I have been very tight lipped about the Duke Nukem Forever situation. I have been for a decade. When speaking of the project I have only ever defended the guys at 3D Realms. Making a game can’t possibly be an easy undertaking, especially a game established in success, steeped in expectation and absolutely festooned with the hopes and dreams of thousands of loyal fans.
My only real expectation has been that they release a good game that they have packed full of a love of the franchise and dripping with Duke Nukem goodness. Just as Duke Nukem 3D was the obvious evolution of the Duke Nukem platformers, so too should DNF be the obvious evolution of D3D.
At every engine change or design reboot or announcement that it was just a few months away those associates of mine who had already given up the ghost, their collective DNF will depleted, would chatter like the Skeksis at feast about the turgid state of the development process, its distention fueling rage. → Read the rest