Best Game Ever – Streets of Rage 2

Developer: Sega
Publisher: Sega for the Genesis
Released: 1993

Stomp

Mr. X is significantly shorter when you fight him at the end of the game.

If I had a choice between playing a new Xbox360 game and playing an all time classic like Streets of Rage 2, I would of course pick the Xbox360, naturally. When I got bored with that though, I would bust out my emulator, sync up with my brother Rick and play the hell out of some SoR2.

Streets of Rage 2 was by far the best and greatest, nay the pinnacle of the brawler “beat em up” style game. Double Dragon, the Ninja Turtles games, Bad Dudes, Ikari Warriors? All the pond scum on the bottom of SoR2’s boots.

If you don’t believe me, then it’s clear that you haven’t played this game. Yes it’s that good, so good that if you disagree, then your opinion is literally wrong. Dealing with that kind of extremity is what playing this game is all about. →  There is only one really serious philosophical problem, and that is games.

Market research is stupid

A few days ago I got a call from a friend looking for “hardcore gamers” who were willing to be part of a focus group. This friend has a friend who works for a research group, so through a friend of a friend, I ended up taking part in a video game focus group. The important part was I’d be getting paid.

Hmmm... I wonder

It would be wrong of me to tell you what company the commercials were for, so I’ll just give you a hint.

I was a little disappointed that the group was just to get feedback on some commercials; I’d hoped to get to influence the design of a game (“more explosions, bigger breasts, less reading!”). I’d penned a few crazy sounding comments with Pat before the meeting, but sadly didn’t get to recite them. I never got to tell the group that I only buy a game new if it really deserves it or that I will not buy any game that EA publishes because they are evil. →  Finger lickin’ read.

The videolamer Guide to In-Game Advertising

Video games are an exciting new medium, primarily because of the potential for huge profits. These profits won’t just fall into our laps, though. Video games are unlike other media, and as such we cannot rely on the same tired marketing tactics. An annoying tagline like “can you hear me now?” may work on TV, but that’s because TV viewers are morons. The gamer is slightly more clever and we must treat him as such. Because most marketing is aimed at stupid people, most ad agencies will not have the know how to target a gaming audience. This guide, specifically tailored to the advertising needs of the video game advert, will lead you step by step to your ultimate goal: Take money from the ignorant.

1. Target your demographic

An ad, no matter how clever and well thought out, will not make an impact if it is seen by the wrong audience. Advertising ring pops to the elderly is simply a waste of resources. →  Let’s get read-y.

Weekly News We care About Wrap Up – 4.7.06

Bloated cash cow, I choose you!

Nintendo engineers talk about the process of designing the DSLite
I personally find this article to be fascinating. More interviews with hardware designer’s would be a welcome thing.

Nintendo has great year financially
Despite having a dead console, Nintendo made a lot of yen this past year, thanks to the “favorable” performance of the DS. Maybe one day they’ll stop living off of handhelds and Pokemon and be a real player in the console wars again.

First Amendment bitch slaps anti-game lobbyists
Said the judge, “Video games are a form of creative expression that are constitutionally protected under the First Amendment. They contain original artwork, graphics, music, story lines and characters similar to movies and television shows, both of which are considered protected free speech.” The system works, who knew?

Sega buys another company, further dilutes it’s name
Apparently out to make sure the Sega brand doesn’t mean anything other than “large publisher,” the company buys another western developer (or two). →  How many games must a gamer play before you call him a gamer?

Guilds and You

How do you know when you’re in a bad guild? Well, I am going to tell you a few things that you may want to consider before joining any guild and help you etch out in your mind if the one you are in currently is right for you. First a little background; I am not a big MMO player, nor do I play many FPS style games. When I do, I usually just go with random folks on random servers. I do, however, play World of Warcraft, and I assume that guilds on WoW are no different in theory than guilds on other MMO’s. And that is what we are dealing with here, MMO and RPG guilds as opposed to FPS game Clans/Guilds.

I have been in over 10 separate guilds in my travels in Azeroth. Two of them were guilds I created. Many were guilds so horrifically awful, so dreadfully terrible, that I only lasted a single day. Others were a dream come true, they enriched not only my experience playing the game, but my life because I met interesting characters that left an impression on me. →  I got served!

World of Warcraft Endgame Analysis part V

Parts: I | II | III | IV | V

Endgame Analysis

Hardcore instance running is essentially the “endgame” of endgames. As a result, it is subject to a few annoying things. First off, whatever the “toughest” 40 man instance is starts out at a near impossible level to complete. This is because Blizzard doesn’t want you to be able to “beat the game,” so to speak.

Molten Core’s first pull, for example, initially required battling three very tough “trash” monsters that were harder than all of the other trash up to the first few bosses: thus effectively cockblocking the instance for most guilds. After a few months, this pull was broken into two pulls: and Blizzard announced this as a “bug.” This “bug” fix allowed dozens of guilds previously stopped to pour into MC as a whole. This was repeated in Blackwing Lair, where initially several bosses were VERY hard, including the second one who could only be attempted once a DAY for an hour. →  [post launches in virtual reality],[put on your VR headset now],[left click on your mouse to open the remainder of this post in your web browser on your digital computing device]

World of Warcraft Endgame Analysis part IV

Parts: I | II | III | IV | V

Hardcore Instance Running

Ok, you’re a l33t powergamer. What is there for you when you hit 60 th level? Find 39 other friends and you’re ready to form a raid group for the baddest of the bad:

Red
This lovely lavafront property can be had for a cool $499,999. Dragon not included

Molten Core
The “original” hardcore dungeon, Molten Core was the first 40 man dungeon available. However, because it has been around for so long, it has been successively “nerfed” (made easier) in difficulty as new content has become available. As a result, at this point in time, the hardest part of Molten Core is finding 35-40 other people to get together at the same time and go raid it. The encounters, compared to the other 20 and 40 man instances, are fairly trivial (although still a challenge for someone who hasn’t worked in a 40 man team before). This dungeon is sort of a “learning” dungeon for the other hardcore instances to come. →  Four out of five dentists recommend reading more.

Weekly News We care About Wrap Up – 3.31.06

Must miss
I did my part to support UMD movies by buying 25 copies of this classic story about a girl who wakes up a slut.

UMD movies failing
Is it possible Sony somehow is responsible for a failed format? Of course it is, they love failing, and I love to see their new formats fail. This is a good sign for those of us who want game systems to focus on playing games. To read more complaining, read this.

Blizzard sued by some guy who wants to sell Warcraft guides on the internet
This is a very interesting and possibly important lawsuit. The guy suing Blizzard sold his guides on eBay until Blizzard complained and they were taken down. They say he is trying to make money off of their good will and recognition they’ve built with their games, whatever that means. The plaintiff (‘s lawyer) says that if his guides are illegal, despite not violating copyright law, then every guide to Windows, Word, Excel, etc is illegal, including the ones sold in book stores. →  All this can be yours, if the read is right.

A falling Star(craft)

So it seems that Starcraft: Ghost, has been put on “indefinite hold” (meaning “canceled”) after four years in development. An interesting turn of events to be sure, but what is even more intriguing is the community’s reaction, or should I say non-reaction to the news. I expected message boards to light up with threads and comments, but instead it seems that very few gamers are troubled by the loss. I gave it some thought, and I came to a few conclusions that might explain why no one cares (or has ever cared) about Ghost.

1 – *Blizzard Fans are like Enix fans*

And by saying this I mean no insult. It is simply that Blizzard’s fan community is much like Enix’s in Japan; they are used to certain kinds of games with certain kinds of features from their favorite developer, and anything outside of that realm may not be greeted kindly. Blizzard has made their name producing Strategy games and RPGs, and it is what fans have come to expect from them. →  We are what we pretend to be, so we must be careful about what we play.

World of Warcraft Endgame Analysis part III

Parts: I | II | III | IV | V

Casual Instance Running

Thousands of gold in epic gear… and I’d trade it all for a can of raid.

For those not inclined to PvP (or to augment their PvP activities), the bulk of their end game is spent in casual instances. These instances are capped at 5-15 players (about to be reduced to 5-10 depending on the instance in the upcoming 1.10 patch of World of Warcraft). One thing to point out about World of Warcraft, is that initially, dungeons can take quite long to clear out, especially if the group is not competent. An adventuring group needs to learn how to the “trash monsters” (non boss monsters in a dungeon) as well as the bosses. Due to the age of the game, the process to beating most encounters and dungeons in the game are already well known. The exception is for new content, which comes along every 2-3 months. →  Sonic the Readhog