Shin Megami Tensei V, from the perspective of an SMT “fan”

I’ll start all this off with a long caveat. Shin Megami Tensei 4 on the 3DS was the first real SMT game I finished. But since Persona 1 came out on PS1, I’ve played pretty much every SMT spinoff. The core series has such an iconic identity among RPG fans – “The Dark Souls of JRPGs,” (because Souls and SMT are both accessible, you just have to put up with a lot of deaths).

Except that last part is also ironic, because the first two SMTs are (legally) inaccessible in English unless you installed them on an early Apple device years ago before they got pulled. Anyway, what I’m trying to say is that I’m the kind of person a true SMT fan hates, while anyone who’s not a true SMT fan thinks is an SMT fan. →  There is only one really serious philosophical problem, and that is games.

Timely Thoughts on Mega Man 8

This is one of two mainline Mega Man games that got away from me (the other being MM10). This is the first time I’ve ever played Mega Man 8 in any capacity. And I’m here to tell you that it’s not all that good.

This game is very much a product of its time. The 32-bit console era was a period of great transition, as the industry not-so-gradually pushed into 3d gaming. When it came to old, existing franchises from the 2d era, this led to a bit of a crisis. As in animation, gaming had to deal with the fact that a lot of its audience quickly came to the conclusion that 3d graphics were better than 2d as a matter of course. →  Silent Post 2

Some Favorite, Disappointing, and Interesting Games from 2012-2016 part 3

In this final part (part 1 here, part 2 here) of this series looking back at the years videolamer spent wrongfully imprisoned over a trumped up jaywalking charge, I look back at the many games that left an impression on me. Just not enough of an impression to have more than a few paragraphs to say about them.

Virtue’s Last Reward

Virtue’s Last Reward disappointed me on multiple fronts. The tone of the game is different from its predecessor 999’s because, according to an interview, the overt horror theme hampered sales in Japan. And so VLR tones it down. This is a big blow to the game; 999’s plot is stupid bullshit, yet it managed to be compelling because of the palpable tension. →  I can has post?

Final Thoughts on Final Fantasy VIII

In Part 3 of this 3 Part series about Final Fantasy VIII (that I never intended to be a 3 Part series about Final Fantasy VIII – Part 1 here and Part 2 here), I want to go into a bit more detail about my personal history with this game. I fully admit that this is more for me than anyone else, a sort of final bit of therapy to help me put it in the past and move on.

Final Fantasy VIII is a game I first played at launch back in 1999. I didn’t get very far.

I tried playing it again a few years later. This time I was serious about beating it. But I didn’t.

I tried again a few years after that. →  It’s not you, it’s me.

Some Favorite, Disappointing, and Interesting Games from 2012-2016 part 2

Continuing from Part 1, we look back at the many years videolamer was in a tragic, medically induced coma in an attempt to prevent rabies from spreading to the brain in this, Part 2 of Some of the Dumb Games we missed series.

Cunzy

The Starship Damrey

I fondly remember the Guild series of games on Nintendo 3DS as polished but fun little experiments but by far my favourite is The Starship Damrey. The 3DS had a few genuinely haunting horror games, my heart still can’t take Dementium: The Ward, but The Starship Damrey perfectly created a sense of unease, despite there not really being too much in the way of threat. Of course the game kicks off with you waking from cryo-sleep and of course you have amnesia and then for most of the rest of the game you explore the titular Starship via a remote operated vehicle. →  I’ll get a job later, for now I’m going to read this

Night in the Woods – Gregg Rulz OK

Let’s do crimes!

Night in the Woods is the first video game I’ve played since being given a Nintendo Switch.  Before that my experience was based in the Tomb Raider, Civilization, Prince-of-Persia-on-floppy-disk computer game days.  Little did I know this gift was really an elaborate trap by my brother-in-law to have me write for this blog he was relaunching. Bribe accepted, so here we are.

I enjoyed this game so much. And was shocked when I finished it in less than 48 hours, and yes, I did go to work both of those days. The storytelling felt relatable and fresh, decidedly millennial but in a good way. The game begins with your character Mae (a moody college cat) arriving back home to Possum Springs, where vibes are off.  →  This better not be as bad as everything else here.

SaGa Collection: A Review of the Games that Matter

In an era where I find online, free-to-play mobile games gross and yet play them anyway, an RPG experience that is small, complete, and playable in short sessions is a great palate cleanser.  I finally picked up the Collection of SaGa AKA the Final Fantasy Legends remasters when they came out on mobile. As our thousands of readers might recall, I’m unreasonably nostalgic about these weird games – at one point I wrote an FAQ on one of them.

COLLECTION of SaGa FINAL FANTASY LEGEND for Nintendo Switch - Nintendo Game  Details

The Collection itself is about what you would expect. I got the Android version, and the real lure for me was the ability to play in portrait orientation and rearrange the buttons for comfort. The price tag might seem a little high for what it offers – but the fast-forward feature is a godsend (particularly for the second game, and I imagine I will appreciate it on the third also). →  Reading. Reading never changes.

Review — Suikoden Tactics

Disclaimer: Not really a “glorious revival” of videolamer, but I’ve written this stuff on my own site and by gum this site deserves some activity.  Don’t worry, I’ll probably only update once or twice before the site goes back into hibernation.

Recently, I finally beat Suikoden Tactics, the Strategy RPG semi-sequel to Suikoden IV.  As a long-time fan of the series, I had intended to beat the game for some time, held off by two things.  First, Suikoden IV wasn’t very good and the story never resonated with me.  Second, Suikoden Tactics has the much-maligned feature of permanent death for non-story characters.  When combined with the grid elemental system and a massive set of things enemies can do, it’s extremely difficult at times to predict whether a character will die in any given situation. →  This post are sick.

Review – Async Corp.

Async Corp is the latest, and probably last release from indie developer house Powerhead Games.  There are many reasons to mourn Powerhead’s departure, the biggest of which is that Async Corp. is a marked improvement over Glow Artisan, its award winning predecessor.  While Glow was a wonderful concept, Async demonstrates some of the fundamental qualities of the all time classic puzzle games.

In Async Corp, players are given two wells filled with squares of three different colors. Players select one square on each side to swap with each other in order to form a packet.  Packets are generated whenever some number of same-colored squares are arranged in the shape of a rectangle (squares being rectangles too, of course).  The rules of the game state that a swap can only occur if it will create at least one packet, and packets themselves can be cleared off the screen by touching them (clearing packets becomes, ultimately, the point of the game). →  Actraiser Readnaissance

Review – Kayne and Lynch

Kane and Lynch: Dead Men was, for lack of a better pun, dead on arrival in the minds of Internet savvy gamers, all thanks to the fiasco surrounding Jeff Gerstmann’s scathing review for Gamespot.com, and Eidos Interactive’s possible manipulation of the site.  That being said, if the controversy never occurred, I don’t imagine the game would have fared any better.  The signs of a troubled development process are all over the place, and the final product is a constant stream of highs and lows.

Where to start?  Visually, the background objects are gorgeous, but the foreground environments are criminally ugly.  The game often tries to hide this by placing levels in the dark, or by filling setpieces with several layers of tear gas smoke. →  Welcome to read zone!