Review – Gitaroo Man Lives!

Gitaroo Man is PS2 rhythm game originally released way back in 2002 At the time, lack of availability prevented it from gaining anything but niche popularity, but a 2005 reprint by online retailer Games Quest Direct brought it back into the gamer’s eye right around the same time that Guitar Hero was poised change the genre forever.

The increased availability (you could find the reprints at almost any Gamestop) and the game’s quirky Japanese style helped make it into a cult hit that is still revered by those who found Guitar Hero and its ilk to be a little too influential. Even better, the game was released yet again in 2006 as Gitaroo Man Lives! on PSP. Having myself been burnt out on rhythm games for the last year, I decided to see whether this really would be a refreshing change of pace.

Gitaroo Man Lives! plays with a blend of two mechanics similar, though not identical to those found in Guitar Hero and DDR. →  Tony Hawk’s Posting Ground

Review – Devil Survivor

Sometimes innovation doesn’t come from wild, crazy new ideas but from the melding of old. Like combining the wheel with fire, Devil Survivor melds two of the oldest RPG battle systems and the result is a flaming tire of fun. Battles take place on a grid following the standard SRPG trope of battles taking place on grids, but when two combatants meet the map cuts to a standard turn-based party-on-party RPG system. Suffice to say, the integration of these two long lived standards is almost as exciting as the monetary standard integration of Europe following World War II.

What Yuzu lacks in personality she makes up in breasts.

Battles are entertaining and copious; free battles are always available and the grind is only mostly mind crushing and soul numbing, a definite improvement over most RPGs. Unfortunately, mission design is poor in general and objectives range from “kill stuff” to “save them and kill stuff,” hitting no points between. The redundancy of your team’s goals means Devil Survivor is mostly composed of throw away battles, also known as “being a Nippon Ichi game.” →  While there is a lower class, I am in it, while there is a criminal element, I am of it, and while there is a soul in prison, I am not gaming.

Review – Play!: A Video Game Symphony

Last week my buddy, Tony, called me and told me that I should drive my unemployed butt to Salt Lake City to go see a concert with him. As an added bonus, he had already bought my ticket and was willing to part with it for the awesome price of free if I could make the trip. The concert is a traveling event called Play!: A Video Game Symphony. Play! started in 2006 and the name of the concert pretty much says it all, a full symphony orchestra, accompanied by a choir, playing some of the best video game scores in existence. Of course I made the trip!

The vast majority of symphonies I have been to (and oddly enough, that has been quite a few) tended to be stuffy events that required me to shower, do my hair, and dress nicely. Too much work. Play! is a concert for video game nerds by video game (and orchestra) nerds. Therefore, hygiene was optional and costumes were encouraged. →  Read Read Revolution: Disney Channel Edition

Review – King of Fighters XII

The King of Fighters XII has been out for close to four months. I have had it since day one. I apologize for the delay, but I finally came to terms with why it took me so long. KOF XII is not a good game, and my old review tried to hide it by going over every detail and feature while ignoring the big picture. And the big picture is not pretty.

Here’s the problem – SNK had a vision, one that involved taking this franchise in a slightly new direction. Tag battles, quicker combat, and a new story and new characters were all in the cards. It may not be what everyone wanted, but it was a good excuse to keep the series going well after it probably should have died. For whatever reason, they shitcanned this new formula after just two games. My only guess (and really, this is a guess) is that they had nowhere else to go. →  Read or die.

Review – Shadow Hearts

Continuing my trend of catching up on PS2 RPGs, I picked up the Shadow Hearts series a few months ago. Since a recent spate of games (including Demon’s Souls, which seems to be a videolamer favorite) has kept me busy, I’m just now making my way through the series. The PS2 may have an impressive spread of RPGs – as I’ve discovered, still playing games I had barely heard about – but Shadow Hearts really stands apart, despite being an early game on the system that hasn’t really aged well.

By far the most impressive part of Shadow Hearts is the atmosphere. Set a little over a year before World War I and taking place in both East Asia and Western Europe, SH manages to portray a surprisingly realistic world, given its focus on demons both internal and external. Some of my favorite parts of the game involve direct interaction with Japan’s army – though a little research indicates the writers confused pre-WWI events with pre-WWII events. →  Ridge Reader V

Review – The Chronicles of Riddick: Assault on Dark Athena

The Chronicles of Riddick: Escape from Butcher Bay, was not simply good relative to other licensed games. It is one of the best games in its genre, both upon release and to this very day. People with no interest in the genre have picked it up and had a blast. Shooter fans were stunned that something that looked so derivative on the surface could be so engaging. While it might not have been quite the miracle that Goldeneye was, it was still a blessing, and hopes were high that developer Starbreeze Studios could take their formula and strike gold again with The Chronicles of Riddick: Assault on Dark Athena.

Let this be another lesson on the importance of execution when it comes to making a good game. All of the elements that made Butcher Bay a classic are back, but arranged so that they have hardly any potency. It ends up playing more like a straight shooter, which is not only boring at this point, but completely betrays the character and setting. →  Now with fewer vowels.

Review – League of Legends

League of Legends, the stand alone Defense Of The Ancients clone released by Riot Games, bills itself as better than DOTA. The good news: it lives up to its billing. Without a doubt, LoL is a superior product to DOTA. This should not be surprising. Being able to draw from established source material, recruit one of the recent caretakers of the map (Pendragon) and build a real, non-volunteer design team, made the first part of Riot Games’ job easy. But credit should be given where credit is due: these ingredients do not automatically make a good game, but Riot has ensured that they have taken the best of DOTA and added much more.

As one would expect, there is much to love about LoL. The evolution of the DOTA concept can be extended to two distinct aspects: the community interface, and the game itself. The community interface is something sorely needed, as any moron can tell you. Because the internet is full of morons, it becomes the task of the developer to reward good behavior and punish bad to attempt to make the online experience as pleasant as possible. →  Article Kombat

Review – Tex Murphy: Under a Killing Moon

After a few minutes of playing Tex Murphy: Under a Killing Moon I realized that this was a game that I’ve always wanted to play but never knew existed until recently. I was quite late to the party since the game came out in the early 90s, back when point and click adventures were cool and “interactive movie” sounded like something futuristic and not something cheesy. It was also a time when technology didn’t quite know what to do with itself; for some reason Access Software couldn’t quite figure out how to use a keyboard and mouse to make someone move around a 2.5D world in a way that makes sense, and there are specific instances where the smooth gameplay suddenly breaks into jagged fragments.

Nonetheless, it’s fascinating to be able to load Tex Murphey in DOSBOX and travel back in time to the past’s virtual imagining of the future. I wish I had played this when it was first released, but not everything about the game has aged poorly. →  I’m so excited, my braces are tingling!

Review – Ninja Blade

They say that imitation is the sincerest form of flattery, but don’t tell that to us gamers. We love to find copycats and string them up. Whether it is this year’s triple-A game taking ideas from last year’s, or some media darling that stole its innovations from an ancient and obscure release, we will find the progenitor game, and we will make disparaging remarks.

Of course, we seldom practice what we preach. Kill.Switch may have dabbled with cover long before Gears of War, but we know which is the better game. On the other hand, most gamers shunned From Software’s game Ninja Blade as soon as the early screenshots showed us what looked to be a shameless clone of Ninja Gaiden. Even when the reviews rolled in, the same sentiments were common, despite the fact that Ninja Blade has quite a different purpose. Unfortunately, said purpose has little use in today’s world of action games.

Like Ninja Gaiden’s Ryu Hayabusa, Ninja Blade’s Ken Ogawa is able to run along walls and use potent ninja magic (manifested here as elemental shuriken attacks), all while wearing a heavy and ornate headguard. →  Shadow of the Article

Review – 100 Classic Book Collection

100 Classic Book Collection for the DS is awesomesauce. That’s the gist of this whole review for those of you unwilling or unable to read further. However, for those with some staying power I will qualify why it is such an amazing condiment after I clarify that it isn’t a game.

100 Classic Book Collection is not a game. Don’t be confused by the packaging, the little box and the little game shaped cartridge. When you pop the cart into the DS and open it up you will not find a game. Instead you will find an assortment of 100 classic books to read. It could have been that simple. Here’s 100 books. Read them all. Cheevos for reading all of them. But much like an exotic alcoholic cocktail so many extra bits have been squeezed in to make it all the more worthwhile.

There is Background Music. Oh yes there is. This feature blows my mind. You can choose between a whole range of background music so although you may be sitting on a train or in bed reading the wordies from a screen you can choose a range of background music to make you feel like some kind of arthouse cunt deliberately reading classic books in a number of settings you might hope to pick up a girl in because she digs your goatee, your pink tinted glasses and your choice of literature. →  I’ll read you, my pretty, and your little dog, too!