Review – Rune Factory 3

I think Neverland is set for life with Rune Factory. Few other series can withstand being rehashed over and over again without much in the way of innovation. Most stagnate enough that even the die-hard fans abandon them. Dynasty Warriors is a good example of one of the few capable series; perhaps it’s because the beat-em-up is that ideal genre where one only need switch up a few move-sets and add new characters and people will be satisfied.

Surprisingly, this game does not directly cater to the, er, fur-inclined.

Surprisingly, RF3 does not cater to the, er, fur-inclined.

Despite the fact that every Rune Factory is very similar, the three I have played feel very distinct. In Rune Factory 3, you still raise crops, forge weapons, woo women, and fight monsters –  many more activities exist, most of which are variations on the rest, such as wooing monsters and forging women. →  A reader is you.

Alternate Take – Nier

Note: Some folks on Twitter asked me if I was going to write anything about Nier after finishing it.  I obliged, as I did find the game very interesting, but I want to point out that the game was already reviewed by Chris back in December.  The original review can be found here, and I recommend you read it first.  It covers some of the same ground, and  Chris has a much better handle on the genre than I do.

Nier is a bog standard action adventure game in which the lock and key puzzle system of modern Legend of Zelda releases is replaced with traditional jRPG time wasters (mainly sidequests and weapon upgrades).  Its environments range wildly in style, but the over world sections tend to be empty, sweeping plains which don’t really tell you much when viewed as a screenshot.  →  Did I do that?

Review – Glow Artisan

I have been meaning to review Glow Artisan for a very, very long time. Unfortunately, I had trouble sinking my teeth into it after just a couple of days (though those couple of days were, admittedly, fun). Did my struggles signify that it was, in fact, a bad puzzle game? I had to weight all the possibilities. My conclusion, at least for now, is that Glow Artisan is a good game, but it triggers a major psychological stumbling block within me.

Glow Artisan takes place on a grid of small squares. You are meant to color in the grid, using the three primary colors (which naturally create secondary colors when mixed) and an eraser. In addition, there are rules which dictate how you can manipulate each hue. →  Ikari Warriors 2: Postery Read

Review – Radiant Historia

Radiant Historia gets so, so close to being a bona fide classic. For three quarters of its length, it was my favorite genre-piece since Demon’s Souls. After that, it segued into its (shockingly) boring, generic final act. The biggest surprise of 2011 became the biggest headscratcher.

Radiant Historia is a classically styled jRPG with a time travel mechanic at its core. The player guides the protagonist through two different timelines, with the ability to travel to the past or present of either of them at will, maybe to fix a mistake, or to ensure that a certain event occurs. Time travel is at the very core of the game’s design. It drives, and explains, so much of what goes on. For example, while the hero can travel between the timelines, he can’t travel into the future (at least, not any future he has yet to experience). →  Mrs. Article, you’re trying to seduce me.

Portal 2 Review Part 2/2: The Negative Review

Any motion picture–such as 2001:A Space Odyssey; Demon Seed; Silent Running or Forbidden Planet–or Star Wars–in which the most identifiable, likeable characters are robots, is a film without people. And that is a film that’s shallow, that cannot uplift or enrich in any genuine sense, because it is a film without soul, without a core. It is merely a diversion, a cheap entertainment, a quick fix with sugar-water, intended to distract, divert and keep an audience from coming to grips with itself.” — Harlan Ellison

It is probably safe to say at this point that everyone loves Portal 2. Just look at Metacritic, just look at the sales charts, just look at what anyone, anywhere is saying about it. So what’s even the point of different publications hiring different reviewers anymore? →  We have the best words.

Portal 2 Review Part 1/2: The Positive Review

The first Portal seemed so undeserving of its success. It was essentially a Half-Life 2 mod similar to Research And Development only with a new gameplay gimmick. The story was only added later in the playtesting phase because players were getting bored with room after room of puzzles. Since the developers didn’t have time to model and animate characters a disembodied voice was created from the same disembodied voice that appears in both Half-Life 2 and Team Fortress 2. The end result was barely marketed at all and distributed merely as a small bonus bundled with other “real” games. By all rights, Portal should have been enjoyed for what it was and forgotten afterwards, along with every other short puzzle game. →  Read like G did.

Stalker: Shadow of Chernobyl Non-Review

S.T.A.L.K.E.R.: Shadow of Chernobyl has been a game I’ve declined to review. There are some things I’m just not comfortable casting judgment on. A review implies that the reviewer has authority over the game, an intellectual superiority. I can tell you what I think about Stalker, but Stalker is a complex game full of loose ends; it calls upon a creative power within its players to piece them together. What I think about it is constantly changing the more I play and the more I learn. Any review of the game will say much more about the reviewer than the game itself. This is my non-review. It’s just what I think right now.

I’m going to go ahead and say that I like Stalker–a lot. →  Max Post 2: The Fall of Max Post

Review – AquaNox 2: Revelation

The bottom of the ocean is a lot like space–both are dark and mysterious, both require special equipment in order for us to survive, and both appear as a peaceful shade of blue from our viewpoint. There are, however, some sharp differences between them. No one really goes to space (at least not outside of Earth’s orbit), whereas many people spend lots of their time living underwater. One reason for this is the fact that there isn’t much of anything in space. Every single book, movie, or videogame set in space is forced to make up a bunch of stuff to fill its multi-light-year spanning void. Unless you want to use the Moon as a setting (such as in Moonbase Alpha or the film Moon) then making up a bunch of fantasy stuff is really your only option.

 →  I’ll read you, my pretty, and your little dog, too!

Review – Afrika

Upon first hearing about Afrika for the PS3, I was intrigued for a few reasons. Natsume (of Harvest Moon fame) was publishing a photography sim set in Africa. Since photography has been touched on in video games but never done to my satisfaction I figured I would give this title a shot. It also helped that Afrika had a very limited run of copies localized for North America and you all know I am a sucker for hard to find games.

There is a lot to like about Afrika. Good graphics, realistic photography (to an extent; more on that in a few minutes), and lots of stuff to take pictures of. I like taking pictures in real life so I figured that my skills and knowledge of photography would translate well into the game. →  NiGHTS into REaDS

Review – Nier

The first thing you will hear when you start up Nier is swearing. Its intro, as with many other aspects of the game, may be an attempt to be unique. It also foreshadows (or is reminiscent of) a significant plot event. Either way, it’s certainly unusual. Much of the game seems like the intro sequence: it may be an attempt to be unique. It’s harsh and initially somewhat intriguing but each time through it loses a little bit of its charm. In the end, Nier seems to be saying something, but aside from a decent story filled with the requisite twists and turns, it’s impossible to really tell what.

Nier is not entirely a love-it-or-hate-it game, despite all appearances. Most reviewers panned it, saying its quests are too repetitive, its graphics too bland, its gameplay too derivative of the genre(s) it pulls from. →  Fine, but this article then no more.