Review – Brooktown High

There are two things that shame me as a man:

First, I have a collection of Hello Kitty cell phone trinkets that would make a twelve year old Japanese schoolgirl beam with pride. There is a good reason I have amassed this wealth of dangly goodness but this is neither the time nor the place to defend my less- than-masculine obsession. Second, is Konami’s new PSP title, Brooktown High and the frequency with which I play it.

You are a new student at Brooktown High School. It is your senior year, you are single, and you must score with as many hotties as is humanly (or in this case, digitally) possible. This is as close to being a player as you are going to get without contracting the cold sores and awkward itching that comes with the title, Medium Pimpmaster Supreme, which is what I was known as in high school. →  All I want for Christmas is my PSP.

Review — WTF aka Work Time Fun

I am a masochist, I have to be. There is no other explanation for why I go back to a game that urges me to put as many caps on as many pens as fast as I can. There is no reason to keep chopping wood so fast that when a helpless little bunny gets thrown on the cutting block I can’t stop my swing in time and that little bunny become a bloody mass of flesh and fur. Such is the “game” that is Work Time Fun.

In Work Time Fun, you play a temp in a job agency in Hell. Various demons staff the job search desk, all of them offering the least helpful advice possible. There are tons of boring, grueling jobs to choose from (over forty I think) and they range from being a bouncer at a concert to the examples I described in the introduction. →  Now with fewer vowels.

Review – Steambot Chronicles

Have you ever played a game for hours on end and then realized what you played had unbalanced gameplay, a clunky battle system, and very slow character advancement but you loved it anyway?

This happened to me last week. On a whim, I bought Odin Sphere and Steambot Chronicles. Though I might argue both games are guilty of these faults, in this case I am talking about Steambot Chronicles because it kept my attention better.

My question – Wouldn’t a better name be Trotbots?

I still don’t completely understand why, but I loved this game. It has a cliched anime look with cliched anime-type characters named after spices (the main character is Vanilla Bean), standard music (with a few exceptions) and clunky gameplay. →  Post of Tsushima

Resident Evil 4: Wii Edition – Mini-Review

ZOMG, I love Resident Evil 4. It’s damn-near my most favirotest game evar. If I could, I would cuddle with it:) And after putting in over 10 hours of delicious zombie(?)-filled action with the Wii Edition last weekend, I decided to write a review for it, to show you guys how much I like you.

But then I realized that the only thing Capcom really changed with the Wii version is the controls, so there would be no point in writing a full review for a two year-old game that’s only marginally different.

If you know nothing about RE4, first, shoot yourself in the foot with a rubber bullet, and then go read the GC or PS2 reviews. You really should be ashamed of yourself. →  The fuck does Cuno care about reading?

Review – Metal Slug Anthology

Old games don’t stop aging, and when they get old enough anniversaries are certain to pop up. These are great opportunities for everyone in gaming. Publishers get a fantastic excuse for re-releasing old games from dead platforms, and despite what message board all-stars will tell you, gamers can also benefit from these “franchise-milking opportunities”. They give some a chance to play a classic they missed out on, or for an old fan to have an entire series on one neat little disc. Good times all around.

Except it is rarely the case where things work out so squeaky clean. Sometimes a company will take it too far, such as Nintendo’s audacity to charge twenty dollars a pop for NES games that had a 50% chance of being tucked away somewhere in Animal Crossing. →  Ultima IV: Quest of the Avatarticle

Review – God of War 2

Here is a checklist of some of the highlights from the original God of War: challenge a god, escape from Hades after being killed, defeat numerous figures from Greek mythology, murder a soldier in order to solve a puzzle, travel to a variety of shiny temples, hunt down ancient treasures in order to face your foes, obtain mythical powers from the gods. Like it or not, the pieces came together to make a game that was more than merely successful.

But what happens when the sequel does the exact same thing? The story, gameplay, pacing and visual style of God of War 2 is almost identical, as if they took the old checklist from the drawer, rearranged a few things, and got right to work on making enough behind the scenes features to span their own disc, which I suppose proves how much more work they did compared to the first time. →  There is only one really serious philosophical problem, and that is games.

Review – Sam & Max Episode 6: Bright Side of The Moon

Here it is, the final episode in the only episodic series that’s actually managed to do something with itself. Six games in as many months is something that Telltale Games should be proud of, but they get another pat on the back for doing such a good job. Season 1 was very much a learning experience, both for themselves and for the fans. Throughout the journey, Telltale has shown definite signs of listening to their audience and learning from their mistakes. Bright Side of the Moon fixes a lot of problems from past episodes, and is all-around the most solid effort of the six games. Funny, lengthy and fun to play, I was sad to see this one come to an end. →  Reading more, assemble!

Review – Trace Memory

I’m not usually a big fan of the point-and-click adventure genre. Myst never managed to keep my attention, despite the rave reviews it got way back when, and the one Kyrandia game I played only managed to entertain because of the constant humor. I haven’t even gotten more than half an hour into The Longest Journey in the two years I’ve had it.

Oh well, looks like the game’s over.

Trace Memory, though, managed to keep me engaged through to the end. Even when Puzzle Quest failed to interest me, I continued to play Trace Memory. It could be that the medium keeps the idea of the game interesting. This was my only DS with a particularly compelling or deep story I hadn’t beaten, and I think that was a big part of what kept me motivated. →  And so it games…

Review – Soul Calibur 3

Soul Calibur 3’s is like a reunion tour, featuring every character in the franchise, as well as classic stages and songs. It also boasts a huge level of customization, right down to the ability to create your own character. It seems to be everything you could ask for, but in order to experience it, you’re going to have to play by the game’s rules, very strict rules that state that if you want to enjoy some of it, you’ll have to slave through all of it.

Soul Calibur 3 is the Square-Enix of fighting games, so proud of its accomplishments that it doesn’t give you a choice about whether you want to see it all, so ashamed of its old school roots that it hides them far away from the player, as if to scold them for ever wanting to dig them up. →  Read more, before it’s too late!

Review – Sam & Max Episode 5: Reality 2.0

Despite it being the penultimate episode of Season 1, I don’t have much to say about Reality 2.0. It repeats much of the same things we’ve already gone over (ie, “The rule of three” for puzzles, familiar faces and environments, etc.). Reminiscent of ep. 4, it has two very hard puzzles with some very easy stuff in between. At this point it is rather useless to discuss whether any of these things are good or bad, because they are simply the way they are.

When episodic content is released in a matter of weeks rather than months, there is a very limited time in which to create new content. Some things are going to be static, both because it fits the nature of the game (“episodes” of any sort of media don’t completely change), and because it is the only way to get the content out quickly. →  Postsona 3 FES