Back when Microprose was still making games, they came out with a bunch of ideas for similarly themed titles spanning multiple universes. Although Master of Orion, Civilization, and X-Com were all well and good (that is to say, well, very good), my favorite was always Master of Magic. Master of Magic took the best parts of Civilization and being a wizard and put them together.
You play a wizard starting with control of one city, and your goal is simply the annihilation of all other wizards. You pick a difficulty, pick which spell types and special enhancements you want, and go. A randomly generated map is created, and you get to start playing.

Red Creek. What a depressing name for a hamlet.
The elements of Civilization come into play with city management. You build improvements to enhance the city, and manage labor to make sure the city is producing enough food to keep your troops alive. Although it’s a bit simpler than Civilization, the key elements are there, and the fact that each race (of which there are around a dozen) has a unique set of buildings and units lends a greater variety than in Civ. → Tony Hawk’s Posting Ground





