EGM – Embarrassing Gaming Mess

You’ll be proud of me folks – I skimmed through a copy of EGM this morning while dropping off my car. It was really nice because it helped me realize that 1up.com is the funniest website on the internet.

Why? Because every time I read a blog comment there that gets all excited for EGM, or praises EGM for its content, I will be able to laugh my ass off and brighten up my day.

I don’t know where to begin. Maybe I should start with the faux-vintage pixelated logo and article headers that I believe are supposed to convey a sense of “harcore”iness to readers of the magazine about its staff. Kind of like a sprite comic, I guess.

Or maybe I should go into detail about the complete lack of detail on some games, which get no more than a screen and half a paragraph near the beginning of the magazine. →  NiGHTS into REaDS

Review – Mr. Robot

I entered into the futuristic world of Mr. Robot with some apprehension. The game is based on a lot of stuff I am not overly fond of; puzzle games, platformers, and robots. I was not too keen on the title of the game, either, because other than Mr. T, who was the last good Mr. Anything you can think of? And so help me, if you dis Mr. T, I do indeed pity you, fool.

The one thing this game had going for it is that it is one of my friend’s all time favorite games and he has very good taste. Mr. Robot sits among legends such as Fallout 2, X-Com, and Katamari Damacy if you were to see the list entitled, “Jim’s All-Time Favorite Games”. →  Frankly my dear, I don’t read a damn.

Final Fantasy Tactics to be retranslated

A recent announcement by Square-Enix has left more than a few people amazed. The least surprising bit, probably, was that we would be receiving the PSP remake of Final Fantasy Tactics.

Somewhat more surprising was the fact that the game would be retranslated. Now… the original PSX translation of Tactics isn’t all bad. But it does suffer from a lack of editing (such as the mission where you were to “Kill Dycedarg’s older brother”), and is a bit awkward from time to time.

For all the game’s fans, however, this is a godsend. It’s a remake of a game that doesn’t try to go too far – it adds a few aspects, some new characters, et cetera – so if it were the same translation there would be more debate over whether or not to get it. →  READ3R

If you drop a penny from the Empire State Building

Penny Arcade showed more clips of their game at Comic Con. Being a daily PA reader since 2001, I feel I have a bit of a right to criticize them for what I saw, and this in turn will please the rest of the readers and staff.

If you didn’t see the trailer, they are making a jRPG – possibly filled with long scenes of dialogue, and turn based combat where characters move back to their starting position after attacking. Watching the clips was like watching youtube videos of Final Fantasy, and we all know that’s no fun unless you’re watching spoilers.

I should have seen this coming. Over the years the PA fellas have been playing more and more jRPGs, and at some point Gabe actually complained about the loss of ATB in FF12. →  Prince of Postia: Article Within

Weekly News We Care About Wrap Up – 7.27.07

Microsoft sort of wants you to buy an HD DVD add on
$20 off is not a good deal for something that costs $200, but that’s the amazing deal Microsoft is giving us on their 360 HD DVD add on. The move feels like a last ditch effort to make it appear that they still have a chance at beating the Blu Ray format. What is it with these companies that are desperate but not willing to allow this desperation to save me a lot of money? The PS3 should cost $300 and the 360 HD DVD doohickey should retail for $19.95.

Then there’s the prevalence of bundle deals. In addition to the twenty big ones you’d save buying the HD DVD drive, you’d also get five free movies. →  Hell is other gamers.

Review – Guitar Hero Encore: Rocks the 80s

In my time with videolamer, I have been very, very kind to Harmonix. I began to fall in love with them with Frequency and Amplitude, games that changed the way I thought about the rhythm genre. Then came Guitar Hero, which changed my gaming habits significantly. The sequel made me a bona fide fanatic (I own one of each official controller).

Now comes the cliche: I think Harmonix is starting to sell out.

Funny how the company making music games has the history of a rock band. They started off small and simple, making some great products that only a few really tried to appreciate (Frequency and Amplitude). They got a nice little break from a big “label” (Konami and their Karaoke Revolution series), and grew to have a stable fanbase. →  We have nothing to lose but our games.

Nintendo to the future, “Emulate this!”

This morning while showering I thought about the usual – video games. Specifically, I thought about the article we did on DS games and how some people reacted by saying the PSP is backwards compatible with every old console someone wrote an emulator for. After mulling over the pros and cons of that argument, I spent some time pondering the future of emulation and something struck me. Unless motion control and touch control become ubiquitous, the DS and Wii will not be emulatable by anyone not willing to put in huge amounts of effort.

Nintendo has always had a particularly strong fear of piracy. Primarily because CDs are so easily duplicated, Nintendo gave the N64 a cart slot. For the same reason, they burned Gamecube games onto mini-DVDs. →  The review for ‘Shark Sandwich’ was merely a two word review which simply read ‘Read Sandwich.’

Message to Ebert: You and me, flagpole, afterschool

I used to be a pretty big fan of Roger Ebert, especially when he had that show with Gene Siskel (yeah, the bald guy). But now, after hearing his second rant on how video games can’t be art, I think I’m gonna have to take him off of my “cool motha fuckas” list. Sucks to be him, I guess:)

Anyway, on his personal blog, Roger Ebert came out and explained what he meant earlier on how games can’t be art. Amazingly, he corrects himself on the issue by saying:

“Anything can be art. Even a can of Campbell’s soup. What I should have said is that games could not be high art, as I understand it.”

So, video games can be art, but not the good kind. →  I’m gonna take you for a read.

Everything I know about RPGs I learned from Fallout

These days, the few western RPGs that exist that are not MMO’s are trying to conquer a unique challenge: How do you create a living, breathing world for the player to engage in? We’ve got the graphics, the items, and years of combat engines to take inspiration from. But we’ve played in static worlds before, where quests and NPC’s never change, and your options to mold the world are limited. We want games where the roles we play actually mean something, to ourselves and those we interact with.

It isn’t an easy task. You need the right size world, and the right contents in said world. You need smart NPC’s that go about their daily lives, and a ton of dialogue options to give players the illusion they are talking to a genuine person. →  Onimusha 2: Samuread’s Destiny

Quick Rant on Software

Civilization 4: Beyond the Sword is out. Unfortunately, I’m traveling and was unable to get it yet. But a quick swing by Civfanatics shows that there of course has already been an initial patch to the game, because the shipped version was buggy and terrible.

I know Firaxis is not the first (or last) developer to do this. I know that it’s a common practice. But it pisses me off that the internet age has led to such a terrible degradation in the quality of PC game QA. On the one hand, it is great that software developers can add content through patching. It’s nice that they can fix bugs that sneak through. But shipping what’s basically unplayable crap, knowing full well you can, and will patch it, is sloppy and inexcusable. →  Drakenread 2