The bottom of the ocean is a lot like space–both are dark and mysterious, both require special equipment in order for us to survive, and both appear as a peaceful shade of blue from our viewpoint. There are, however, some sharp differences between them. No one really goes to space (at least not outside of Earth’s orbit), whereas many people spend lots of their time living underwater. One reason for this is the fact that there isn’t much of anything in space. Every single book, movie, or videogame set in space is forced to make up a bunch of stuff to fill its multi-light-year spanning void. Unless you want to use the Moon as a setting (such as in Moonbase Alpha or the film Moon) then making up a bunch of fantasy stuff is really your only option.
Reviews
Review – Nier
The first thing you will hear when you start up Nier is swearing. Its intro, as with many other aspects of the game, may be an attempt to be unique. It also foreshadows (or is reminiscent of) a significant plot event. Either way, it’s certainly unusual. Much of the game seems like the intro sequence: it may be an attempt to be unique. It’s harsh and initially somewhat intriguing but each time through it loses a little bit of its charm. In the end, Nier seems to be saying something, but aside from a decent story filled with the requisite twists and turns, it’s impossible to really tell what.
Nier is not entirely a love-it-or-hate-it game, despite all appearances. Most reviewers panned it, saying its quests are too repetitive, its graphics too bland, its gameplay too derivative of the genre(s) it pulls from. → Speak softly and carry a big post.
Review – What Did I Do to Deserve This, My Lord!?
One of the first games I played on my computer was the Dungeon Keeper series. I was an evil overlord who managed my dungeon with more gusto than a sixteen year old who had been newly promoted to fry manager at McDonald’s. I strove to be as evil as I could and I was good at it. Sometimes I think I missed my dictatorial calling in life. I loved being able to build traps and spawn new monsters to kill whatever hero was foolish enough to traipse into my lair.
Unfortunately, after Dungeon Keeper 2, Bullfrog stopped making the series and my dungeon-building prowess dulled – the lands were freed of my evil grasp. I have always wanted a game to fill the dungeon keeping hole in my heart but alas, the void remained…until recently. → Now bear my arctic post.
Review – Ys Seven
Ys Seven is a momentous release for developer Falcom. It is the first Ys game developed natively on the PSP, and it is also the first game in a major licensing deal struck with publisher XSeed Games. Westerners can finally play an original Ys game exactly as it was intended, rather than through a shoddy port.
Anyone excited for their first taste of this cult franchise will be sorely disappointed, however. If you’re looking for an introduction to Ys, you’re better off with Oath in Felghana, or the upcoming Ys 1 & 2 Chronicles. As for Seven, it isn’t an awful game, but even someone as hardly experienced with Ys as I am can tell that it isn’t the best showing the series has to offer. → Phoenix Write: Just Posts for All
Review – Ys: The Oath in Felghana
Ys: The Oath in Felghana is a modern remake of Ys 3, one of the more radical entries in Falcom’s long running franchise. While the first two games were top down adventures in the same vein as Zelda 1, Ys3 is a side scroller similar to Zelda 2. The promotional website for Oath in Felghana goes into detail as to what the remake entails, stressing that it expands upon the original without heavy alterations or retconning. I can’t say for certain if it succeeds in this regard, but I can take a guess, because Oath is an excellent game on its own. It has an old school charm without feeling arcahic, yet it is a careful update that avoids adding the cruft and excesses of modern games. → This post are sick.
Monster Hunter Tri
If at first you don’t succeed ha ha ha ha. This is now the third attempt at a review of Monster Hunter Tri. Before I start can I just say that it isn’t actually a review. My inner critic has been blinded by adoration. It is more of a love letter? Hmmm. Maybe more of a state of the union of gaming as exemplified through this one game? Who knows what it will be? I don’t. But it begins now in any case.
I wasn’t a fan of Monster Hunter on the best PlayStation. I remember playing the demo that came with Devil May Cry and being a bit underwhelmed by it. Then later I was given a copy of the game and still not really swung. → Hell is other gamers.
Review – Half Minute Hero
Half Minute Hero is a wonderful little game, but it is also one which, in my experience, was poorly described upon release. It features several modes of play, but one of them, labeled “Hero 30”, compromises at least fifty percent of game time. As a result, this one mode received the majority of attention from the media, and this skewed perspective is what caused me to lose interest in the title. I couldn’t believe that its core concept could sustain itself for any length of time, and when it comes to Hero 30, I was correct in that belief. Yet while the other modes are significantly shorter, they’re also a lot of fun, and their existence makes the whole package worthwhile. → Four out of five dentists recommend reading more.
Digitally Delivered
Since I spent the first half of 2010 doing my part to keep Bioware in business, I recently decided I could stand to play some smaller, but nonetheless worthwhile titles. I have a running list in my head of all the creative and fun downloadable games I would like to play, and finally set aside the time to follow through on a few of them.
NyxQuest: Kindred Spirits
Spanish developer Over The Top Games could teach a master class on developing with the strengths of the Wii in mind (they could not, however, teach any kind of class on the English language). NyxQuest is primarily a platformer with a few sections that combine light-gun-style-shooting or some other novel mechanic with the core jumping and navigating obstacles formula. → Ba da bam ba baa I’m readin’ it.
Extra Lives Review
Tom Bissell’s latest work, Extra Lives: Why Video Games Matter, doesn’t include much discussion on the subject of why video games matter. This has very little weight on the text itself, but I think every reader should be aware of that fact before opening a copy. Extra Lives is about Bissell’s fascination with videogames and videogame developers, and about his own experiences playing games. The basic point of the book is, well, I can’t really say. Any central thesis has gone far over my head because as far as my reading comprehension extends I couldn’t find any real point to the book. Each chapter is tied to the others by the fact that it’s about videogames. Videogames: that’s basically the point of the book. → Read Danger!
Review – Burger Island
I recently [not recently – Ed.] spent a good portion of my Memorial Day weekend remembering our fallen soldiers by playing Burger Island with my daughter.
“Do you want a turn making milkshakes, daddy?” she asked in a cute manner.
“I will do it! I will do it for those that died at Normandy!” I cried.
And thus began my nightmarish decent into the maddening world of Burger Island.
Burger Island, I learned the hard way while simultaneously paying tribute to the ultimate sacrifice of others, is a lie.
The island in the title is not a gigantic delicious hamburger. It is not a Burger Island. The point of the game is not to gorge your stranded survivor on the island itself in the name of survival, slowly eating the very piece of juicy, flame-broiled land that also keeps you safe. → Sid Meier’s Alpha Centarticle