Yuji Naka to leave Sega?

Word on the street is Yuji Naka may leave Sega to start his own company. Naka is Sega’s most well known employee primarily because he was behind the success of the Sonic the Hedgehog franchise. His programming wizardry combined with Naoto Oshima edgy and xtreme character design and Hirokazu Yasuhara’s excellent level design (hold right to win) created a game that arguably made Sega what it is today. Naka also programmed Phantasy Star, a technical marvel for an 8-bit console and the first game to include an enemy who vomits on you.

body language tells all
Smug as smug can be.

Perhaps the most beloved game Naka produced is NiGHTS into Dreams, which was both one of the Saturn’s best game’s and an admission that the system could not pull off 3D like its competitors. Other games in his portfolio include cult hit Burning Rangers (would have made a great DC game) and his first creation, Girl’s Garden, which, after emulating, I would say is not worth buying an SG-1000 from eBay to play (of course you could only legally emulate it if you’d already bought the SG-1000). →  It’s dangerous to read alone, take this.

Best Game Ever – Secret of Mana

Secret of Mana
Developed by Square
Published by Square for the SNES
Released 1993

Evil Cult
Our three heroes find themselves at the gate of the Scientology compound.

Before I finished grade school, my older brother had taught me that Sega was superior to Nintendo. For nearly a decade I took this as gospel. I enjoyed playing the NES at friends houses but I always believed the Master System was better. I even convinced my best friend of this and got him to give up his Nintendo for a Master System and eventually a Genesis.

It was with this supreme confidence I first played Secret of Mana. We played all night and I left my friend’s house the next morning disillusioned. SoM was so good I needed to get an SNES, which until that point had been my sworn enemy. I quickly devised a scheme to make SoM mine. I could sell these games at FunCo Land, I could mow these lawns, rake these leaves and so on. →  Your right post comes off?

Weekly News We care About Wrap Up – 3.17.06

OMG itz a remote control!11111

Miyamoto confirms the new Zelda will use the Revolution controller.
Though in what regard, we are still not sure. If it’s simply for mini games or something silly like that, many fans may pissed off. I think Nintendo painted themselves into a corner with this new Zelda game. They wanted to release it as a GC game but then there are no other big games coming out on that system… possibly ever. So instead of supporting their own dead system they decided to launch it with the Revolution. Making it a Rev launch title makes sense, but then Nintendo would just alienate more fans because the game was originally promised for the GC. So now they’re trying to dress it up like a Revolution title to sell the system. I predict the added controller functionality will suck, but I hope I’m wrong.

PS3 to launch worldwide in November. Games will be developed as if all users have a hard drive, which may or may not cost extra money for the consumer. →  Now bear my arctic post.

Aborted game autopsy 2: Suspicions confirmed

Besides learning some valuable lessons while working on my game, some things I already thought to be true were reaffirmed.

Suspicions Confirmed:

Kierga
The cliched plain female archer nearing a mid life crisis.

Games take zillions of man hours to make. Any game of substantial size cannot be completed by six people. Any game using more than a few 3D models requires more than one guy who knows how to do 3D modeling from classes he took. Any game with a few hundred characters needs more than one talented conceptual artist. And any game that has a 150 page plot and also wants to have dialog should have more than two writers.

Since I already mostly understood why development teams are so big and games cost so much, we’ll say that now these facts are burned into my brain. Fifty dollars does not seem like enough money to pay for a game (but I’ll still be damned if I’ll pay over $30). →  Read more, before it’s too late!

Aborted game autopsy 1: Lessons learned

One day during my junior year of college I decided to design an RPG. I was surrounded by friends when I announced this and they all responded with enthusiasm. It’s now about four years later and I have little to show for my effort. Luckily, working on my game led me to some truths about game design, most of which are obvious or irrelevant. So, here they are.

Lessons Learned:

Seizure Soft
The most important part of designing a game is making a cool company logo.

There is a positive correlation between dedication and salary. Finding a team of people who are willing to put in the long hours to make a game is a significantly harder undertaking if you cannot afford to pay them. As Pat explained to me, sticks work best when there are carrots hanging from them.

My development team was comprised mostly of my friends. I figured we are all intelligent college graduates or near graduates, not 12 year olds who have their heads up their asses. →  Lamers so loved the world that they gave their only article, so that everyone who believes in reading won’t perish but will have eternal lives.

Videogamers Against Mothers Against Videogame Addiction and Violence

In my daily effort to find affiliates for this site, I stumbled upon Mothers Against Videogame Addiction and Violence. It was just ridiculous enough that I decided I should spend a little time reviewing the site. Maybe one day they’ll post a review of videolamer and tell the world how evil we are. Not because we are important, mind you, but because they think everything is evil.

MAVAVAVAVAV
MAVAV just rolls off the tongue.

The MAVAV site opens with a hyperbole about how video game addiction and violence are the fastest growing threats to children’s health and way of life. But before they went on about how video games are a problem rivaling drugs and alcohol abuse, I noticed their logo is a Play Station controller with a red line through it. The logo looks more like it’s saying NO to videogames in general than making a statement about violent or addictive games. This isn’t an accident.

The intro blurb then calls underground videogame culture absurd and accuses it of being racist, sexist and hateful. →  Max Post 2: The Fall of Max Post

You never forget your first one

PSO Ver 1 case
The future is colorful.

I really enjoyed Phantasy Star Online (PSO). I was there when it launched on the DreamCast. I was there for the DreamCast launch as well, but that’s a different story. There was just “something” about PSO that grabbed me. I’m not sure if it was the lineage of the earlier games, the sci-fi rpg trappings, or the Diablo II elements. Knowing me, it was a combination of all three.

I got hooked when I started playing the online component of the game. Initially, I was dialing in using the DreamCast’s integrated modem. When I first started playing, it was fine. Then I wanted a bit more.

After savagely beating a roommate for picking up the phone during a run of Caves-2, I ordered an ethernet adapter. I could play without any interruptions.

Now, I need to tell you what MAGs are.

MAGs, are (initially tiny) robots that hover around shoulder level. They are constantly hungry and demand items every eight point two five minutes. →  What is word? Baby don’t read me.

Learning from Japanese Synergy

Synergy is not a word to be recklessly tossed about. It is a seriously proactive relationship between outside of the box marketing and paradigm shifting branding that can result in untold of revenue for your company. The video game market has created new opportunities for the realignment of business models in this post category killer Ted spread. Tracing this synergy to its roots leads us across the Pacific.

The Japanese consumer will buy anything. Despite saving more than Americans, the Japanese are extremely hardcore in their loyalty. People who follow an anime will buy any worthless product tie in, people who like school girls will spend money on used school girl underwear, and people who like a game series will buy food and drinks as long as it has the series logo on it.

This is the Final Fantasy XII Potion beverage:

It is a product of Suntory’s beverage making know how and Square Enix’s marketing magic. The product, made primarily of sugar dissolved in tap water, will sell for about $1.75, or for the collector who prefers to display beverages rather than drink them, a set can be purchased for around $5.35. →  Is that an article in your pants, or are you just happy to read me?

Origins of a pinball fiend

Capcom’s happiest test arcade.

When I was younger, (which is more than a decade ago, but not long enough to be the “good old days”) my father would bring me to La Jolla Village Square. In that shopping mall was a place called Yellow Brick Road, which was a Capcom test arcade. There, I would meet with friends and unofficially compete against other groups of players to see who could “hold” the Street Fighter II machines.

These were not mere quarter munchers. These were gladitorial arenas, forty-five inch wide screens, with seats for the competitors, meticulously maintained controls, and a constantly changing roster of challengers.

One mantra. “Winner stays, loser pays.”

While I was establishing my fighting game “street cred,” my father would sometimes stay for a few games, but not anything so forward, down, down-forward, punch. He would head towards the back of the arcade, usually the deserted area next to the skeeball and the whac-a-mole ticket dispensers.

There, behind all the glitz and glamour of the arena, were the pinball tables. →  You may say I’m a gamer, but I’m not the only one

Fevered Dreams of Video Games

the ultimate lasers…

…black and white… all rotating, is one superior? lasers everywhere…

white and black two way… four options but with homing blast, but which is the most true?

This is a rough transcript of my thoughts during a recent fever induced delirium. They may not make much sense to you, but I had pictures going along with the words in my head. Also, they didn’t really make sense to me. All I know is that when I’m very sick, I dream about shooters. This specific half asleep half awake episode seemed to be both comparing the minimalism of Ikaruga to the chock full of weapons Gradius V. I also thought I had come up with the perfect laser approach in all games. This makes no sense, of course.

Since this illness has kept me away from the site for almost a week it makes sense that I’d have writing on my mind. Other plans I’ve made sort of in a feverish sleep include writing a guide on advertising games to women, comparing names of games in some sort of purposeless chart, and analyzing why some games that integrate feature after feature work well (Mario 3) while most newer platformers that try this fail. →  I can has post?