Review – Turok

The first Turok: Dinosaur Hunter came out eleven years ago and grew into a franchise of four games. While the original was well received the sequels received increasingly more critical reviews and the series eventually died. Disney bought the rights, created Vancouver-based Propaganda Games to develop a new title, and basically wound up repeating the lackluster performance of the last go around.

Overall Turok is mired in sub-par design in almost every aspect of the game. It uses the ubiquitous Unreal Technology to run the game and the developers weren’t able to make it shine as nicely as other third party developers. The environments are dull, rather fake looking, and use a slim palette of colours. The character models and dinosaurs look pretty good but they are nothing new and therefore fail to impress. →  Read the rest

Review – Lost in Blue 3

Hey guys, there’s a island survival game with the word “lost” in it. It has flashbacks, a secret lab, mysterious blah blahs, and blah blah blah. Sound familiar? Surprisingly, Lost in Blue 3 is the first of the series that grossly appropriates themes from the um… “popular” TV series Lost, and it makes the game a whole lot more fun!!! Just kidding.

Dolphin sing along!

I remember the first time I played The Sims. There I was, in an apartment full of moldy food, girlfriendless, and soaking in a pool of my own urine, gleefully being much more tidy and put-together in the virtual world than I ever could be in the real one. I didn’t get it. Why was picking up virtual trash actual fun when I hated doing it in the supposedly more interesting 3 dimensional world? →  Read the rest

Firaxis Rage

I love Civilization. I really do. I’ve been on a massive kick of Civ 4: BTS multiplayer recently, and I’m eager for Civilization Revolution, as are many of my friends. But I can’t excuse some of the ridiculous activities that Firaxis has been engaged in lately.

First, they release ANOTHER faulty patch for Civ 4. Fanboys would tell me to shut the fuck up and enjoy this wondrous bounty from Firaxis: after all, with Civ 3 Conquests they promised a patch that never came. But despite this, I can’t help but be angry that they produce another patch that is so bug-ridden it requires a user patch. After their criminal negligence with this title, the least they could do would be apply QA resources to ensure that their name is more synonymous with “quality programming” than “you suckers will buy anything we produce, ha ha ha.” →  Read the rest

Review – Guitar Hero: Aerosmith

Say what you will of Activision and Neversoft’s handling of Guitar Hero, but the idea of themed games revolving around a particular band is a good one. Celebrating the history and catalog (as well as the conflicts) of a world famous band is a great honor. It allows young players to learn some rock history, and for their moms and dads to relive their younger years.

Say what you will about Aerosmith, but the band fits the above description, and have been a huge influence on the rock world for better or worse. Finally, I get to say that while I like Neversoft more than a lot of gamers, there are a few kinks they need to address if they wish to continue making these themed games. GH Aerosmith is better than I expected, featuring more care and new content than I anticipated. →  Read the rest

Review – Dark Sector

Ontario’s own Digital Extremes began development of the long delayed and often re-imagined Dark Sector in 2004, and it was released earlier this year by D3 Publisher for the X-Box 360 and the PS3. I remember the early period because the teaser trailer was one of the first to come out for this generation’s hardware. Dark Sector started out in space but by 2006 it was made over into a bleak secret agent story.

Four years is way, way too long a development cycle for a video game. A game takes that long only when there are serious problems afoot, and it’s been my experience that when the game is finally released those problems are still there. Sadly, Dark Sector is no exception.

I am still very keen on the premise of Dark Sector. →  Read the rest

Review – Knights & Merchants

Knights & Merchants is a sim’s sim. In fact, it’s a sim’s sim’s sim. They don’t come much simmier than this.

It’s not a new game, but it’s hardly well-known. The game is said to be quite popular in its homeland of Germany, but knowing no German nor Germans, I cannot say for sure. I came across it many years ago, and after actually doing research for an article, found that it is nearly 10 years old. An expansion, The Peasants’ Rebellion, came out in English more recently, although non-German resources on it are hard to find. For its age, Knights & Merchants does its job quite well. Depending on who you ask, that job could be creating a living and breathing city, sucking your time away like a sponge, or boring you completely out of your mind. →  Read the rest

Review – The World Ends with You

Set in present-day Shibuya, a Tokyo ward is famous for its fashion, The World Ends with You (TWEWY) is an RPG that follows the story of Neku Sakuraba as he wakes up in a busy intersection with no memories. A text message informs him that for the next week he will be a participant in the Reaper’s Game; failure to participate risks erasure. Players follow Neku’s journey of self-discovery (turning from emo-punk to… less of an emo-punk) as he meets other players of the Reaper’s Game and tries to discover the stakes of the game, why he’s playing, and how to win.

Now, I may be a bit biased since I can sing along to an unfortunate amount of Utada Hikaru and Rachel Yamagata tunes, but the aesthetic of TWEWY is delicious and expertly executed. →  Read the rest

Review – Metal Gear Solid 4: Guns of the Patriots

Ahh yes, Metal Gear Solid! We come to it at last! If the blithering of pungent otaku hermits is to be believed this legendary video game franchise will act like a combination of Viagra and powdered rhinoceros horn on the superfluous appendage of the fanboy elite. Crafted over the course of years by the very kensai of console gaming; Hideo Kojima, Metal Gear Solid 4 — Guns of the Patriots is said to be the conclusion and crowning achievement of this twenty year old epic. The game’s protagonist; Solid Snake, nears the end of his life and with his last remaining days he will battle all adversaries, both old and new, for the freedom of the entire planet!

Not bad, eh? So after all that let me just come out and tell you what you want to know right off the bat: Guns of the Patriots is a must-have PS3 title for two reasons. →  Read the rest

Review – Persona 3 FES

Atlus used to be rather stingy about bringing games over. We received the first Persona, sure, but it was missing a large sidequest and the story was changed to make it take place in the US. We didn’t receive the first half of Persona 2, although the second half came introduced us to Atlus par: a good translation, but a small release that could not match demand. They are finally making up for their earlier slacking with Persona 3: FES.

FES contains the original Persona 3 (called “The Journey” here) with tweaks and improvements as well as an epilogue in the form of “The Answer.” Between them, we get about 100 hours of solid, story-heavy JRPG, all for the wonderful price of $30.

For those who weren’t reading the first time around, Persona 3 is about a group of highschoolers who find themselves wielding a power, called Persona, that they don’t fully understand. →  Read the rest

Review – Ninja Gaiden II

Ninja Gaiden 2 is not an earth-shattering masterpiece. As much as the fan in me wants to spout absurd levels of hyperbole that put recent GTA4 and MGS4 reviews to shame, and devote five paragraphs to how this game’s Oscar-worthy story made me regret having even existed before its release date, I feel it’s more relevant to discuss why games like this are so important in the current landscape of the video game industry.

The game represents what I consider to be the “Nintendo Legacy.” Back in the Sega & Nintendo days, games were short. A combination of small development groups, limited resources, and hardware abilities of the time meant that games of the era were around 2-5 hours long. So how do you give a player lasting value to justify the price tag for such a short experience? →  Read the rest

Review – Grand Theft Auto IV

When it comes to reviewing GTA IV, I am not even sure why we bother. We all know the game is going to sell more than anything else in 2008. We have all decided whether to buy it before reading reviews. Grand Theft Auto is such a part of our industry and pop culture in general that discussing it seems to be a waste of time, like discussions of each season of American Idol.

These discussions are also worthless because GTA IV just isn’t that good. Rockstar made a great game with GTA III, and managed to woo us yet again with the blue skies and 80’s schtick of Vice City. Since then they seem to have lost the point of it all, burrowing further and further into a hole of wrong ideas, all the while convincing most of the gaming world of their supposed genius. →  Read the rest

Review – Eve Online Empyrean Age

Every so often, Eve does a major patch, introduces new goodies, and calls it an expansion. Normally I’d mock such marketing tactics, but since Eve doesn’t charge for these expansions, I will instead laud them. The last patch, Trinity, finally updated the ancient Eve graphics engine, setting the bar high for any future add-ons. Empyrean Age focuses around in-game content, specifically “faction warfare.” Faction warfare is one of those things that developers talk about for a long time but nothing ever comes of, sort of like World of Warcraft’s “Hero Classes,” which took two expansions (and the second isn’t out yet) for an underwhelming single class. Accordingly, the Eve community was skeptical of this mythical “faction warfare.”

Fortunately, the Empyrean Age brings one of the more seamless and thoroughly entertaining integrations of player vs. →  Read the rest

Review – Final Fantasy Crystal Chronicles My Life as a King of the Jews

Final Fantasy Crystal Chronicles: My Life as a King is a simulation game. When I first saw the name, I thought it would be another delightfully (?) simple RPG. Instead, here we have a delightfully simple sim; in fact, MLAK is hands-off nearly to the point of annoyance.

In MLAK, you build your city structure by structure and converse with your citizens (when they are willing to talk to you, that is). That is just about it. The city is composed of empty green glowing spaces that mark where you can place buildings when you have the resources needed for their construction. These buildings range from houses to various shops for your citizens and adventurers. You commission these adventurers to explore the surrounding wilderness to get more resources and advance the plot, and occasionally they will actually do so. →  Read the rest

Review – Call of Duty 2: Big Red One

I have a confession to make. Despite my general crankiness about the game industry, as well as my increasingly picky taste, I have a soft spot for a bane of the industry: World War 2 shooters. Chalk it up to the fact I am a history buff with a desire to compare in-game depictions of certain battles and weaponry to reality. This weakness has led me to play some of the worst Medal of Honor games, as well as to attempt to beat Call of Duty 3 on two different platforms (I finished neither). Finally the genre has provided a diamond in the rough.

When Call of Duty 2 was released on 360 and PC, someone decided to give gamers still using “old gen” consoles a consolation prize. A “bitch game” if you will. →  Read the rest

Review – Civilization Revolution Demo

As the name might imply, it’s hard to make a full judgment of Civilization Revolution based on the demo for a few reasons. The game is time limited, you can only play on “pussy” or “Jay” mode (we’ll let the readers decide which is worse), both giving you bonuses significant enough that it’s hard to get a flavor for real balance. The Civlopedia isn’t full, so you can’t analyze all the techs without playing countless times, and you are limited to two civilizations. Despite these limitations, what you can do is get a good feeling for how Firaxis dramatically changed the game-style of Civ while still keeping it Civ–a paraphrased sentence you’ve heard over and over again about the game which is an excellent way to open up this review.

This is unrealistic.

 →  Read the rest

Review – Sam & Max: Night of the Raving Dead

I’ll be honest with you. When I started writing this review, I was only doing it to get this game out of the way. I really wanted to review episodes 4 and 5, and it just didn’t seem right to skip this tale of the emo undead, no matter how mediocre I may have found it upon first playthrough. As I began writing, however, I realized that this game taught me something. It taught me why I play Sam and Max. Not a deep, meaningful life lesson by any means, but a lesson nonetheless.

To catch people up who haven’t played the game already, New York is invaded by hoards of zombies, and Sam and Max must travel to Stuttgart in order to stop them at their source: a castle-turned-goth-club called “The Zombie Factory.” →  Read the rest

Review – LostWinds

As I searched for the final area of LostWinds my entire family died in a flaming plane crash. I mean the game crashed as I was going from one area to another. The controller stopped responding and I was once again forced into physical activity by the Wii. I made my way to the system and shut it off, annoyed that I had stumbled upon one of the LostWinds glitches I’d read about but still psyched because I knew I’d finish the game in the next half hour. So I rebooted the console and loaded up the game again. All the save files were gone. Crashing and being turned off during the hang up removed all the progress I had made. It’s safe to assume I am reviewing a game I did not finish. →  Read the rest

A survey of 2007s role playing games

Last year was a fairly interesting one for RPG fans. Some of the biggest names in the genre finished their PS2 swan songs long ago, and went off in search of new platforms. This left 2007 as a year for new ideas and lesser known series to take root and grab the hearts and money of fans. 2007 may not have had a big new Final Fantasy, but perhaps that is a good thing, as it allowed these other games to stand out, rough edges and all. While it comes a bit late, the following is an assessment of some of 2007’s biggest RPGs from both Chris (vl’s resident RPG expert) and Christian (who continues to look for the genre’s masterpiece). We also included FF12 in the mix. It may be a bit old to us modern folk living in 2008, but it is such a major departure from Square’s usual offerings that it deserves a bit more discussion on the site. →  Read the rest

Review – Shiren the Wanderer

Shiren the Wanderer is the video game equivalent of Candide. Think of something that can go wrong and it will, but not in the normal “I locked my keys in my car” kind of way. Like its literary inspiration, things don’t just not work out, they go absurdly wrong. As in “I locked my tiger in my car but forgot to unstrap my newborn child from the baby seat” wrong.

Shiren meets so many untimely deaths so often that it seems the game is mocking you. The most ridiculous deaths at least allow you to join in the laughter. For example, on the last level of the game a minotaur picked me up and threw me into a corner, then proceeded to pick up and hurl another minotaur at my head, followed by an undead mage, followed by the final boss itself. →  Read the rest

Review – Opoona

If a game contains art, is the game itself art? Is it moral for the local populace to manipulate an alien child into doing their bidding? What in the hell does that old engineer want with a sand weasel? These questions and more are asked in Koei’s latest published game, Opoona.

Reviews have not been altogether friendly to Opoona. I am here to tell you that yes, it may well be a horrible game. It has an occasionally annoying camera, a bad translation, and it’s easy to get lost even in the first dome-city. I am also here to tell you that I still really enjoyed Opoona despite these flaws.

But is it art?

I’ll get the bad parts out of the way first. First off: No voice acting. Sorry. I didn’t care; hell, I didn’t even notice until I realized the whole game sounds very uniform and ambient. →  Read the rest