Der Langrisser: Finally translated

Lester shows Cherie what’s for.

When you hear “Langrisser”, you probably think of nothing at all unless you pay attention to Japanese-language games. Thanks to a small, talented, and dedicated group of translators, that is about to change. A group led by Derrick Sobodash has completely translated the Super Famicom game “Der Langrisser” into English.

First off: Der Langrisser is actually a remake of Langrisser 2. Why should we care? If you ever tried a little-known Strategy RPG for Genesis by the name of Warsong, you have played the first game in the Langrisser series.

Warsong is a tour de force of strategy, and could have been the start of a trend toward larger-scale SRPG battles. Unfortunately, Career Soft was the only company who maintained the trend with their Langrisser games, ending with the fifth entry (for Saturn and PSX). →  Postgaea 2: Cursed Memories

Rwise fwum my gwave!

Hi folks, its me again. I know I’ve been absent for a little while (a week’s time on the ‘net is an eternity), but I’m posting to let you know I haven’t left. Last week I started an adventure that had me going to Maryland and looking for work.

Suffice to say it worked, and come 2-3 weeks from now I’ll have a place to stay and a full time job (the latter of which is already taken care of). Once that’s over, expect me to return with plenty of articles harassing the industry, myself, and you.

PS – I beat Gears of War. It got better as it went along!

Fillet Mignon with a side of Pork Rinds: Awesome games and their stupid minigames

The average gamer supposedly plays 7.8 hours a week. That’s an ESA study so I think they rounded down to make gamers seem less crazy. Other studies show more like 20-30 hours a week, which makes more sense to me. For us hardcore gamers, I’m sure the number would be even higher.

So while we waste our life away playing video games, it has become painfully apparent to me that, like most products in our corner cutting capitalist society, video games have a lot of filler. A video game, especially an RPG or MMO, is graded on how much of your time it takes to beat. In most cases, a game with short playtime is over quickly and generally unsatisfying (much like sex with me). →  Think outside the post.

Playing catch up: Super Mario World

I was a Sega kid. This means different things to different people — I was deluded, I had bad taste, or maybe I loved action games? Yes, somewhat and no. Sega’s consoles gave me plenty of great games to play growing up, and I don’t regret knowing the Phantasy Star and Shining Force series as well as other gamers know the Final Fantasy and Dragon Quest series.

What I do regret is how little I know about the Final Fantasy and Dragon Quest series. Everything in life costs something, even if only time, and playing so many Sega games necessarily meant I had little opportunity for Nintendo games.

Here is a partial, embarrassing list of titles I missed that I still hope to play:

Any Final Fantasy before 6
Any Dragon Quest before 7 and after 1
Link to the Past
Chrono Trigger
Metroid
Super Metroid
Ocarina of Time
Super Mario World

Before yesterday, I had never played Super Mario World. →  Lame is what happens when you’re busy making other plans.

Rumor-ium: Wii killed the hardcore gamer… star.

There’s a new rumor running around the neighbor-net (which I sincerely hope is false) that says Nintendo’s Project H.A.M.M.E.R., the action title for the Wii, has been canceled.

And if that’s not bad enough, the main reason it was supposedly canceled was because Nintendo wants NST (Nintendo Software Technology) to develop “expanded audience” titles instead. And by that I’m sure they mean casual games geared towards non-gamers.

Dear God no.

In recent months, many people were worried that, with games like Nintendogs and Brain Age becoming amazingly huge hits, that the hardcore gaming sector would take a huge hit. I never thought it was ever really going to happen, as there are still a lot of games geared towards true gamers coming out in the next year or so, but this rumor has me worried. →  To be this lame takes ages.

Suck It, 3D Realms

Skesis Nukem

I have been very tight lipped about the Duke Nukem Forever situation. I have been for a decade. When speaking of the project I have only ever defended the guys at 3D Realms. Making a game can’t possibly be an easy undertaking, especially a game established in success, steeped in expectation and absolutely festooned with the hopes and dreams of thousands of loyal fans.

My only real expectation has been that they release a good game that they have packed full of a love of the franchise and dripping with Duke Nukem goodness. Just as Duke Nukem 3D was the obvious evolution of the Duke Nukem platformers, so too should DNF be the obvious evolution of D3D.

At every engine change or design reboot or announcement that it was just a few months away those associates of mine who had already given up the ghost, their collective DNF will depleted, would chatter like the Skeksis at feast about the turgid state of the development process, its distention fueling rage. →  Sonic the Readhog

Some thoughts on “presentation”

I don’t want to brag, but when I’m not writing fantastic and thought-provoking articles on vl, I spend the rest of my time as a game designer at a video game company (which is awesome, btw). And as such, I try to expand my knowledge on the subject of game design as much as I can. And today, a surge of information flooded my cerebrum after giving the Assassin’s Creed Sampler OST a listen.

Composed by Jesper Kyd, Assassin’s Creed is steeped in Persian aural stylings. If anyone has ever listened to or played Prince of Persia: Sands of Time, you can understand what Assassin’s Creed will sound like. It’s a little more orchestrated, and keeps the hummable melodies to a minimum, but it’s essentially the same thing. →  Katamari Damaread

Little things that make a big difference: Visible enemies in RPGs

Playing Chrono Trigger today, I noticed what a nice change of pace being able to see enemies on the screen was. The Saga games may be another RPG that shows bad guys, but that series does it in a way that makes wandering maps akin to a running play in 10 Yard Fight. Chrono’s enemies are different.

Sure, you can avoid many of them, but the little animation they run through pre-battle goes a long way to immerse us in their world. These aren’t invisible baddies who materialize randomly – they’re always out there, even if they’re hiding in the bushes.

Shining the Holy Ark modified this concept of stumbling upon villains in their native environment. Enemies don’t frolic like they do in Chrono Trigger, but rather make an entrance unto the battlefield worthy of a celebrity. →  SNK Article Classics Vol. 1

Face it: Gears of War sucked

I’m sorry my fellow videolamerians, but I’m gonna be the first one to say that Gears of War was a big disappointment. After going through the game twice, I can safely say I will never play that game ever again. I traded it in, got $20 for it, and picked up Condemned: Criminal Origins with my winnings. And amazing as this may sound, I’m having a far more enjoyable time with C:CO than I ever did with Gears.

I know, it sounds like complete blasphemy what I just said. But let me explain my heresy before you stick that spike up my pooper.

Gears of War seemed to cater to the more hardcore shooter fans, and while I do like those kinds of games, I was hoping to see a little more innovation. →  Ask not for whom the game plays, it plays for thee.

Make my RPG

The RPG Maker XP community can be harsh. Members tend to look down on any game developed using RPG Maker XP that contains the default graphics and music. Not wanting to play a 50th game that uses the exact same character graphics and boss music makes sense.

But then there don’t seem to be 50 finished games. Much of the community expertly ignores a new game if it looks old hat, but games rarely see completion. It doesn’t make much sense why people are so sick of character art they have only seen used in five finished titles, but not wanting to use that character art in their own games is what leads to so few finished products.

I’m afraid their way of thinking is affecting me, too. →  The Last Readment