Some Favorite, Disappointing, and Interesting Games from 2017-2021 Part 2

Chris

Pathfinder: Kingmaker: In many ways Pathfinder: Kingmaker is like an ultimate successor to Baldur’s Gate – it adapts a well-known, popular tabletop system, has a wide-ranging campaign, lots of side areas to explore, companions to recruit, and the now-typical CRPG base building is present (thematically a main focus, in this game, although your interactions with your kingdom may feel pretty stilted).

At release it was notoriously buggy.  When I played a few months ago, it still ran slow, but I encountered only a few crashes.  I like Pathfinder: Kingmaker a lot, but the vast variety of classes, feats and spells available, to say nothing of all the magical artifacts, is positively intimidating.  And that’s as someone who ran through this module in an actual tabletop setting, so I already knew the mechanics and part of the plot.  

When I play CRPGs, I usually end up recreating my character after the first couple of hours.  With Kingmaker, I went through at least three revisions on my main character (thankfully, the respec feature they added between the 2nd and 3rd made it less painful).  →  Read Band 2

Some Favorite, Disappointing, and Interesting Games from 2017-2021

Resident Evil VII

There is so much to love about this game. I love that it is an unashamed homage to The Texas Chainsaw Massacre, and to a lesser extent The Blair Witch Project and other “found footage” films. I love the RE Engine, which looks gorgeous while running well on all modernish hardware.

I love how it feels both new and old at once. The first person perspective and overall tone are different, yet it repurposes classic Resident Evil gimmicks (ie. the villain who stalks you throughout the game), and it is still plenty goofy when it needs to be.

RE VII was a sharp way to revive the series, pushing it in a slightly different direction that doesn’t abandon the series’ roots.

Fallout 76

This is probably my favorite game from 2017-2021.

I’m not going to try and convince you that all the bad reviews were wrong. Rather, I’m going to try and convince you that only some of them were. →  The happiest post on Earth.

Shin Megami Tensei V, from the perspective of an SMT “fan”

I’ll start all this off with a long caveat. Shin Megami Tensei 4 on the 3DS was the first real SMT game I finished. But since Persona 1 came out on PS1, I’ve played pretty much every SMT spinoff. The core series has such an iconic identity among RPG fans – “The Dark Souls of JRPGs,” (because Souls and SMT are both accessible, you just have to put up with a lot of deaths).

Except that last part is also ironic, because the first two SMTs are (legally) inaccessible in English unless you installed them on an early Apple device years ago before they got pulled. Anyway, what I’m trying to say is that I’m the kind of person a true SMT fan hates, while anyone who’s not a true SMT fan thinks is an SMT fan. Which includes me. I’m an SMT fan.

I played and dropped Shin Megami Tensei 3: Nocturne (this one weird trick will get true SMT fans to hate you). →  Ultima IV: Quest of the Avatarticle

Timely Thoughts on Mega Man 8

This is one of two mainline Mega Man games that got away from me (the other being MM10). This is the first time I’ve ever played Mega Man 8 in any capacity. And I’m here to tell you that it’s not all that good.

This game is very much a product of its time. The 32-bit console era was a period of great transition, as the industry not-so-gradually pushed into 3d gaming. When it came to old, existing franchises from the 2d era, this led to a bit of a crisis. As in animation, gaming had to deal with the fact that a lot of its audience quickly came to the conclusion that 3d graphics were better than 2d as a matter of course.

You could make a gorgeous 2d game on the Playstation (or Saturn) hardware with huge levels and interesting mechanics, and there would be a significant contingent of players who would simply refuse to play it. Or you could just make a decent looking game that played like it’s predecessors from the 8 or 16-bit eras, and there would be a significant contingent of reviewers who would ding it for being old fashioned. →  Ikari Warriors 2: Postery Read

Some Favorite, Disappointing, and Interesting Games from 2012-2016 part 3

In this final part (part 1 here, part 2 here) of this series looking back at the years videolamer spent wrongfully imprisoned over a trumped up jaywalking charge, I look back at the many games that left an impression on me. Just not enough of an impression to have more than a few paragraphs to say about them.

Virtue’s Last Reward

Virtue’s Last Reward disappointed me on multiple fronts. The tone of the game is different from its predecessor 999’s because, according to an interview, the overt horror theme hampered sales in Japan. And so VLR tones it down. This is a big blow to the game; 999’s plot is stupid bullshit, yet it managed to be compelling because of the palpable tension. People could and did die in the game, including your character on most paths, and that made the game thrilling despite the paranormal pseudoscientific plotline and anime tropes. By stripping the horror and thus the tension from the game, Virtue’s Last Reward is just a mess of dumb plot contrivances, convoluted twists, and characters in questionable clothing. →  Your right post comes off?

Final Thoughts on Final Fantasy VIII

In Part 3 of this 3 Part series about Final Fantasy VIII (that I never intended to be a 3 Part series about Final Fantasy VIII – Part 1 here and Part 2 here), I want to go into a bit more detail about my personal history with this game. I fully admit that this is more for me than anyone else, a sort of final bit of therapy to help me put it in the past and move on.

Final Fantasy VIII is a game I first played at launch back in 1999. I didn’t get very far.

I tried playing it again a few years later. This time I was serious about beating it. But I didn’t.

I tried again a few years after that. And again a few years after that.

I tried it twice more after rebuying it on PSP.

Then I stopped for many, many years, until they remastered it for modern consoles, complete with “hacks” that allow you to do things like turn off random battles and play at 3x speed. →  All I want for Christmas is my PSP.

Some Favorite, Disappointing, and Interesting Games from 2012-2016 part 2

Continuing from Part 1, we look back at the many years videolamer was in a tragic, medically induced coma in an attempt to prevent rabies from spreading to the brain in this, Part 2 of Some of the Dumb Games we missed series.

Cunzy

The Starship Damrey

I fondly remember the Guild series of games on Nintendo 3DS as polished but fun little experiments but by far my favourite is The Starship Damrey. The 3DS had a few genuinely haunting horror games, my heart still can’t take Dementium: The Ward, but The Starship Damrey perfectly created a sense of unease, despite there not really being too much in the way of threat. Of course the game kicks off with you waking from cryo-sleep and of course you have amnesia and then for most of the rest of the game you explore the titular Starship via a remote operated vehicle. Pulling together the threads of what happened on the ship via some point-n-click puzzles is compelling and there are a few bumps in the night on the way. →  Devil Summoner: Readou Kuzunoha vs. the Soulless Article

Night in the Woods – Gregg Rulz OK

Let’s do crimes!

Night in the Woods is the first video game I’ve played since being given a Nintendo Switch.  Before that my experience was based in the Tomb Raider, Civilization, Prince-of-Persia-on-floppy-disk computer game days.  Little did I know this gift was really an elaborate trap by my brother-in-law to have me write for this blog he was relaunching. Bribe accepted, so here we are.

I enjoyed this game so much. And was shocked when I finished it in less than 48 hours, and yes, I did go to work both of those days. The storytelling felt relatable and fresh, decidedly millennial but in a good way. The game begins with your character Mae (a moody college cat) arriving back home to Possum Springs, where vibes are off.  Your parents forgot which day you were arriving so you must traverse some spooky woods to get home.  This is your first chance to really test out how the game controls. Mostly, you jump. →  Europa Universalis IV: Articles of War

SaGa Collection: A Review of the Games that Matter

In an era where I find online, free-to-play mobile games gross and yet play them anyway, an RPG experience that is small, complete, and playable in short sessions is a great palate cleanser.  I finally picked up the Collection of SaGa AKA the Final Fantasy Legends remasters when they came out on mobile. As our thousands of readers might recall, I’m unreasonably nostalgic about these weird games – at one point I wrote an FAQ on one of them.

COLLECTION of SaGa FINAL FANTASY LEGEND for Nintendo Switch - Nintendo Game  Details

The Collection itself is about what you would expect. I got the Android version, and the real lure for me was the ability to play in portrait orientation and rearrange the buttons for comfort. The price tag might seem a little high for what it offers – but the fast-forward feature is a godsend (particularly for the second game, and I imagine I will appreciate it on the third also).

It’s hard to pin down exactly why the first two games are so cool – there are a few factors I can think of. →  Tony Hawk’s Posting Ground

Review — Suikoden Tactics

Disclaimer: Not really a “glorious revival” of videolamer, but I’ve written this stuff on my own site and by gum this site deserves some activity.  Don’t worry, I’ll probably only update once or twice before the site goes back into hibernation.

Recently, I finally beat Suikoden Tactics, the Strategy RPG semi-sequel to Suikoden IV.  As a long-time fan of the series, I had intended to beat the game for some time, held off by two things.  First, Suikoden IV wasn’t very good and the story never resonated with me.  Second, Suikoden Tactics has the much-maligned feature of permanent death for non-story characters.  When combined with the grid elemental system and a massive set of things enemies can do, it’s extremely difficult at times to predict whether a character will die in any given situation.

Since I beat Suikoden IV for the second time just a few months ago, the time was right.  I didn’t start the game with much gusto, but at about the 15-hour mark (~25 hours total in the game), suddenly everything clicked and I finished Tactics in two days. →  It’s not you, it’s me.