Review – Ninja Blade

They say that imitation is the sincerest form of flattery, but don’t tell that to us gamers. We love to find copycats and string them up. Whether it is this year’s triple-A game taking ideas from last year’s, or some media darling that stole its innovations from an ancient and obscure release, we will find the progenitor game, and we will make disparaging remarks.

Of course, we seldom practice what we preach. Kill.Switch may have dabbled with cover long before Gears of War, but we know which is the better game. On the other hand, most gamers shunned From Software’s game Ninja Blade as soon as the early screenshots showed us what looked to be a shameless clone of Ninja Gaiden. Even when the reviews rolled in, the same sentiments were common, despite the fact that Ninja Blade has quite a different purpose. →  But the future refused to change.

Review – Wheelman

Wheelman is a straightforward looking Grand Theft Auto clone, made by a dying publisher and featuring the voice and likeness of Vin “I End Lives” Diesel. A recipe for failure if there ever was one, save for the fact that Diesel’s track record with the game industry has been stellar. After the two Chronicles of Riddick games, Wheelman becomes the third release blessed by his Tigon Studios label, and like the others, is better than you might expect.

The key thing to remember about Wheelman is that it isn’t aping the Grand Theft Auto series as a whole. Specifically, it bases itself on GTA 3. All the extra cruft that Rockstar would later add to their series is nowhere to be found here. You have driving, on foot action, and a couple of secrets to find. →  Read or Alive 2: Hardcore

Review – Silent Hill: Homecoming

The last time I reviewed a Silent Hill game, I was playing through SH:Origins, a PSP original developed by an American team with a greater focus on combat than previous games in the series. At the time, I made two points which I thought encapsulated the nature of Silent Hill games. Firstly, I asserted that reliance on locked doors, constant map checking, and finicky combat are an easy way to make your game feel tedious, repetitive, and full of cheap parlor tricks. True they can help create a frightening and oppressive tone when used correctly, but I would argue that no one has been able to do that since the very first game. Secondly, I stated Silent Hill games benefit from their tendency to shape enemies and environments around the mental projections of their protagonist. →  Snap! Crackle! Read!

Review – Wanted: Weapons of Fate

These days, it does not take much to get a 3rd person, cover based action game greenlighted for production. Do you have some sort of licensed property to link it to? Then you’re golden! But if you really want to spice it up, find a property that has some sort of silly gimmick for you to work with. That will help justify having the publisher spend millions (and the consumer $60) on a disposable six hour experience. This is exactly the kind of mentality behind Wanted: Weapons of Fate, the tie in game to 2008’s Angelina Jolie vehicle developed by recently defunct developer GriN. In such a crowded genre, Weapons of Fate likes to think of itself as being different and better from the rest, similarly to its source material, this is nothing more than a case of self delusion. →  Who is that standing behind you?

Review – Gears of War 2

Gears of War 2 takes place in a grim future where humanity is at war against an unstoppable force of monsters called the Locust. The endless fighting has torn down cities, painted the Earth’s surface a consistent shade of gray and brown, nearly killed off the human race, and made the survivors intolerable douchebags. If the people in Gears of War 2 are the ones who are going to save Earth and restore society, then it honestly might be better if the Locust just win. The game’s writers were apparently content with cookie-cutter characters who are easier to laugh at than sympathize with, at least until a few hours in when their simple personalities simply become annoying. And like too many games of this type, the bad guys are way cooler than than the good guys anyway. →  [send private information]

Review: UFC 2009 Undisputed

For the past few days at my house there has been a severe outbreak of Black-on-Black crime. I am not proud of this. I worry about my future, about everyone’s future. It is already getting worse. The violence once contained to just certain groups is already spreading. Asian-on-Black. White-on-Hispanic. Brazilian-on-Canadian. It is a rainbow of sadistic beatings spanning all ages and continents. The fights do not stop. The battles grow with each passing day.

I am more than a little ashamed to admit that my descent into an anarchic world of ultraviolence has brought me so much joy. All of these things, you see, are not happening in my head this time. Instead, they are happening on my television screen. They are happening inside of a game. A game clumsily titled UFC 2009 Undisputed. →  Readius III and IV

Review – Earth Defense Force 2017

Japanese firm Sandalot’s third person shooter, published in the West by D3 in 2007, Earth Defense Force 2017 is a 50s style sci-fi, seen through an 80s lens, set in 2017.

When they came to Earth in 2017 with their flying saucers and their spherical mother ship, we were not sure what to expect. We hoped they would be peaceful and friendly. We named them the Ravagers and then… hold on, hold on – we named them Ravagers before they attacked? Yes, yes we did. It’s almost like we were spoiling for a fight.

So the saucers dropped giant ants and spiders on our cities and the battle began in earnest. The Earth Defense Force is tasked with taking on the most ridiculous and inexplicable hordes of invaders imaginable. Along with the giant insects and the saucers and the mothership, there are small aerial fighters, a giant mechanical dinosaur and large robotic walkers. →  Snap! Crackle! Read!

Review – Rise of the Argonauts

I’m not really sure what I think of Rise of the Argonauts. On one hand, the game suffers from some poor design choices that can really slow the pace to an insufferable crawl and frustrate the player immensely … so I wouldn’t recommend it. On the other hand, the exciting combat sequences, engrossing story, fine voice acting and art direction made the game quite enjoyable … so I’d totally recommend it.

On another hand, the developer calls this game an RPG, which it totally isn’t. Yeah, you can choose new abilities and change your outfits, but both aspects are so limited that you can’t really call it a full-blown RPG … so we’re back to not recommending it again (for RPG players). And on the final hand, that limiting of options actually works in the game’s favor, because coupling intricate inventory management with sometimes slow story progression would kill this thing outright … so is that a plus? →  Eh, I’ve got nothing better to do.

Review – Stormrise

Imagine you are fighting in a war. You are within a small group of soldiers but you control all of the soldiers on the battlefield. It is time to issue commands.

“Corporal Dunnan, do you see the soldiers over there?” you ask.

“The Infiltrators, behind the-” Dunnan starts.

“No, no, no. Not those infiltrators, the ones over there,” you point. Pointing is actually the only way you can issue commands, because your army is not very sophisticated, which is surprising since you are operating within a fancy mechanical robot body-thing.

“Oh,” Dunnan says, “the ones by the refinery.”

“Not in front of the refinery-”

“Oh kinda to the side of it,” he says.

“Yes, yes,” you reply, “Tell them to go over there,” you say, pointing.

“Okay,” Dunnan starts, “Unit 392, proceed to the balcony of the second floor-”

“No, no, no!” →  Fear the old posts.

Review – Resident Evil 5

The release of Resident Evil 5 has brought any number of potential problems along with it. Is the game racist? Will the co-op structure ruin the excellent formula laid down in RE4? Will fans cringe at the story?

These are all valid questions and unfortunately the game does not dispel all of our concerns. Having played it to completion, I find that the game ends up faring better in a few regards, and worse in others.

Capcom’s attempt at a hip hop video.

To begin, let me state that I do not wish to cover the racism aspect in this review. It isn’t that I don’t care about the topic, or that I believe it doesn’t exist. I simply feel that it is important enough that it demands discussion between people with sufficient knowledge and experience on the subject. →  All the lonely gamers, where do they all come from?