E3 has started. Some gamers are excited. Some gamers are jaded with it all. Either way, the lifecycle of many games will start this week. Almost. Well most of them were revealed, hinted at or leaked already. So this is games at their birth. First comes hype, then months of reveals, then reviews then bam! Japan gets the game. Then America. Then Australia. Then most of Europe. Then the UK. This is the beginning of a lifecycle for a game. But what happens at the end? When the game has been played by millions? Bizarrely it appears they dissapear from sight, only resurfacing on the second hand market. Don’t believe me? Check the official sites for Nintendo, Capcom, Microsoft games, Sony, Ubisoft. Mostly filler sites at best with the rare piece of news before Kotaku gets it. → Read the rest
Articles
Lamecast #8 – The clay pot the meat is cooked in must be broken
In this, the eighth videolamer.com lamecast, Christian discovers the unit of measurement for an R-Type (hint: it’s not a shit-ton), Alexis longs for an American port of Scribblenauts with a zombie patch, Casey makes sweet sweet love to Rolando 2 news and Don… Don doesn’t make any sense.
If we all work together, we might just get out of this thing alive
Things have changed. Co-Op is now a big deal in the world of games, and, as ever, there is an exact moment at which a well-informed observer such as myself can point and say “this, this is where the trend started.” Imagine there’s a timeline projected on the wall, and I’m probably wearing a suit, and with a laser pointer I confidently direct your attention to Halo: Combat Evolved, way back in 2001.
That’s right, before Halo there was literally no such thing as Co-Operative campaign mode.
Okay, fine, so that’s not strictly true. Or true in any sense. But Halo arguably marks the start of Co-Op gaming moving into the mainstream so that today, as we stand here in 2009, you literally can’t walk over a pile of games without tripping over one that has a Co-Operative mode. → Read the rest
Lamecast #7 – Wherever you live, you must eat unleavened bread
In this special edition lamecast Christian, Don & Casey discuss the 3DR DNF WTF OMFG BBQ situation. There are tears in here, so if that kind of stuff makes you uncomfortable maybe you should listen to something else.
Lamecast #6 – They covered all the ground until it was black
In this, our sixth lamecast, Alexis wants to be a fat princess but doesn’t want to do it online, Casey rediscovers his tits, Don has difficulty with the day/night cycle and Christian agrees. YES!
Best Game Ever – Shadowrun
One of the hardest challenges of making an RPG is finding a way to integrate plot, setting and gameplay into something that is greater than the sum of its parts. Some games, like the Final Fantasy franchise, are surprisingly good at all three. Others unapologetically settle for one or two–Fire Emblem being an example of one that eschews plot and world for superior gameplay. But wrapping all three together, and doing so in an innovative way is a rare treat.
Finding a game like this in 1994 is even more amazing, but Shadowrun for the Genesis managed to pull it off when Square was trying to figure out how they could make the most complicated Final Fantasy plot ever–a feat that would take them nearly another decade to achieve, in 2001, with Final Fantasy X. → Read the rest
Lamecast #5 – Cursed be their anger, for it is fierce, and their wrath, for it is cruel
This edition of the lamecast is all about online, which we assume you have in some capacity. MMOs and online stores bring insight, fierce debate, and lost wages (pay close attention for the secret Commodore 64 section) .
Lamecast #4 – And he will be as a wild ass among men
In this, the fourth of our lamecasts, Christian has a bit of fun with Killzone 2, Don takes issue with George Broussard and Jeremy Parish, Alexis discusses the finer points of perspective in games and Casey gets Sonic’d.
Also – ZOMBIES!
Enduring the Grind – Crunching as Company Policy
Mike Capps, president of Epic Games, has come under fire recently for remarks about quality of life issues in the videogame industry made during the “Studio Heads on the Hotseat” panel at the IGDA Leadership Forum ’08 (video here).
The remarks which brought about the controversy were made at about 21 minutes into the panel. Taken in the context of everything he says, his remarks aren’t as inflammatory as they’ve been made out to be, but I still have experiences which would contradict some aspects of what he maintains is a good way to make video games. I’ll get back to him after a little background on crunching to make a video game.
For anyone who hasn’t studied the game development industry, the dreaded “crunch” refers to the period during which game developers work well beyond eight hours a day and sometimes through weekends in order to meet an important deadline, typically the shipping date of the finished game. → Read the rest
Lamecast #3 – When the dove returned to him in the evening, there in its beak was a freshly plucked olive leaf
In this third edition of the lamecast, our hosts share rants, discuss iPhone games, voice OnLive skepticism and debate the merits of the Dreamcast controller.
The correct answer to last lamecast’s “Win all of Don’s games” contest was “chartreuse.”
A Return to Rapture – Looking Back at BioShock
Although I voted BioShock the best game of 2007, the more I play it, the more it shows me how far video games haven’t come.
BioShock has one of the most chillingly powerful locales and universes in video game history, but sadly the game can easily be labeled a first-person shooter. It doesn’t really try to redefine what gaming is, or can be. It merely extends it, even though it redefined what a video game universe can be. Rapture is a fully-realized world; to an extent never before seen in video games. Rapture’s existence had purpose. People had lives, dreams, and aspirations. And Irrational should be commended for that. The writing/designing in this game is something most people can only dream about, or simply do not have the balls to even try. → Read the rest
Lamecast #2 – They were the heroes of old, men of renown
In this second edition of the lamecast, our hosts put Capcom’s two biggest franchises over the coals and EVE Online gets a new patch. In the thrilling conclusion, a discussion on in-game advertising erupts into violence when the importance of being told to buy Old Spice while playing Quake Live is questioned.
Best Game Ever: Star Control II
This Best Game Ever is brought to you by developers making their old games open source, which is a wonderful thing. Toys for Bob, the developer of Star Control I and II, released the game as open source in 2002 under the “Ur Quan Masters” title, since the name Star Control remains a copyright of Atari. The game is now up to version 0.6.2, giving an incredibly robust, bug free experience that surpasses the original 3DO version. I played the 3DO version back in the early 90’s, and I was overjoyed to find the Ur Quan Masters project and replay Star Control II. It’s free and fun – who could ask for more?
Star Control I set the stage for the franchise. The concept was fairly simple: a galactic strategy game with ship vs. → Read the rest
Now on Virtual Console: My childhood
This Monday the Virtual Console got its first batch of Commodore 64 titles (in the states). Though I haven’t played the released games, it was a momentous occasion for me because the C64 was home to my first gaming experiences. While the other kids were playing their Nintendos, I was learning run “*” ,8,1 (only with the shortcut of “u” plus the shift key that yielded some bizarre symbol I don’t remember).
The majority of American gamers likely haven’t even touched a Commodore so VC sales will probably be pretty slow. Honestly, I’m not sure they deserve to be brisk – most of the titles I remember were fun at the time but seem archaic and shallow now. Still, I feel a responsibility to present a list of favorites just in case the planets align and Nintendo releases good C64 games and you happen to find yourself with five bucks to burn. → Read the rest
News We Care About Update
Why Ensemble Closed
Once designer at Ensemble Studios, Bruce Shelley explained what went wrong at the DICE 09 conference. He kept it overly civilized and focused on what they should have done differently internally. Things like working on games in different genres and not expanding too quickly made his list, though he forgot to mention “Don’t be owned by a giant evil corporation.”
It must have taken an abundance of self control to not simply declare Microsoft the sole problem Ensemble faced. The studio created some of the best received and selling strategy games in the industry and sold millions of games. Despite being profitable, they were apparently not profitable enough for Microsoft to keep open. Just when I thought I was beginning to understand economics…
Single Player Games on their Deathbed
David Perry is more famous for saying controversial things than making good games. → Read the rest
Lamecast #1 – Thus the heavens and the earth were completed in all their vast array
In this, the premier Lamecast, Christian and Don discuss Quake Live, Fallout 3, Resident Evil 5 and the importance of keeping the Sabbath.
Remember – not only is this happening live but it works two way and they can hear you. Please be respectful by not speaking or making any loud noises.
Counting the Game Industry’s Gold
Like most industries, the gaming industry is bound by the conventional economic wisdom that you must spend money to make money. Historically, that’s meant taking a loss on every game system sold (with the notable exception being most Nintendo consoles) in order to tap into selling game after game to console owners. This measure of success is known as the “attachment rate” or “tie ratio.” A somewhat (November 2008) dated Gamasutra chart shows that the Xbox was in the lead, with 6.6 games/system sold, followed by the Wii at 5.5 and the PS3 at 5.3.
This statistic has historically been a powerful metric for measuring market penetration and overall success for a console. After all, what’s the point of selling a console if you can’t sell game after game? But as with many things in today’s integrated media world, the lines have blurred and traditional metrics don’t necessarily tell the whole story. → Read the rest
News We Care About Update
You don’t catch someone by running slower (than they are running)
Eurogamer is one of my favorite sites but they’ve hit on one of my many pet peeves – inaccurate sales language. In Japan, the PS3 has been doing a little bit better lately while Wii sales have been slowing down. Eurogamer describes this as Sony catching up to Nintendo.
The Wii is actually pulling away from the PS3 at a less dramatic pace but every week it outsells its competition, the Wii is indeed putting more distance between it and the PS3. In order for Sony to even begin to catch up, more PS3s need to be sold than Wiis.
I think this stuff may actually be calculus, which would possibly explain why so many paid writers can’t grasp sales shifts. → Read the rest
2008 in Review Part 4
Games, I have always believed, would benefit from acceptance into mainstream culture: once the stigma that video games entertained only troglodytic nerds disappears, the scope of what games are allowed to be would increase. This has started to happen, as, despite the whining and hand wringing of those who want games to remain in their and only their basements, gaming has expanded over the past several years. Part of this has been in the form of non-gamers picking up controllers, but my bet is that most of it is ex-gamers picking them up again, or twenty-somethings not putting them down as they (we) age.
This expansion has meant that the collective entity known as “gamers” now has much broader tastes: broader in terms of theme and maturity as well as content. → Read the rest
2008 in Review Part 3
Being an optimistic person, I’d like to discuss some of the things I was disappointed with in ’08. Last year must have been the first since I reached financial independence that I played games on only one publishers system; in 2008 I was a Nintendo fanboy.
Oddly enough, I am not adding the Wii in ’08 to my list of disappointments. No More Heroes, House of the Dead, Mario Kart, Boom Blox, Strong Bad, World of Goo, De Blob, and Dokapon Kingdom all came in ’08 and while I may have quirky, Japan-centric (or shitty) taste, I was content.
I am disappointed that I refuse to learn lessons from past game purchases. The following are games that aren’t necessarily bad, just games I should have known I didn’t need:
Endless Ocean – The idea that games can be anything they want and don’t need to fit into a pre-defined mold is noble. → Read the rest