Best Game Ever – Master of Orion 2: The Battle at Antares

Master of Orion 2: The Battle at Antares was probably the defining game in the 4X genre (explore, expand, exploit, exterminate); it set the standard for a decade of games. Featuring a robust tech tree, intricate ship design, active ship combat, a big, goodie filled universe, and intense colony management, MOO2 had it all. Despite being well over a decade old, the game still has a level of depth that has been unmatched by its successors. Additionally, even though Microprose is long out of business (gobbled up by whomever), the game’s support has been taken over by fans (Lord Brazen, for those interested), who have kept the game playable on KALI and have steadily eradicated the last remaining bugs in the game. →  Castle Readigami 2

To Rumble or Not To Rumble?

After getting into a small discussion over at 10-hit Combo on the lack of a rumble in the PS3 controller, I started to wonder if rumble is really all that useful. Does having your controller vibrate at certain points in a game make the game better, or are we lying to ourselves, making it seem more interesting than it really is?

After much mental and spiritual discovery, I came to the realization that it probably depends on the game. For FPS’s, I really need a rumble. If I don’t feel the controller shake when I pull that trigger, I cannot connect emotionally with a game. The rumble for me is the closest thing I can get to actually “feeling” a game. →  While there is a lower class, I am in it, while there is a criminal element, I am of it, and while there is a soul in prison, I am not gaming.

Best Game Ever – Cave Story

When I was considerably younger, I had no disposable income but way too much free time. So I did what any sensible young gamer would do: I looked for free games on the internet. Back then, pickings were pretty slim, and the only downloadable games worth playing were severely limited shareware. Most of those, if they were any good at all, were not worth the registration price.

A dozen or so years later a truly great freeware game had finally come out. The game was Cave Story, and it had been painstakingly designed by one individual (who goes by Pixel) and later translated by Aeon Genesis. It comes across as a game that might have come out for the NES in its prime; simplistic graphics and basic music may lead you to believe this. →  Double your reading, double your fun.

Digging our own grave

This Friday, videolamer accomplished something it’s been striving to achieve for the past few months – an article of ours made it to the front page of digg.com. Unfortunately, what was supposed to be a chance for a much wider audience to read our work turned into a minor debacle. Ah, the cost of success.

You may have noticed the 40 hours or so where the site was completely down. Turns out Host Gator, our not so competent host, suspended the videolamer account after the digg traffic crashed their server and took out other non-gaming sites with it. Why their server couldn’t handle the thousand or so page views is beyond me, but we have been forced to upgrade our plan to a semi-dedicated server. →  Let’s get read-y.

Weekly News We Care About Wrap Up – 1.5.07

Crappy developer buys crappy developer
Traveler’s Tales, the awesome company behind such classics as Sonic 3D Blast, Crash Twinsanity and Muppet Race Mania has purchased Embryonic Studios, which is responsible for the all time great Looney Toons: Back in Action. Traveler’s Tales aren’t too bad, really, I’m just bitter over their multiple attempts at killing excellent franchises (Super Monkey Ball Adventure came from these guys).

I’d rather see a headline that reads, “Boring studios who make predominantly licensed crap go out of business due to the general public’s lack of interest in Disney for the past decade.” It’s always possible these companies are consolidating due to a shrinking market, much like the Great Abacus Consolidation of 1174.

Rare founders leave their company
The Stamper brothers, reportedly media shy partly due to their ugliness, have left Rare. →  NiGHTS into REaDS

Ten years without a new genre

A decade is a long time.

A few days ago in the comments to “Houston, Wii have a success story“, I made a rather old-fogey remark about re-hashes of games that I’d essentially been playing since 1992 or thereabouts. This got me thinking…when I complain about developers making the same game over and over, what I’m really complaining about is the fact that they’re making games in the same genres. Do you remember the sense of anticipation when you first played Wolf3D or Dune II? It didn’t just come from what you could do within that game – it was a realization of what that particular game meant for the future…because its underlying gameplay mechanics were simple enough and yet deep enough that they moved from being differently quirky games to inspiring an entire genre of development and expansion. →  Your right post comes off?

N’Gai Croal to Phil Harrison: What’s Up With Rare?

Following yesterday’s big news story about Rare’s departing co-founding brothers, Chris and Tim Stamper, N’Gai Croal of Newsweek interviewed Sony’s Phil Harrison and asked him what he thought of Rare’s recent decline in fame.

Can someone explain to me why he asked Sony this question? Did he willingly pick the most irrelevant person to ask, or was it, “Damn, I have this huge hole in my Q&A sheet. Hmmmm. Oh, I know what to fill it in with!”

Phil tries admirably to dodge the issue a bit, and tries to assume logically what happened.

“… I think that they became quite insular and quite inward-facing, and they missed some of the trends that were going on in the business generally. Now also, if you sell your company to Microsoft and get hundreds of millions of whatevers, currency in the bank, it does tend to defocus management a little bit.” →  When one person suffers from a delusion, it is called insanity. When many people suffer from a delusion it is called a game.

The Madden Cycle

Guess what the best selling game of 2006 was (or probably was)? Why am I even giving you guys a guess; its Madden 07 of course!

Like a lot of gamers, I guess you could say that Madden is wearing a little thin on me. I understand why it sells so well; the NFL has such a huge fanbase that even if a few disgruntled gamers decide to stop buying it, there’s an army’s worth to fill in the gap. I also understand the desire to play a good simulation of America’s most popular sport (I’m a diehard football fan myself). Despite this, I have no desire to play the game, and a lot of that has to do with what I call the “Madden Cycle”. →  Theme Postital

Wii Virtual Console: Nostalgia Driven?

With many obscure and unknown titles being released for Nintendo’s Virtual Console, many pundits are saying the service is merely driven by nostalgia; older gamers trying to relive their pasts by purchasing any game they grew up with, even if those games are horrible in nature. Many also think games from back then are too basic when compared to current games, and are not worth the time.

Personally, if you look at most of the NES titles, then yes, most games are a little too basic and will only be bought for nostalgia’s sake. Games like Mario Bros. (Arcade) and Ice Hockey do prove most critics’ points. But that’s only one console out of the possible five. You can’t deem something worthless when you’re accounting for only 20% of the situation. →  Final Post VII

2007 Predictions With Some Sugar on Top

2006 has come and gone, and it was one hell of a year. Nintendo raked in the dough like never before with the Wii and DS, Sony released the PS3 to somewhat lukewarm reviews, and the 360 started to come into its own with some stellar software. So what about 2007? What major stories are we going to be reporting this time?

For Nintendo, 2007 is going to be a hugely defining year. If the Wii can keep the momentum going, then it can truly be a comeback story. Wii Sports has done a great job at making the Wii an amazing experience, and it will probably keep the Wii’s popularity up for awhile.

Come this summer, however, and gamers are going to be asking for more. →  Katamari Damaread