Left in Japan: The SNES edition

So many games never made it to our shores. Every once in a while, the sheer amount of gaming joy we missed out on is enough to choke me up. I’ve compiled a list of some of the more important ones and given a personal account of why it should’ve made it, what we missed out on, or other random crap. All of them are RPGs of some form or another and since today’s theme is untranslated SNES games, well, they’re all SNES games. Wait, shouldn’t that be Super Famicom then?

Zylo, is that you?

FEDA Emblem of Justice
I actually have the remake of this game for the Saturn. Unfortunately, it’s still in Japanese. It plays like Shining Force or Fire Emblem but with the ability to side with good or evil and recruit different characters based on your alliance. →  Double your reading, double your fun.

Review – Devil May Cry 2

DMC 2 was absolutely grilled when it was brand new. Okay, so maybe grilled is too strong of a word – the shills at Gamepro still manage to slip it a 7+ review as is their fashion. Still, most reviewers were not at all thrilled, and made it very clear that this sequel was a severe downgrade from its predecessor.

Take this, you stupid wall!

Yet despite all the bashing, the bad words, and the obvious warning signs, I felt compelled to check this game out. Part of it was the completionist in me wanting to finish the entire trilogy. Part of it was the fact that many of those same reviews were filled with glaring errors (complaining about moves that debuted in the first game) and more smarmy jokes than actual criticism. →  Game is dead. Game remains dead. And we have killed it.

Review – The Ship

This game is 50% murder, 50% fashion.

Wander over to the video game design laboratory, and mix together a bizarre concoction of FPS, the Sims, and old school board game Clue, and you’ve got yourself The Ship Online, a Steam based game developed by Outer Limits. Originally a mod for Half-Life, The Ship followed in Counters Strike’s footsteps of selling out. In this fun filled game, you run around a 1930’s luxury cruise ship, being hunted by other passengers while seeking your own quarry to cruelly execute through any number of bizarre ways.

Ordinarily, I couldn’t care less about a game’s back story, but in The Ship’s case it’s helpful to explain the game’s bizarre premise and how it plays out. →  Ridge Reader V

Weekly News We Care About Wrap Up – 7.21.06

New Sony patent for motion sensing camera
We’ll have to wait and see if Sony releases a peripheral with this technology for the PS3. The patent refers to older similar technology Sony has designed so it provides a good defense to the claims that Sony is merely copying Nintendo. The question now becomes is Sony rushing these technologies to market in response to Nintendo.

Both Sony and Nintendo have advantages in how their products are being sold. If Sony’s new motion sensing technology sells well, games that make use of it will follow. But the product is statistically likely to be another throwaway peripheral with minimal support. If Nintendo’s gamble pays off their motion sensitive games will likely far outnumber the PS3’s and be superior in quality. →  Theme Postital

Lame Discussion: Console War – Part 2

Continued from yesterday’s Part 1.

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Christian: I really want to know how many people are still drooling for a new Sony console. This gen is the ultimate test of the Playstation brand. One thing is for sure: a new PS3 is financial suicide simply because of the defect rate on Sony consoles.

Dan: I feel the PS2 was the perfect system for the casual gamer, and had a little bit of everything. I don’t know what will fill that void now. Besides a combination of the Wii and the 360.

Golden Jew: Let’s not forget the feeding frenzy when PS2 came out. It was hella expensive, hella rare and were the launch titles THAT good? Granted, the games were still $50. →  You fool. Don’t you understand? No one wishes to read on…

Lame Discussion: Console War – Part 1

Kudos on joining us for our second discussion. Well, actually you’re not joining us because it’s already over and you weren’t invited. But thanks for reading. The format may look a little confusing but shouldn’t be too hard to grasp for anyone who has ever held a conversation (which may not be all of you, I know gaming is a harsh mistress).

The contenders:
Dan – Really just wants to talk about the Wii.
Christian – Is slightly upset with Sony.
Golden Jew – May be secretly working for Sony.
Jay – Forces others complex arguments into black and white.
Pat – Will never make it through a whole discussion.
Stefan – Is planning to buy his first new console since the Dreamcast. →  Katamari Damaread

Editorial Preview of Trusty Bell

If you’ve searched among any game site not named 1up, IGN or Gamespot (and maybe even them, I’m not sure), I bet you’ve seen or heard something about the Xbox360 RPG Trusty Bell. You know, made by Namco, real colorful, takes place in the pre-death dream world of famous composer Chopin? Everyone seems to be excited about it for one reason or another. Even I’ve linked to it on my own blog.

Chopin onions.

The initial fervor has died down by now, and I’ve thought about the game more, as well as discussed it on various forums of trusted, intelligent gamers. Suffice to say that my excitement has waned. All signs point to this game being pretty average, or at least not as compelling as the initial shock would make it out to be. →  Eh, I’ve got nothing better to do.

Review – Super Smash Brothers Melee

Down and Out: Super Smash Brothers Melee and the glory that is the KO

If Luigi doesn’t come down from there he’s going to miss the orgy.

Oh, 2D fighting games. At first glance, they seem like the wet dreams of nine year-old video game enthusiasts: smashing a whole bunch of buttons will result in smorgasbord of pain and, with a bit of luck, embarrassment for the poor sap from down the street who always comes over because he doesn’t have the coolest system. But after a while, the whole genre seems, well played out. Sure, the numerous Capcom games where various X-Men or Marvel characters fight against obscure characters from every single game Capcom has ever released ever (US or Japan) may be fun for a while, but they quickly lose their spark. →  Just read it.

Weekly News We Care About Wrap Up – 7.14.06

Phil Harrison doesn’t think Sony is arrogant
Phil is one of my (many) mortal enemies and it just so happens I compiled some of his best quotes and posted them right here. He may be more talented, successful, and smell less than I, but he is still a douche bag. You see, I don’t lie in public. And when I do, it’s just posted on a tiny little site no one gives a shit about. My lies reach dozens of people, his reach possibly millions. He also makes a lot more.

Violent crime may not pay, but amorality seems to be the road to success (fine, so lying for your employer may be immoral, not amoral. But if he is willing to kill for Sony, then perhaps he is amoral. →  Densha de Read! Shinkansen

Review – Devil May Cry

Now that I look back, a lot of action games from the N64/Playstation era were trash. Most involved rudimentary combos, bad controls, and unnecessary platforming elements. They weren’t good at taking advantage of 3d, and looked ugly as sin to boot. You were better off finding a copy of Final Fight or Contra if you wanted a polished action experience.

Even today, it isn’t hard to see why those classic 2d action games were, and still are, so damn good. They realized the importance of simple, precise control that gave the player all the tools they needed to succeed against the onslaught of enemies. Victory required the player to keep a cool head among the chaos, and to find enemies’ weaknesses by recognizing patterns. →  Post of Tsushima