2008 in Review Part 2

Many folks are saying that 2008 was a bad year for games. I think this is true in the sense that almost no Triple-A release lived up to their hype or potential. However, if you embrace a wide range of consoles and genres, there was a lot to love this year. Here are some of the more remarkable games from this year. Note that I don’t like them all, but each left a mark on my mind.

Burnout Paradise

Don’t let the hate fool you – Burnout Paradise is the future of “open world racers,” or whatever the hell you want to call them. One reason is that it plays like a spiritual successor to Midtown Madness, a game that existed before “open world” and GTA3 were in our vocabulary. Midtown was striking in that it made its city the spotlight of the game. →  Read the rest

2008 in Review Part 1

I like to pretend that my favorite games will always be the classics, but this year has been quite a trial for that facade. Every year more and more games come out, and I have no chance to play just the ones that people recommend to me, much less all of them. The games I have played are good enough that I know 2008 was a good year for games, not just in terms of volume but in terms of quality. The DS has gotten a bunch more good games (even if it still has only a few great ones), the PC, XBox360, and PS3 have been receiving a host of games with a few standouts each, and even the Wii has gotten a game or two I’ll at least be keeping on my shelf if not playing again. →  Read the rest

The next gen consoles then and now – Revisited

I wrote this little ditty sometime last summer, analyzing all three consoles and how they had changed since launch. Since then the market has seen more major shifts, so I want to take yet another look at the Wii, 360 and PS3, and see what we might expect from them in 2009.

Microsoft
Then: I claimed before that Microsoft looked to be getting wishy washy, constantly tweaking the policies and features behind the 360, leaving early adopters in the cold and not focusing on the important issues that need fixing.

Now: Microsoft embarrassed my predictions through and through. The Red Rings of Death have waned, and whether or not it is a good thing, the community has mostly gotten used to dealing with them when they do occasionally pop up, much like we got used to replacing old PS2s. →  Read the rest

Digital Distribution in a Not so Ideal World

I don’t like getting into personal anecdotes, so I’ll make this part quick. I was a strong supporter of digital distribution when it started popping up as a legitimate method of buying games. I was a Steam apologist when it was new and buggy, and I used Sam and Max as staunch proof that episodic content could work.

Digital Distribution has so many strengths that seems hard to argue against it. Quick access to games as soon as you want them, with no trips to the store and less physical hardware to strain. Plus, its digital nature should theoretically reduce prices and put more money into the right pockets. This last part is not happening, as theory is not becoming reality.

As easy as it is to make digital games cheaper, the technology can also be used to nickel and dime us. →  Read the rest

News We Care About Update 12.29.08

Nintendo to offer streaming videos, just not here
Nintendo is bizarrely slow to adopt some aspects of technology. Their latest console, the Wii (pronounced “Why”), has only cursory online abilities, and lacks both a practical storage device and the ability to function as a time machine.

As a curmudgeon who spouts things like, “Game systems should do nothing but play games” I was once on board with Nintendo’s seemingly similar stance. Their real position, which they have revealed at glacial speed, is game consoles should do a lot of things poorly and much, much later than other game consoles.

Whether this half-assed approach to new technology will be their ultimate undoing as Sony and Microsoft take over your living room in 2010, your wine cellar in 2015 and your apiary in 2020 is yet to be seen. →  Read the rest

The Ever-Evolving State of Gaming, part 1 of 327

Here it is, December 2008. I am setting here typing this up on a computer I rarely use for anything other than playing music and scouring the internet for unseen porn. If you would have told me ten years ago that Chinese Democracy would actually get released and that I would play console games more often than computer games, I would have laughed at you.

I just glanced over at my shelf and spied my little black DS Lite snuggled into its cute little sock carrying case; who would have thought that a fifth of Japan would come to embrace such a gaming device and that millions of them now occupy the United States as well? The old school Gameboy was popular…for little kids. Now men, women and kids play them. →  Read the rest

Video games vs. the Recession

As an investor, it is prudent to invest in a number of different instruments (stocks, bonds) and markets (the United States, emerging Asia) because the more diversity in a portfolio the more bad news it can withstand before being severely impaired. For examples, stocks do well during good economic times, while the more stable bonds will likely outperform in poor times. Holding both allows you to make money when all is right with the world and preserve much of your money should things start to turn south. However, in times of crisis, correlations go to one. This statement has an obvious truth to it, since, as we just witnessed, almost every market in the world goes down together when things get bad enough; almost nothing (most US government bonds performed well, but that is about it) escapes unscathed. →  Read the rest

Tyson gives thanks… to video games!

When I started writing for videolamer over a year ago, I was a slightly angry, jaded gamer. I was pissed with how the industry was going: the Playstation 3 was way too expensive; the 360 had some good games on it, but let’s all be real honest, most people got the system for Halo or Call of Duty; and the Wii was intriguingly underpowered but still kind of fun.

I felt a lot like Jack Black’s character from High Fidelity. I was a ticked off, elitist snob who firmly believed that the few people who felt like I did about gaming hung around this site and we were the last bastion of sense in a pixilated world gone mad. Today, I am still a cocky bastard to be sure but I am not nearly as angst filled as I was a handful of months ago. →  Read the rest

The Small, White Elephant in the Room

Every month I get game magazines with beautiful characters from HD games splashed across their covers. The latest EGM features the Watchmen, the newest Edge details Little Big Planet and Game Developer dives into downloadable XBLA game The Age of Booty. Roundtable discussions in these magazines with developers and producers invariably focus on HD games and the challenge of creating and bringing them to market.

If you don’t follow the monthly NPD report you probably would have no idea that Nintendo has a significant lead in the American market. While the old guard of gaming press has been slow to downright resistant in accepting the Wii, the blame for the lack of Wii game coverage rests almost entirely on publishers. EGM has a tough time doing a cover story on non-existent games, and, while Babiez Party may be better than Mass Effect, diapers don’t look good on front pages. →  Read the rest

King Of Fighters Orochi Collection

If anyone reading knew that this game was out, give yourself a pat on the back. Once again, SNK Playmore USA serves up some fan favorite 2d fighters. Being that this is SNK Playmore USA, we need to replace “fan favorite” with “a standalone game or compilation that was out in Japan one, maybe even two years ago”. Then replace “serves” with “released so quietly that all but a few major news aggregates had any information on it.” The US branch is so fucked up that they aren’t even handling all of SNK’s games. Thankfully, you have masochist SNK fans like me to keep track of things as best I can, even if that means finding out about their games the week of release.

Orochi Collection is a simple compilation featuring every King Of Fighters game from 1994-98. →  Read the rest

Game forums will be the end of us all

The internet has brought us many wonderful things. Most notably, a lot of easily accessible niche porn, but also wonderful things like online bill paying, instant messenger, downloadable games, online games, MMORPG… really, the list is endless. Frankly, it is amazing white collar workers are productive at all anymore. Unfortunately, the internet has also brought us some very terrible things. J-Date ranks high on that list (along with the rest of online dating), but by far the worst of all is internet forums.

Why internet forums, you ask eagerly? Your puppy dog eyes betray a depth of hurt: after all, you undoubtedly spend your time trolling gamefaqs.com, or perhaps like me you pick a flavor and hit up the Rock Band forums or Civfanatics. But no matter what forum you read, you’re going to get the same things… over…and over… and over…

Circular Arguments

Perhaps the most time consuming of the forum phenomena. →  Read the rest

A Tale of Two Revivals

Lately Capcom has been one of the best all around publishers in the business. Their games have mostly been of high quality, and time and again they prove that they listen to and want to please their fanbase. The strange twist to all of this is that Capcom is legendary for relying on sequels and familiar franchises, yet two of their recent success stories have come from sequels (of sorts) to two of their oldest franchises, both of which were deemed risks. I am referring of course to Bionic Commando: Rearmed and Mega Man 9. These games are two different takes on the retro revival, and each demonstrate the successes and difficulties that can arise when trying to sell them. Is one better than the other, and which is more likely to be imitated in the future? →  Read the rest

No one who worked with Eidos should ever be taken seriously

In a new Gamasutra editorial, Keith Boesky – “a long-standing game agent and attorney as well as former Eidos president” discusses the problems with game critics. Dismissing him immediately because he was in charge of Eidos would be unfair. I’m kidding, of course. The only reason he can’t be entirely ignored is because Gamasutra publishes his articles.

Boesky actually opens up with some insightful points. Contrasting the game industry’s critics to others, he observes that ours are nearly alone in frothing over huge budget, AAA material. We do not wait for art house games with bated breath, nor condemn anything that cost over 50 million dollars to make and is 90% spectacle.

His next idea is that people of my generation and older tend to mentally separate their passive and active media. →  Read the rest

Retrospective – Phoenix Wright

I rented Phoenix Wright from Gamefly sometime last month. After burning through the game, I added a few brand spanking new games to the queue for the purpose of review. Instead of sending these low availability titles, they saw fit to send me the next two PW games in a row. After a constant stream of Ace Attorney over the last month, I feel it is time to take a look the series – its strengths and weaknesses – and how Capcom should handle it in the future.

The Good
Character art: The character animations convey a lot of emotion in just a few frames. It is striking to see just how much you can understand a character simply by how they move in different situations (for example, Ema Skye’s design and movements perfectly convey the idea that she wants to be an adult, but still looks and acts like a kid). →  Read the rest

Fighting off the pirates – DRM points to deeper problems

With Spore’s flagrant copy protection causing a stir, DRM is once again the hot item of debate in the gaming world. I welcome any rigorous discussion of the topic, because while most of us will agree that DRM should not be used, it most certainly will be. The more we discuss it, the louder we sound to publishers, and the better the chances that we create fair solutions.

Yet rigorous discussion is something we still seem to be waiting for. Some of the best “independent” voices in the press see fit to bring up the same pedestrian talking points that we have heard constantly, while others that try to play devil’s advocate will be scorned by gamers. I think we need to look at the issues of DRM and piracy from the proper angles, which in turn will help us determine what can and cannot be changed. →  Read the rest

Thoughts on filler

While playing Professor Layton last Spring, I remember Jay asking me (before he had purchased the game himself) if it were true that the game was bad because 80% of the puzzles were simple, the kind of thing that you could solve in 30 seconds and with little thought. The answer was a yes and a no. Yes, a large percentage of the puzzles were essentially filler puzzles put in to extend the length of the game. No, I didn’t think this made it a bad game.

This lead me to think about the nature of filler in games and how we approach and accept it in different genres. For some reason, the idea of filler puzzles seemed to bother a lot of people in the online community. In some ways, I can understand this. →  Read the rest

Gaming Community Rant

My last few weeks of gaming have been dominated by two downloadable games, Braid and Bionic Commando. While both playing each game and reading the discussions surrounding them, I came to a great personal revelation. Whenever I get into a state of severe crankiness, it isn’t because of the games I am playing. In fact, I like playing them quite a lot. My bouts of frustration and anger stem almost entirely from the gaming community.

Folks, games really are still good, even if there is a lot of crap to tread through. But the “industry” as a whole, from the companies to the press to the fans, is in a miserable state. Here are a few observations as to why this may be the case.

For one, we can argue all we want about whether games are art, or whether they are the pinnacle of entertainment. →  Read the rest

Best Game Ever – Seven Kingdoms II

Playing the disappointment that was Seven Kingdoms: Conquest got me nostalgic for Seven Kingdoms 2.

I’m not going to talk about the plot, because there is no plot. There are 12 (increased from seven) nationalities, existing alongside a half-dozen or so Fryhtans. No past or future given. The campaign is a set of randomly-generated scenarios, with the ability to carry over your king (and up to five selected “royal units”) to each successive scenario.

The heart of Seven Kingdoms 2 is in its great complexity. Simply put, no other RTS has the depth of SK2. This is somewhat hidden – after all, each nation only has three units, and one of these is the villager type, identical for all human nations. Doesn’t sound complicated, but SK2 is altogether a big numbers-game with highly intuitive systems. →  Read the rest

RPGs are bad “games”

The JRPG genre is filled to the brim with games that are so ridiculously easy they are bad “games” – in the sense that a game is something you should have to play optimally to achieve success. The Suikoden series, my favorite of the past two generations, has gone from being “somewhat tricky in one or two battles” to “a breeze at its hardest, with pretty much no thought involved.”

Part of this is a plague of the genre – the phenomenon of grinding. For those who don’t want to think about what they’re doing, grinding is an easy way out. There’s no need to play perfectly when you can spend a few hours killing baddies and come back able to beat the tar out of the bigger baddies. It takes time, but then JRPGs are filled with fluff already (mostly grinding, actually), so spending a bit of time leveling up doesn’t sound too bad. →  Read the rest

News We Care About Wrapup – 7.25.08

David Cage insults MMOs
Cage, the creator of Indigo Prophecy (or if you prefer, Fahrenheit) questions the emotional significance of grinding. His points look very similar to what some of us were saying during the long comment war after this videolamer article. He goes further than we did, though, and into territory I asked one writer to avoid despite his wanting to write on it:

“I think that’s fine for people when they need to build self esteem.”

Excellent fighting words. I agree with most of Cage’s positions but remain skeptical about his talent. Indigo Prophecy had about the best first few hours of any game I’ve played but is betrayed by Cage’s (or someone at Quantic Dreams) inability to write a good story. Once the plot starts falling apart it becomes clear that the actual gameplay of IP was mundane and boring because the simple controller inputs it demands are all at the service of the story. →  Read the rest