Mario Galaxy and gaming mindshare

Super Mario Galaxy is officially out. With any luck, I’ll be the first person on Videolamer to discuss it, though I am probably the only one who doesn’t yet have it (though you are all welcome to buy it for me during my almost ended state of unemployment). That’s okay however, because I’m not really here to discuss the game proper, but the buzz surrounding it. Simply put, this is being called a return to form for Mario, a game that is the rightful successor to Mario 64. This sounds eerily similar to the remarks made about Twilight Princess, which fits the mold created by Ocarina of Time better than any other Zelda to succeed it, even Majora’s Mask. For most people’s money, these are the top two games on the Wii, Metroid Prime notwithstanding.

Suffice to say that I find this a bit alarming. It isn’t that I insist on believing Mario Galaxy is a bad game; my mind is practically set already that it’s a good game. →  Jesus: Readful Bio Monster

Mario doesn’t matter

I’ve been avoiding screens and videos of Mario Galaxy because I want to experience it all for the first time when I am actually playing, not drunkenly browsing the web. Still, I can’t help but read as much as possible about the game and cross my fingers I don’t see too many spoilers (though I did see a huge one – whoever it was who first mentioned that thing with the guy and the thing, you know what I’m talking about, please leave the internet).

Many conversations on the game and Nintendo design in general have gravitated towards arguments over the foolishness of bleeding an IP dry. Hold on, let me get into my Nintendo Defense Force Costume…

Miyamoto has said time and again that he only creates new characters when old ones would not fit with his new gameplay ideas. He also often speaks of his design philosophy stressing that form follow from function. It follows from this that if Mario were not the star of Nintendo’s new platformer but was replaced with Xavier the Xtreme Xskimo, it’d be the same exact game. →  We are what we pretend to be, so we must be careful about what we play.

Time to shape up, Sony

Just days ago, Tyson discussed the many ways that Sony shot themselves in the foot, which have led to incredibly lagging console sales. He covered just about everything important. I am here to talk about why it hurts so much.

See, I just got a PSP. Before a DS. Shocking, I know, but it was a good deal that I couldn’t refuse. Truth be told, I’ve been pining for one for a long time, though I was constantly afraid that I would regret it months down the road and find a way to obtain a DS.

It has been three weeks, and I love the damn thing. I take it everywhere. I’ve tried out all its features. Somehow I love it so much that I already have five games for it, and I got three of them by trading in old titles at Gamestop.

I have never done that until now.

I’m still rather shocked at myself. There was a time, right around the PSP launch, where I genuinely wanted to see it crash and burn, mainly because of how gamers were enthralled by some strange concept of “sexiness” in a electronic device, while the DS was gearing up to give us some serious quality. →  Of all the words of mice and men, the saddest are, ‘Game Over.’

The Sony Guide to Committing Game Console Suicide

Step 1: Create A Technologically Difficult Console. Decide that games don’t really matter and it is console specs that sell new gaming consoles. Create a partnership with IBM that introduces a very fast processor into your new gaming machine. Since games don’t sell systems, it is no big deal that this new bleeding edge CPU is very difficult to design titles around and port titles to. After dealing with the new CPU you decide to throw in your newest form of optical drive that shoots the concept of a decently priced system all to hell.

On top of that, you force yet another media standard on to consumers, something you are already notorious for. Lastly, you decide that the internet is a fad and that people don’t really like Microsoft Live so you figure that there is no need to include anything remotely close with the new console or your business operation.

Step 2: Ostracize and belittle your fan base right before you launch your new flagship product. →  You may say I’m a gamer, but I’m not the only one

Who is responsible for making sure I have heard of a game?

Next week Capcom will release Zack and Wiki for the Wii.

This is significant not because I want to play the game (although I do, and you should also) but because I had never heard of it up until a few days ago. There have been plenty of articles and columns recently that lament the fact that third party titles have failed to sell on Nintendo’s newest console. This fact, the fact that Nintendo has suffered a similar fate with past consoles, and the perception that they are either competing too fiercely with these third parties or have too difficult and onerous a quality assurance process have led some in the industry to believe that the big N is doomed. The Wii will be unable to dominate this generation without significant third part support, they argue.

While I could propose an alternative explanation (i.e. the games have mostly been crap) for why third party titles have not been selling, this is not what I mean to discuss today. →  Sega Ages 2500 Series Vol. 5: Golden Post

Yaris: Bad Advertising and Leveraging Synergies

Remember the Burger King games on the Xbox? Everyone made fun of them for being completely goofy, poor, and representative of the consumer society we live in today.

But dammit, I think the King is hilarious, and by mimicking three of the safest genres out there (racing, minigames, and stealth), they managed to be competent enough for a couple of dollars worth of entertainment. The games sold a hell of a lot, and you knew it was only a matter of time before someone else gave it a shot.

I don’t have to tell any of you how bad this could turn out. The reason BK has done so well with their marketing over the last few years is that they put some effort into how they latch onto trends. Their games were competent enough, and stuff like Subservient Chicken was at least well made Web 2.0 attempts. These days, however, this is the exception. Marketers, I’m afraid, are retarded. Some are shrewd, manipulative, and good at their jobs, which is why advertising can and will continue to work. →  All I want for Christmas is my PSP.

Does Nintendo care?

With games like WiiFit and Face Training becoming the staple of Nintendo’s wares in this “new generation”, most hardcore gamers are left asking, “Hey, what about me? Where are my kind of games at, son?” I’m sorry to have to tell you this, but Nintendo doesn’t care about you anymore. They have moved on to greener pastures. Which is to say they want your mom’s money now, not yours.

The number one indicator for this theory was their show at the 2007 E3 conference. We had nearly 20 minutes of WiiFit, but only 20 seconds of Mario Kart Wii.

They didn’t want to show more because Nintendo was in front of all the world’s media, and they wanted to send out the word that they’re all about the non-gamers now. That’s why they focused so much on WiiFit. It was a signal to everyone that hardcore gamers are not Nintendo’s main market anymore. Iwata was on stage for nearly 10 minutes trying to defend what their company was doing now:

“Basically, non-games make us mad cash money, and we want more.” →  Game. James Game.

PSP-2000: Two years too late

Last month saw the introduction of the new PSP Slim. I gave my personal impressions on the silver unit earlier, but I wanted to go more in-depth with what the system means for Sony overall. In the last few years, Sony has been on a constant downward spiral in terms of consumer popularity. With a $600 system that has very few games and a handheld system that’s been out for more than two years and still has a less than stellar software lineup, Sony’s Golden Age has clearly been tarnished.

But I will say this: Sony has restored my faith in them with the PSP Slim. It’s an amazing piece of tech, no small thanks to the newly added video-out option through separate component video cables. If you were on the fence about the the first model, I can wholeheartedly recommend getting the Slim model.

You’re fat and nobody likes you.

Still, as much as I love the new system (Lumines 2 on an HDTV is fucking beautiful), I do have some reservations. →  Snap! Crackle! Read!

TGS 2007 — Fear and Loathing in Tokyo

Living in Japan allows me a certain freedom when it comes to my nerd-hood. Video game playing is all but encouraged, anime is the norm, and if you were to tell someone your life goal was to build and paint model robots, they would smile understandingly at you. Japan is indeed a land in which technology and entertainment hold hands and lovingly caress one another. As I type this, I am coasting at a leisurely 175mph on a bullet train as I watch scenery adorned with lush greenery and neon zoom by. One of the many nerdy perks to living in Japan is the knowledge that once a year, all of the big names in gaming (minus one) will converge in Tokyo and allow the public a glimpse of their brand new wares. This year is no different and I decided to make the pilgrimage from my home in rural Kyoto to the fluid craziness that is Tokyo and The Tokyo Game Show to see what was in store for gamers in the near future. →  You reading at me?

Do bad games get better as they drop in price?

Game Revolution gave Excite Truck a C, partly because it wasn’t worth 50 bucks. Does this mean that when the game sells for $20 they will change the review score to a B?

Factoring cost into a game’s review has always been something I try to avoid. It is very difficult to do. As much as I pretend games should be considered as stand-alone pieces of art and should not be compared to other things you could do with the money, this is at least partially idealistic bullshit. If a crappy $10 downloadable game is a waste of time, maybe it wouldn’t be at $1, and part of the reason it’s a waste of time is because an episode of Sam & Max is only $8. Clearly, on at least some level, it makes sense to consider the cost of a game when deciding whether you should recommend it to potential buyers.

Excite Truck will be so awesome when it costs $7.

 →  Readlevania