Factor 5’s monumental disaster says the same exact thing (god-awful motion controls with the SIXAXIS), Sony has issued a Lair Reviewer’s Guide for IGN, stating, in cold-hard PR-speak, that they are not playing the game properly, and that they need to open their minds and “hands for something very different!”.

Now, I could understand if Nintendo was the one doing this, as there have been many times where a Wii game would get the lowest scores possible on one site, while it had higher than average scores on another, depending on if the reviewer understood how to use the game’s motion controls. That I could understand. But because Sony is doing it, I can’t help but think this is more of a publicity stunt than anything. →  Read the rest

The Hardware Honeymoon Is Over, Bring On The Games!

I just took a quick peek at the Japanese console sales charts and I think it is safe to say that the newness is starting to fade from this generation of consoles. This is by no means a doom and gloom statement, it just means that now some game developers need to step up to the plate and convince people to buy into all of the new hardware floating around.

Microsoft will again be the loser in the Japanese console market. The Xbox 360 just does not have titles that Japanese people are interested in. Halo 3 will most definitely boost sales in the United States and Europe but not many Japanese gamers play Halo. I am positive I will be able to walk into any store here on the day Halo 3 is released and walk out with a copy of the game if I so desired. →  Read the rest

Dreamcast Mania!: What did we miss? – Headhunter

What Happened?: Headhunter was supposed to come out at the tail end of the Dreamcast’s life. It still did – in Europe. Its US cancellation was a big enough deal for IGN’s Dreamcast channel to review the import, meaning it was as important to them as Shenmue 2. Eventually Americans got a chance to play it on the PS2.

The Game: Allow me to get bold and assertive for a minute. 1998 was the beginning of a new little period in which a flurry of Important Games were released. They reinvented series, changed genres, and refined 3d game design. It ended with the release of Halo in 2001. It isn’t that innovation or good games ended there, its just that, six years later, we’re still copying Halo’s formula. Where we once only had Metal Gear Solid for stealth and Medal of Honor for WW2 shooters, we now have countless games in each genre. →  Read the rest

Fishing for Quarters – Remembering arcades

Being a kid of the Eighties and Nineties, I spent a ton of time feeding quarters into arcade games. We at videolamer may rain praise upon our little console buddies but we rarely talk about their much larger, and these days dumber, brothers, the arcade machines. If it were not for these coin-gobbling behemoths, consoles would not exist. There would be no Pac-Man to munch on stuff, missiles to command, or Tron…to do whatever it is that Tron does.

We owe a lot to these big guys and sadly, like all overly-huge things such as woolly mammoths, dinosaurs, Sony, the RIAA, and The Ultimate Warrior, they are becoming extinct. Not many people visit arcades these days, and for good reason. What was once a bustling, multi-genre industry has deteriorated into a handful of companies making fighting games, shooting games, racing games, and beat games. →  Read the rest

60…45 Reasons to own a PSP

PSP Fanboy started a series of articles back in June extolling the wonders of the PSP. The 60 Reasons to Own a PSP series was written (by a reader of the blog) to illuminate how amazing the PSP system is. And amazing it is, with reasons such as “Has buttons” and “Runs on electricity” on the list, there is no denying the PSP is the best system ever

Realizing any reasons beyond “has good games”, “costs less than the PS3” and possibly “not fatal if ingested” were unnecessary, videolamer wrote a parody of the article that simply looked at a bunch of DS games and labeled each game a reason to own the DS. We sent PSP Fanboy the article but have yet to hear back from them. They are too busy writing their 60 reasons, perhaps. →  Read the rest

GT5: Prologue adds car damage, finally becomes a real driving simulator

Reported by Kotaku, Gran Turismo’s father, Kazunori Yamauchi, has stated that a few key features are being implemented into the teaser version of Gran Turismo 5, dubbed Prologue. Things like realistic car damage and a “Professional” physics option are getting added as per fan request, and all I can say is: holy shit, took you long enough!

The Gran Turismo series has always been labeled as the most realistic driving simulator ever created, but that doesn’t say much when you can ram your Sprinter Trueno into a wall head-on at 120 mph and see no damage.

Apparently Polyphony Digital has realized that cars, in fact, do not bounce off of walls, and has added damage to their physics model, much like what Forza Motorsport did on Msoft’s Xbox 360. Also included is the integration of this truly innovative feature in your opponent’s AI, which proves how un-simulator-like all GT’s have been up to this point. →  Read the rest

Sony’s Jamie Macdonald lies to Spong

Digg led me to a hilariously bad review of Bioshock today. The site the review is on is called Sony Defense Force and, luckily, the entire site is hilarious. It may be a parody but it’s hard to tell, especially after the All I Want For Christmas is a PSP debacle.

Browsing the SDF page, I came across this gem of a story: PS2 still outselling Wii in all Major Markets. The bloggers own comments are excellent – “Looks like Wii won’t even be able to catch PS2. Get ready for another Sony dominated generation.” More importantly, the quote from Jamie Macdonald is an obvious lie:

“Jamie Macdonald: Could I just point something out – that PlayStation 2 is still outselling Wii in all the major markets.

Unless he delivered this interview from last year, he is wrong. →  Read the rest

Requiem for a Dreamcast

I used to think I was pretty clever when I told folks that “Nintendo made me a gamer. Ocarina of Time made me hardcore”. I kept thinking this for quite some time, but eventually realized that pre-OOT, I wasn’t really a “gamer”, just a kid whose game experience consisted of little more than a string of Nintendo consoles, a few hours on the Genesis, and a dusty old 486 PC. This was a time when fresh games came to my house twice a year if I was lucky.

After Zelda I truly became a “gamer”, though now I think it had less to with that game in particular and more to do with the fact that around that time I was introduced to a modern day computer, Next Generation Magazine, and a Sony Playstation. →  Read the rest

It’s Dreamcast Mania!

Ladies and gentlemen, we here at videolamer pride ourselves on our knowledge and coverage of both current gaming trends and the very best in classic gaming. However, everyone makes mistakes sometimes, and one piece of gaming history has gone unnoticed by us for far too long. Of course I am talking about the Sega Dreamcast.

Almost a decade after its release, the Dreamcast still astounds new comers and old fans alike with its incredible library and fresh ideas. While the three console race of Sony, Nintendo and Microsoft is now ingrained in our minds and memories, we must never forget just how much the Dreamcast brought to the table, as well as how much more it could have done given a little more time. In a time where some gamers bemoan a lack of innovation and creativity, I cannot think of a better remedy than a Dreamcast and a hearty stack of its best titles. →  Read the rest

Multiplayer Worlds of Ass aka Why Tyson Does Not Play MMORPGs

The list of MMORPGs I have played reads like a high school kid’s job resume; lots of wasted time in short month long bursts. Historically, there have been only two MMORPGs that I have played for a period longer than one month, City of Heroes and Everquest. Even with those two games, I stopped playing after about four or five months. I just can’t stay interested or even begin to get interested in most MMORPGs. I do not think this is my problem though, the fault lies at the feet of online role-playing game creators and the inherent issues that come with the games themselves.

South Park really summed up most MMORPGs when it spoofed the amazingly popular yet spectacularly idiotic World of Warcraft. The people that you play a game with either make or break the experience and for me, that means an atmosphere can be totally ruined when some 500lbs. →  Read the rest

Weekly News We Care About Wrap Up – 7.27.07

Microsoft sort of wants you to buy an HD DVD add on
$20 off is not a good deal for something that costs $200, but that’s the amazing deal Microsoft is giving us on their 360 HD DVD add on. The move feels like a last ditch effort to make it appear that they still have a chance at beating the Blu Ray format. What is it with these companies that are desperate but not willing to allow this desperation to save me a lot of money? The PS3 should cost $300 and the 360 HD DVD doohickey should retail for $19.95.

Then there’s the prevalence of bundle deals. In addition to the twenty big ones you’d save buying the HD DVD drive, you’d also get five free movies. Choose from classics like Seabiscuit, Chronicles of Riddick, and Tomb Raider. →  Read the rest

Nintendo to the future, “Emulate this!”

This morning while showering I thought about the usual – video games. Specifically, I thought about the article we did on DS games and how some people reacted by saying the PSP is backwards compatible with every old console someone wrote an emulator for. After mulling over the pros and cons of that argument, I spent some time pondering the future of emulation and something struck me. Unless motion control and touch control become ubiquitous, the DS and Wii will not be emulatable by anyone not willing to put in huge amounts of effort.

Nintendo has always had a particularly strong fear of piracy. Primarily because CDs are so easily duplicated, Nintendo gave the N64 a cart slot. For the same reason, they burned Gamecube games onto mini-DVDs.

After a lather rinse repeat, it struck me that Nintendo’s new systems may not be different only to capture new audiences, but to prevent emulation. →  Read the rest

Gaming Meccas of Japan Pt. 1 — Den Den Town, Osaka, Japan

Being a geek and living in Japan is kind of like mixing Ecstasy with LSD – it’s one hell of a trip. There are four places in Japan that should be on the must-see list for anyone who calls himself a nerd. The big one is Akihabara in Tokyo and I will be covering that in September along with The Tokyo Game Show. The third spot goes to Nintendo’s world headquarters in Kyoto but there isn’t much to see there because no one is allowed into the facility and tours are never provided. The fourth spot and topic of today’s installment is Den Den Town in Osaka.

Den Den Town can best be described as the poor man’s Akihabara. It is smaller in size, about four or five square blocks instead of an entire section of Tokyo. →  Read the rest

Sony at E3 – slightly less terrible than the competition?

Max has been kind enough to fill in for Jay on covering the Sony press conference. When not reading videolamer, he runs the excellent website GameLemon.

I’ve already bitched elsewhere on this fine site about Sony’s presentation skills, but that little rant was small and only mildly satisfying, so I am going to say it again: Sony, please, for chrissakes, hire some presenters that are at least remotely cool and entertaining, and forbid your executives from ever appearing in public. I am sure they are all fine people and very important to the business, but they couldn’t excite a crowd worth a crap even if their bonus depended it.

Next, fire the idiots who wrote the script for the presentation. Those dudes need to get out waaay more if they think this is the kind of stuff that excites the gaming demographic. →  Read the rest

PSP 1.1 – Worst. Update. Ever.

If there was one thing that I wanted to see at this year’s E3, it was the new PSP. I was dying to see what Sony had up their sleeves. I was especially looking forward to the much-requested hard-drive that was rumored to be included. But what did Sony do? Crushed my frail little dreams, that’s what. And they didn’t even apologize! Totally inconsiderate.

So, instead of an 8GB hard-drive, we get a faster UMD drive, a more efficient battery, a thinner and lighter casing, and a video-out connection. Yup, that’s it. And even worse, the damn thing looks exactly the same!

Now, I will say the ability to display the feed on a TV is a pretty cool feature, but when compared to how insignificant everything else is, having a video-out option isn’t a good enough reason to upgrade from the old PSP. →  Read the rest

matt’s E3 Predictions

I’m sure you’re probably bored to death of reading the blogosphere’s predictions for the cleverly-named “Min-E3” event that’s going to take place next week, but I haven’t stated mine yet, so you’re gonna sit there and listen, whether you like it or not. I’ll try to make it short, so you only have to use 3% of your brain power. Fucking babies.

Microsoft

-Gears of War for PC. Why? Because it’s already true.

-No portable (Jesus people, forget about it).

-$50 price drop for each 360 SKU (Core, Premium, Elite).

-No MGS4. It will happen eventually, but it’s not going to be for awhile.

-Zune will be integrated more with the Fall Update. Songs and video bought off Marketplace, then transfered to your Zune.

-Some crazy XBLA game shown off, with a million crappy ones. →  Read the rest

Weekly News We Care About Wrap Up – 6.29.07

Capcom not merging with another company
Sega and Sammy did it, Square and Enix did it, so why not Capcom? Imagine the awesomeness of Capnomi — crossovers like Phoenix Wright Solid, Gradius May Cry, and Silent Resident Evil Hill would delight fans worldwide.

Unfortunately (or fortunately if you live in the real world), Capcom won’t be merging with another company any time soon. They did announce they would go the Sega route of buying a bunch of crappy Western developers, at least. We can only hope Capcom nonchalantly hands over enormous franchises for their new developers to systematically destroy.

Dragon’s Lair DS
This game gets a bad rap just because it’s basically not interactive in any way. It’s true that if Dragon’s Lair came out today on the PS3 and looked amazing but offered little to no gameplay, my throat would be sore from all the screaming about how shitty it is. →  Read the rest

Nintendo confirms WiiWare: Indie Gaming on Wii

This week Nintendo sent the word out that they are indeed working on a Wii channel where users can download original games, titled WiiWare. This is basically Nintendo’s version of Xbox Live Arcade.

Nintendo is working on getting indie devs to take advantage of the WiiWare channel, but it’s still unknown how developers can actually make a game on the system without open source API’s for the Wii’s architecture. It seems that indie devs may need to pony up the cash for a real dev kit. Thankfully, Wii dev kits are pretty damn cheap right now, estimated at a paltry $2000.

Now I’m sure most of you are thinking, “Yeah, Nintendo said this when they first announced the Wii and it’s online services.” You’d be right, but you must remember Nintendo rarely comes through with some of their really inventive ideas. →  Read the rest