Apparently, it is becoming the rule rather than the exception for games to be rushed to release, rather than given the time to properly simmer. There are a slew of factors causing this, such as soaring costs, tricky console hardware, and the fickle, tiny window of attention that the hype machine grants.
Of course, a rushed game can come in different flavors. In my last review, we saw how Army of Two lost most of its grand cooperative aspirations, but still managed to ship as a stable and competent action game. From a business perspective, this is acceptable as gamers will buy something derivative if it is polished well enough.
Another result is something like Alone in the Dark, where the grandiose ideas remain, but are held together by duct tape and the hope that bugs and glitches are not severe enough to cause the game to crash out from under the player’s feet. → Read the rest