Resident Evil 4: Wii Edition – Mini-Review

ZOMG, I love Resident Evil 4. It’s damn-near my most favirotest game evar. If I could, I would cuddle with it:) And after putting in over 10 hours of delicious zombie(?)-filled action with the Wii Edition last weekend, I decided to write a review for it, to show you guys how much I like you.

But then I realized that the only thing Capcom really changed with the Wii version is the controls, so there would be no point in writing a full review for a two year-old game that’s only marginally different.

If you know nothing about RE4, first, shoot yourself in the foot with a rubber bullet, and then go read the GC or PS2 reviews. You really should be ashamed of yourself.

But anyway, how does the Wii version control, you ask? In one word, brilliantly. It’s safe to say that the Wii-port is the definitive version of Resident Evil 4, all because of the controls.

They break down like this. The B Button gets you into the firing stance, A Button shoots, the analog stick changes the camera’s angle, and the Wii-mote moves the reticule on the screen. However, the reticule does not change the angle of the camera when it hits the edges of the screen, like what most shooting/FPS games on the Wii do. All FPS games up until now have used that “bounding box” mechanic, but it’s been only partly successful.

But it’s because of this change that RE4 is the best out of them all, in terms of controls. You have direct control over the camera, without having to move your character’s aim onto something you don’t need. You can easily shoot someone while changing angles, which is key for a game completely centered around shooting zombies in the rancid, decaying face.

It did take me some time to get used to the controls, though, only because I played the GC version like 9.2 million times. Even when the game controls better with the wii-mote, it being different will invariably make seasoned players a little confused at the beginning. Just give it 10-20 minutes, and you’ll be fine.

Also, the sensitivity is damn-near perfect with the wii-mote. They don’t give you the ability to configure it yourself, but the default setting is excellent. You really don’t even need tunability.

But if you’re so inclined to play it the traditional way, Capcom gives you the ability to play with either the Classic Controller or your GC controller (just make sure to unplug the nun-chuk if you want to play it with the GC controller). Apparently, Eurogamer forgot this little bit of info when saying the Wii version is the worst version because of the controls. Fools.

For $30 it’s a steal. I’ve played RE4 so many times I’ve lost count, but I still find myself entertained by this two year-old gem. It completely deserves to be in the upper echelon of gaming recognition, and the Wii has brought it to even higher level of perfection. Highly recommended, with one big gamer thumb up.

4 thoughts on “Resident Evil 4: Wii Edition – Mini-Review”

  1. I picked this up this past weekend. I prefer the Wii controls over the PS2 controls. (I also have it for PS2) There is something in the freedom of just pointing and aiming and firing that adds a new element of involvement and such to the game, as oppose to the retarded dual analog controls on a PS2 which are cumbersome and have the deft touch of Mongo the idiot circus boy petting his pet frog until its skin peels off. *DEEP BREATH*

  2. A good litmus test for the controls are the target practice minigames. In the GC version, it would take me 2-3 times to get each bottle cap. But in the Wii version, I nail them every single time. It’s incredibly easy. And as for the PS2 controllers, I’ve always hated their analog sticks. They have the weird habit of taking way too long to be registered when you start moving them from the center. They don’t work until you’re a few millimeters away from the starting point, while the Nintendo and MSoft analog sticks register movements extremely quickly.

  3. Hey men, why this game in Italy costs 58 euros (about 60$) ? Hell italian shitheads… πŸ™

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