System Shock 2 OST Impressions: SHODAN scares me

I recently got a chance to listen to the official soundtrack of Irrational’s cult-classic, System Shock 2, which was released for PC’s back in 1999. I’ve never play the game before, but after going through the entire soundtrack multiple times, I’m dying to experience all that is Von Braun.

The game is an RPG/FPS hybrid that takes place on an experimental space ship, the Von Braun, the very first space ship that is capable of traveling faster than the speed of light. But of course, with something this amazing in terms of technology, something has to go wrong. And it does. I won’t spoil the rest though, as it’s possibly the coolest plot-line I’ve heard in quite awhile.

As for the OST, it’s filled with a lot of ambient and moody tracks. →  Now bear my arctic post.

Xbox to make its first dollar in 2008

Yeah, seven years after the original Xbox was released. If this was the plan all along, there would’ve been no way in Hell that the Xbox project would have been green-lit had it been anyone but Microsoft. It has cost the company billions already, which isn’t a very favorable position when dealing with shareholders.

From eWeek via Next-Gen.biz, Robbie Bach, president of Microsoft’s Entertainment and Devices Division, states that through peripherals, software sales (1st and 3rd party titles), and Xbox Live, the Xbox platform will finally see a profit next year. Welcome, Microsoft, to the club that Nintendo has been a part of since, well, forever.

This fact just goes to show you how much money Microsoft can afford to waste on something like a gaming console. →  Ring of Read

Wear Your SHMUP. Wear it Proud.

ThunderForce222There are those of us to whom all your base are belong. Those of us whose love for all things SHMUP is insurmountable but for the clawing beckon for sustenance and expulsion. Those of us, even, who might be sated by a hailstorm of rapid-fire alone.

We are the bullet eaters. We are like you in many ways. We are unlike you in that 1080p means little to us. We can be sustained by as little as 16 mighty bits, and even those bits can be split between two processors as long as one is dedicated to calculating hit-box geometry.

We walk among you. We slip through the crowds; our collision detection tight and our eyes peeled for a volley of hellfire. →  I’d buy that for a dollar.

New Wii games will not make current Wii games less terrible

As you may have read, Nintendo recently announced the first party games they plan on releasing in Japan in 2007. Here’s the list:

-Donkey Kong Taru Jet Race (renamed DK Jet or DK Bongo Blast for the US)
-Wii Health Pack
-Disaster: Day of Crisis
-Mario Party 8
-Project H.A.M.M.E.R.
-Wii Music
-Super Mario Galaxy
-Super Smash Bros. Brawl
-Battalion Wars II
-Forever Blue
-Mario Strikers Charged
-Metroid Prime 3: Corruption
-Mario and Sonic at the Olympics

It’s about time, Nintendo, because there are a lot of terrible Wii games out right now. The Wii’s ratio of playable games to shit is nearly as bad as the Virtual Boys. Far Cry, Rapala Tournament Fishing, Wing Island, World Series of Poker, Rampage, and Wii Play are horrendous. →  Read or Alive 2: Hardcore

Dragon Quest IX: The more things change, the more they stay the same

Back when it was first announced for the DS, Dragon Quest IX looked like it would be completely different from its predecessors. Not only would the game be on a portable system, it looked like it would be multiplayer and in a real-time, if not an action-RPG, system. After Dragon Quest VIII’s revelations (huge graphical upgrades and a rename in the US to follow the Japanese series name), it looked like the ninth entry would bring even more changes to a series that is notorious for having old school gameplay and feel. Was Square Enix finally going to change the main system of the grandfather of RPGs?

The cover for the original Dragon Quest.

More recently, the news has trickled in that, yes, the game would be multiplayer, but it would have the same turn-based battle system. →  Ridge Reader V

Kutaragi is Kutarazy

Ken Kutaragi recently made it known that he has design ideas for the PS4. And the PS5. And the PS6. Based on Phil Harrison’s declaration that the PS3 is future proof, the PS4 should hit the market between about 84 thousand years from now and never. But even if you’re one of those cynics who don’t believe everything PR people say, you’ve got to figure the PS4 will launch around 2012. With five years each generation, that gives us the PS6 in 2022, a full 15 years from now.

Maybe Kutaragi has a knack for correctly interpreting Nostradamus, but he is probably just delusional. How could he possibly be planning anything beyond the color of the PS6 casing? Technology advances in fits and starts and is difficult to predict even without any unforeseen break throughs (cars, radio, TV, internet, The Clapper). →  Gotta get down on Friday.

Creative writing, descriptive language and curse words do not automatically make a review good

I apologize for linking to an old review of Twilight Princess. I only recently read it and feel compelled to comment. My first instinct was to write the entire review off as a cry for attention. While it may be, writing it off is the easy way out and allows the author the satisfaction of being dismissed, as opposed to critically assessed. So let’s discuss the merits of her positions.

Whether games are all ultimately very similar and it is only the façade of graphics, sound, and plot that differentiate them or whether the façade doesn’t matter because games are ultimately the game mechanics underneath is not a debate I am equipped to settle. I tend to come down on the side that the façade usually doesn’t matter and the mechanics are really what a game “is” at least 95% of the time (for example, Fumito Ueda titles may be in the remaining 5%). →  Xenosaga 2: Jenseits von Gut und Pöst

What is it that makes a good (bad) man turn neutral?

I’ve been playing Ogre Battle 64 recently. I wasn’t a particularly big fan of the original (Ogre Battle SNES/PSX) in some ways, mostly because of the way town liberation works. You pretty much need to have a high alignment unit liberate towns as I recall. Most good alignment units were pretty worthless, too. OB64 does it in a bit more complex way, where you have to liberate towns by matching up the town’s alignment with the unit’s alignment.

Anyway, I was happily playing the game, going around liberating all the towns so I can try to get the best ending, when I started to notice a problem: far from having problems with units being too chaotic, I was having problems with all my units going lawful. →  Max Post 2: The Fall of Max Post

Wii VC Sales in Decline, But Not by Much

Nintendo of Japan recently held a press conference where they detailed a whole mess of… crap. One of the bigger chunks of news to come out of the conference was the sales figures for the Wii’s Virtual Console service.

In the first two months of the service’s life, 1.5 million games were downloaded. In the last three, only 1.8 million were downloaded. If we extrapolate this info, we can see that the VC’s sales are starting to decline. It’s not by a huge amount, but it is enough to warrant a dissection on the situation.

So why did it start to decline? Well, we have a few reasons why. First, the lucky gamers that had a Wii in the first two months were most likely hardcore gamers, and would gladly pay for a Nintendo game that they had already purchased nine times before, including myself. →  [send private information]

Goat of War

In a shockingly candid interview with videolamer, Phil Harrison has granted us some insight into the often confusing world of Sony PR. The recent goat incident, in which a decapitated goat was refitted with the head of a Bigfoot costume, is just a spark in the upcoming storm of marketing blitz Sony will be unleashing this summer, says Harrison.

“The next God of War installment is coming soon, and we have ads that will make the white PSP advert look tame.”

In addition to unrolling a host of new printed ads, including an image of Kratos circumcising Zeus, Harrison promises Sony events to further get us in the warring mood.

“The standard headless goat stunt we used for God of War 2 simply won’t impress any longer. →  Devil May Read 2