Rumor Factory: Music Downloads on Wii?

If you’ve been keeping up to date with your voting on the Everybody Votes Channel on the Wii (which you should be, btw), then you have seen a particularly interesting question that Nintendo is asking all of its American users:

“How do you prefer to buy music?”

The possible choices Nintendo has supplied are a) download or b) CD. Now, this can just be labeled as a seemingly innocuous question that tries to get more users to vote on the channel, but what if this were the first indication that Nintendo might be in the planning phases for a Music Download Channel, something akin to Apple’s iTunes store?

The Everybody Votes Channel is the perfect venue for Nintendo to better understand its customers, as well as to test out any ideas it has up its sleeve for the future. →  Jet fuel can’t melt videolamer.

Retrospectives – Suikoden series, part 1

Imagine, if you will, a role-playing game (of the Eastern variety) which creates a persistent fantasy world for an entire series. This world is so large that, even in the latest entry, there are still entire countries that have been mentioned, but that players have yet to explore. The plot of each game concerns revolutions and wars – the sort of things most RPGs leave to the background – and the player is the architect of these nation-spanning changes.

Suikoden, called “Genso Suikoden” or Fantasy Suikoden in Japan, is an RPG series on the PSX, Saturn and PS2 that has been around since 1996. The “Suikoden” in the name comes from the Japanese name for the Shui Hu Zhuan or (usually) Outlaws of the Marsh, one of the four Chinese Classics (alongside the better-known Three Kingdoms and The Journey West). →  PaReader the Reader

Soul Calibur Adventure

News today of a new action-adventure Soul Calibur game on the Wii. Very few details on it of course, but this pleases me nevertheless. I was devastated to see how messed up Soul Calibur 3 became because of the silly story segments and tactical-adventure nonsense they tried to cram down our throats. I would have loved to play with a sweet custom character, but not if it meant wading through ten hours of castle sieges, or losing twenty rounds in Tales of Souls so I could unlock twelve different capes in the shop (why the game unlocks things for losing, I do not know).

Of course, this new game doesn’t mean that an eventual Soul Calibur 4 won’t behave like 3, but I’m willing to guess that Namco realized they were trying to do two separate things in one game, and that this spinoff series will allow them to keep the adventure and story separate from the pure fighting.

The Real Gaming Challenge ™

You might be able to tell from a lot my recent articles, but I enjoy challenging myself when gaming. Over the years I’ve managed to become better at a lot of genres and titles that used to kick my ass, but one genre in its entirety has eluded me; racing games.

Yes, aside from perhaps Mario Kart, I am possibly the worst racing gamer you’d ever have the displeasure of competing against. I’m not sure what it is; am I handling corners wrong? Shifting improperly? Maybe I don’t understand the true performance of the car. All I know is that I can’t play these games for the life of me.

That is going to change now. I’ve decided to turn my past efforts up 200% and try my absolute hardest to conquer racing games. →  Welcome to read.

Sequels to classic games

Let’s talk about game sequels, specifically two sequels to two high profile games. The first is Fallout 3, which has been the subject of quite a few official announcements as of late to go along with all of the speculation. The second is the possible, but not confirmed Starcraft sequel, which may be an MMORPG. These two franchises have a lot in common: they’re both considered the pinnacle of their genres on the PC, they both get played constantly despite their increasing age, and they both have diehard fans that know exactly what they want in a sequel and will kill you if their demands aren’t met.

On one hand, Starcraft and Fallout fans can be a little more than annoying. →  Sounds amazing, I must read it now!

Miyamoto could make Halo, but doesn’t wanna

In a pretty enlightening interview on EW.com, Shigeru Miyamoto openly says that he could design a game like Halo for the American market, but that it’s just not what he wants to do.

Miyamoto says he tries to bring something new to the end-user experience, something that fans didn’t even know they wanted. That may sound a bit egotistical, but it makes perfect sense. Most people want a game that they’ve played before because they know it was fun, like someone saying they want a sci-fi FPS. But if developers always followed what the consumer wants, we would never get something like Katamari Damacy or the Wii.

That’s what Miyamoto was trying to say. It’s not like he thinks Halo is a simple game that anyone can design. →  18 Wheeler American Pro Reader

Doctor, I can’t find a (WipEout) Pulse!

If there’s anyone out there that had a bad day today, I’ve got something to bring that smile back to your face. It’s a Eurogamer interview with Clark Davies, the designer on WipEout Pulse, the sequel to Sony Liverpool’s uber-awesome PSP launch hit, WipEout Pure.

I’ve talked about my chronic love for all things WipEout in a previous blog post, but my heart went through the roof this morning after hearing all the new things they’ve managed to fit in the sequel. Better get some Vicodin for this one, it may knock you into a joy-induced coma.

First off, we have a funky new gameplay element called “Mag-Strips” that keeps your ship grounded to the track. This opens up things like loop-de-loops and other such crazy track formations, but Davies promises it will be utilized for more than “the obvious corkscrew or roller-coaster ideas.” →  The gamers have only interpreted the games, in various ways. The point, however, is to change them.

Turning up the difficulty

In my last column I talked about mindless games and whether such a concept actually makes sense. Today, we talk about something else that stems from this debate. Usually when I read a review of a “mindless” game that I myself have played, the first thing to come to me is not “they’re kind of right” or “they’re kind of wrong”. The question on my mind is “did they play it on hard?”

When I was a kid I didn’t play games on any sort of difficulty – few NES games actually had a difficulty setting; you played against whatever they threw at you. When difficulties did start popping up, it was always Easy mode for me. This was because I only got two, maybe three new games a year, so there was no concept of being stuck and putting it away. →  You’re tearing me apart lamers!

Nintendo – Honest designers or Japanese super ninja thieves?

Today I stumbled upon my bag of E3 2005 crap. I hadn’t remembered it was under the bed right next to the box of Chick Tracts (kids love them!) A quick look through the pamphlets and goodies made me recall how much of a bloated orgy E3 was. Just how many more Sony key chains, FFVII Before Crisis monitor wipers, paper Sly Cooper 3D glasses, and Phoenix Wright branded cans of coffee did they expect to give out before the whole thing collapsed under the weight of hastily thrown together demos, rabid consumerism (yes, I fought someone for that can of coffee, and no, coffee should not be in cans), thudding bass and barely dressed women?

The answer was “one years worth.” →  [send private information]

Wii is Just a TG16. With a wand. And a bunch of other crap.

Wii  GC

Look, I get that you’ve read it all over the place, myriad times, and by sometimes reputable people. I have too. Your friends have said it, which may be why you say it and perhaps, conversely, your saying of it has influenced those friends of yours that had not yet begun to say it.

It has become a meme impeditive of the correct progress of our gaming culture. It has inspired at once plagues of ire and embarrassing fanboy uprisings. It has become a badge pinned to the lapels of those who want to sound as though they have their finger on the pulse of an industry and has become a point of derision among those who feel an inbuilt brand loyalty virgin to the realities of a very real historical penchant for near-failure. →  Read Dead Redemption