Mass Fatigue

Mass Effect may have close to a 400,000 words in its script.

Hoo boy.

I’m probably the only person who looks at this game and says “what fucking waste”. There is absolutely no reason for that much wordiness in a game. Did they think I came to their game to read four – five novels worth of text? This is the kind of stuff that drives me nuts, because people always seem to encourage them. I could deal with the dialogue in Planescape: Torment, because it was good and I read it at my own pace. Then Knights of the Old Republic came around, and Bioware wasted thousands of words, because I didn’t listen to a word of the excruciatingly slow spoken dialogue. →  Do the math.

More SNK VC ponderings

I think it’s official that when SNK finally brings the Neo Geo goodness to the Wii Virtual Console, they have no excuse if some of their prime games don’t come out early. In an absolute explosion of Neo goodness, Gametap has a killer list of games coming down the pipleline, thanks to whatever massive effort they’re undertaking with the service. As of today you can play Metal Slug 1 and King of Fighters 94, but after that they’ll also be getting every Metal Slug up to 5, and every KOF up to 2003. In addition, they’ll be hosting the first two Art of Fightings, the first two Samurai Showdowns, the original Fatal Fury, and The Last Blade.

These are some of the best fighters on the system, and I’m absolutely stoked for them. →  Monster Reader 4

Rumor Factory: Music Downloads on Wii?

If you’ve been keeping up to date with your voting on the Everybody Votes Channel on the Wii (which you should be, btw), then you have seen a particularly interesting question that Nintendo is asking all of its American users:

“How do you prefer to buy music?”

The possible choices Nintendo has supplied are a) download or b) CD. Now, this can just be labeled as a seemingly innocuous question that tries to get more users to vote on the channel, but what if this were the first indication that Nintendo might be in the planning phases for a Music Download Channel, something akin to Apple’s iTunes store?

The Everybody Votes Channel is the perfect venue for Nintendo to better understand its customers, as well as to test out any ideas it has up its sleeve for the future. →  There is only one really serious philosophical problem, and that is games.

Soul Calibur Adventure

News today of a new action-adventure Soul Calibur game on the Wii. Very few details on it of course, but this pleases me nevertheless. I was devastated to see how messed up Soul Calibur 3 became because of the silly story segments and tactical-adventure nonsense they tried to cram down our throats. I would have loved to play with a sweet custom character, but not if it meant wading through ten hours of castle sieges, or losing twenty rounds in Tales of Souls so I could unlock twelve different capes in the shop (why the game unlocks things for losing, I do not know).

Of course, this new game doesn’t mean that an eventual Soul Calibur 4 won’t behave like 3, but I’m willing to guess that Namco realized they were trying to do two separate things in one game, and that this spinoff series will allow them to keep the adventure and story separate from the pure fighting.

Sequels to classic games

Let’s talk about game sequels, specifically two sequels to two high profile games. The first is Fallout 3, which has been the subject of quite a few official announcements as of late to go along with all of the speculation. The second is the possible, but not confirmed Starcraft sequel, which may be an MMORPG. These two franchises have a lot in common: they’re both considered the pinnacle of their genres on the PC, they both get played constantly despite their increasing age, and they both have diehard fans that know exactly what they want in a sequel and will kill you if their demands aren’t met.

On one hand, Starcraft and Fallout fans can be a little more than annoying. →  Postlanser: Heritage of Read

Miyamoto could make Halo, but doesn’t wanna

In a pretty enlightening interview on EW.com, Shigeru Miyamoto openly says that he could design a game like Halo for the American market, but that it’s just not what he wants to do.

Miyamoto says he tries to bring something new to the end-user experience, something that fans didn’t even know they wanted. That may sound a bit egotistical, but it makes perfect sense. Most people want a game that they’ve played before because they know it was fun, like someone saying they want a sci-fi FPS. But if developers always followed what the consumer wants, we would never get something like Katamari Damacy or the Wii.

That’s what Miyamoto was trying to say. It’s not like he thinks Halo is a simple game that anyone can design. →  Read me now, believe me later.

Doctor, I can’t find a (WipEout) Pulse!

If there’s anyone out there that had a bad day today, I’ve got something to bring that smile back to your face. It’s a Eurogamer interview with Clark Davies, the designer on WipEout Pulse, the sequel to Sony Liverpool’s uber-awesome PSP launch hit, WipEout Pure.

I’ve talked about my chronic love for all things WipEout in a previous blog post, but my heart went through the roof this morning after hearing all the new things they’ve managed to fit in the sequel. Better get some Vicodin for this one, it may knock you into a joy-induced coma.

First off, we have a funky new gameplay element called “Mag-Strips” that keeps your ship grounded to the track. This opens up things like loop-de-loops and other such crazy track formations, but Davies promises it will be utilized for more than “the obvious corkscrew or roller-coaster ideas.” →  Hey, hey, hey, it’s time to make some crazy reading!

Nintendo – Honest designers or Japanese super ninja thieves?

Today I stumbled upon my bag of E3 2005 crap. I hadn’t remembered it was under the bed right next to the box of Chick Tracts (kids love them!) A quick look through the pamphlets and goodies made me recall how much of a bloated orgy E3 was. Just how many more Sony key chains, FFVII Before Crisis monitor wipers, paper Sly Cooper 3D glasses, and Phoenix Wright branded cans of coffee did they expect to give out before the whole thing collapsed under the weight of hastily thrown together demos, rabid consumerism (yes, I fought someone for that can of coffee, and no, coffee should not be in cans), thudding bass and barely dressed women?

The answer was “one years worth.” →  Postgaea 2: Cursed Memories

Wii is Just a TG16. With a wand. And a bunch of other crap.

Wii  GC

Look, I get that you’ve read it all over the place, myriad times, and by sometimes reputable people. I have too. Your friends have said it, which may be why you say it and perhaps, conversely, your saying of it has influenced those friends of yours that had not yet begun to say it.

It has become a meme impeditive of the correct progress of our gaming culture. It has inspired at once plagues of ire and embarrassing fanboy uprisings. It has become a badge pinned to the lapels of those who want to sound as though they have their finger on the pulse of an industry and has become a point of derision among those who feel an inbuilt brand loyalty virgin to the realities of a very real historical penchant for near-failure. →  Theme Postital

Game Over: Not That Funny


Game Over, Man.

Like any good ‘lamer, I troll this here series of tubes with an eagle eye on gaming news and other related goodies. Whilst doing so last week I was besieged by persistent incestuous linking and goings on about the above video. I watched the video. When it was over I watched it again to make sure I hadn’t missed some hidden genius or arcane humor delivery initiative I had not had the mettle to have noticed on the first go-round

The whole week this went on. My RSS reader was brimming with links to this video and almost all of the comments seemed to be near sickeningly positive. A writer for a popular gaming editorial website, I was faced with a challenge:

Do I hold my tongue and starve this beast the select few who might come to it by my mention of it, having somehow missed the near ridiculous barrage of geek-love it has received in the last seven days? →  [do not click]