Review – Vandal Hearts: Flame of Judgment

Watching a beloved series re-emerge after years of lying dormant is always disconcerting. On the one hand, it’s nice to see developers expand on a world already well-fleshed out and attempt to recapture something that was thought lost forever. On the other hand, it may be worse to have a crappy sequel than to have no sequel at all. Worst of all would be a sequel that’s good enough to look promising and manages to recreate many of the best elements of the series, but ends up being mediocre and only dulls the series in the fans’ eyes. The last, unfortunately, is the case with Vandal Hearts: Flame of Judgment, a western-developed entry in Konami’s strategy RPG series.

It’s not that the game doesn’t have good elements. On the contrary, it’s brimming with promise: there’s an impressively deep skill system that makes leveling transparent and continual; variety in the missions ultimately makes several scenarios better than many in the original Vandal Hearts games; bonus “treasure” maps allow for hidden stages, and skirmish maps let the grind-lovers do their thing. →  Garou: Mark of the Posts

Review – Children of the Nile / Alexandria

Children of the Nile is a continuation, and possibly the final installment of the fairly successful Pharaoh series, taking advantage of the excellent setting of ancient Egypt as a basis for a robust city builder. The people of ancient Egypt are civilized enough to be needy bastards– a prerequisite for any builder, and in an era filled with war and great deeds, we’re off to the races of conquest and glory.

COTN’s greatest strength, without a doubt, is the ecosystem of its city. Your people have multiple “tiers” of social standing, with each level having its own behavior and needs. Your job, of course, is to keep those needs satisfied so their efforts can be directed towards doing useful things for you: killing your enemies and building great works in your name.

There are two backbones of the COTN experience: food, which serves as universal currency in a barter system, and the satisfaction of needs. Food is harvested by farmers, of course, and then wends its way through a variety of nobles (through taxes) and shopkeeps (for purchase of common and luxury goods, keys to happiness for your people). →  There is only one really serious philosophical problem, and that is games.

Armored Princess Review: Part II

Sometime while I was busy writing about how much the PC is awesome and how much BioShock sucks I realized that I was still actively playing King’s Bounty: Armored Princess and I’m overdue in my second review installment. I’m probably about half way through the game at this point. Considering I’ve spent a total of 35 hours so far, part of my brain is telling me to play something else that I have hope of finishing; but I just keep trudging on anyway.

Part 1 was about the world of Armored Princess. It dealt with things that people tend to think don’t matter in games. Whenever a critic rambles on about inconsistent details in fantasy worlds then they can expect insane fans to blow their comment section through the roof with defamatory accusations. Fortunately my reviews don’t get featured on Metacritic so no one cares about them and Armored Princess doesn’t have a lot of fans anyway. But the fans it does have might appreciate this review since it’s about a thing that supposedly is all that matters in a game: the gameplay. →  Ikari Warriors 2: Postery Read

Review – Eve Online Dominion

Being primarily an MMO gamer for the past decade, I am continually amazed at my ability to be angry when developers release an untested pile of crap and demand you pay for it–which of course a gamer will. However, much as an old faithful geyser, my naiveté and then resulting hatred spring eternal. The latest source of my ire is none other than my mistress Eve’s latest expansion: Dominion.

Eve has continued to capture my attention for a variety of reasons. It remains an incomparable sandbox of player driven activity, a unique novelty amongst the “theme park” style that dominates MMOs today. The fact that it is a single server, one giant, interrelated universe also adds to its charm. And finally, the fact that their expansion packs, as a result of the other two reasons, are always free works to developer’s CCP’s favor.

Each expansion has focused primarily on a particular game element in gory detail. The latest expansion, Dominion, is targeted upon evolving what is known as “0.0” space, a lawless area where players can build their own empires and fight wars at an epic scale. →  Hot Shots Post 3

Armored Princess Review: Part I

I’ve been playing King’s Bounty: Armored Princess for almost sixteen hours now. For lots of games that would mean I’m approaching the ending, or perhaps I even surpassed the ending and cycled back to the beginning for another playthrough. Such is not the case with this game, I’ve only traveled to two and a half islands out of… I’m not sure. But judging by my incomplete map I’ve only covered a small percentage of the world. This is my primary motivation for taking a break and writing a partial review. It makes no sense to me if I wait another week or month to complete the entire game and then write a review summarizing all of the dozens of hours, at least those that I can recollect. Is it unfair to judge a game I have not yet finished? Don’t worry. As I said before, this is a partial review. I plan to extend it as my progress continues.

THE REVIEW OF THE ARMORED PRINCESS
– Part I: The World of the Armored Princess –

Art has the power to teleport you into a different world. →  Show me the reading!

Review – Gitaroo Man Lives!

Gitaroo Man is PS2 rhythm game originally released way back in 2002 At the time, lack of availability prevented it from gaining anything but niche popularity, but a 2005 reprint by online retailer Games Quest Direct brought it back into the gamer’s eye right around the same time that Guitar Hero was poised change the genre forever.

The increased availability (you could find the reprints at almost any Gamestop) and the game’s quirky Japanese style helped make it into a cult hit that is still revered by those who found Guitar Hero and its ilk to be a little too influential. Even better, the game was released yet again in 2006 as Gitaroo Man Lives! on PSP. Having myself been burnt out on rhythm games for the last year, I decided to see whether this really would be a refreshing change of pace.

Gitaroo Man Lives! plays with a blend of two mechanics similar, though not identical to those found in Guitar Hero and DDR. →  Genghis Khan II: Clan of the Gray Post

Review – Devil Survivor

Sometimes innovation doesn’t come from wild, crazy new ideas but from the melding of old. Like combining the wheel with fire, Devil Survivor melds two of the oldest RPG battle systems and the result is a flaming tire of fun. Battles take place on a grid following the standard SRPG trope of battles taking place on grids, but when two combatants meet the map cuts to a standard turn-based party-on-party RPG system. Suffice to say, the integration of these two long lived standards is almost as exciting as the monetary standard integration of Europe following World War II.

What Yuzu lacks in personality she makes up in breasts.

Battles are entertaining and copious; free battles are always available and the grind is only mostly mind crushing and soul numbing, a definite improvement over most RPGs. Unfortunately, mission design is poor in general and objectives range from “kill stuff” to “save them and kill stuff,” hitting no points between. The redundancy of your team’s goals means Devil Survivor is mostly composed of throw away battles, also known as “being a Nippon Ichi game.” →  2 h4rdc0r3 4 U.

Review – Play!: A Video Game Symphony

Last week my buddy, Tony, called me and told me that I should drive my unemployed butt to Salt Lake City to go see a concert with him. As an added bonus, he had already bought my ticket and was willing to part with it for the awesome price of free if I could make the trip. The concert is a traveling event called Play!: A Video Game Symphony. Play! started in 2006 and the name of the concert pretty much says it all, a full symphony orchestra, accompanied by a choir, playing some of the best video game scores in existence. Of course I made the trip!

The vast majority of symphonies I have been to (and oddly enough, that has been quite a few) tended to be stuffy events that required me to shower, do my hair, and dress nicely. Too much work. Play! is a concert for video game nerds by video game (and orchestra) nerds. Therefore, hygiene was optional and costumes were encouraged. →  Devil Summoner: Readou Kuzunoha vs. the Soulless Article

Review – King of Fighters XII

The King of Fighters XII has been out for close to four months. I have had it since day one. I apologize for the delay, but I finally came to terms with why it took me so long. KOF XII is not a good game, and my old review tried to hide it by going over every detail and feature while ignoring the big picture. And the big picture is not pretty.

Here’s the problem – SNK had a vision, one that involved taking this franchise in a slightly new direction. Tag battles, quicker combat, and a new story and new characters were all in the cards. It may not be what everyone wanted, but it was a good excuse to keep the series going well after it probably should have died. For whatever reason, they shitcanned this new formula after just two games. My only guess (and really, this is a guess) is that they had nowhere else to go. →  The Read Star

Review – Shadow Hearts

Continuing my trend of catching up on PS2 RPGs, I picked up the Shadow Hearts series a few months ago. Since a recent spate of games (including Demon’s Souls, which seems to be a videolamer favorite) has kept me busy, I’m just now making my way through the series. The PS2 may have an impressive spread of RPGs – as I’ve discovered, still playing games I had barely heard about – but Shadow Hearts really stands apart, despite being an early game on the system that hasn’t really aged well.

By far the most impressive part of Shadow Hearts is the atmosphere. Set a little over a year before World War I and taking place in both East Asia and Western Europe, SH manages to portray a surprisingly realistic world, given its focus on demons both internal and external. Some of my favorite parts of the game involve direct interaction with Japan’s army – though a little research indicates the writers confused pre-WWI events with pre-WWII events. →  Snap! Crackle! Read!