Review – Halo 3 multiplayer

Don’s review of the Halo campaign mode made a lot of points about the difference between PC and console FPS. Namely, one is for those who are strong like the Ukraine, while the other is for metrosexuals and males who have yet to have their balls drop. Such strong words despite a fair review. With the task of reviewing Halo 3 multiplayer upon me, I looked at it as a challenge. You see, I was once part of that cult as well; the masochistic, PC hardware and shooter junkies were once the tribe I called my own. But I left them a long time ago, and Halo 3 multiplayer is the best proof yet as to why I did.

Let us begin with a story. Once upon a time, I was addicted to Unreal Tournament 2004. I thought it was the best you could get, that no shooter could be this robust, this complete. This was because in many ways, it was true. →  Please sir, can I have some more?

Review – Magical Starsign

Gummy frogs! Gummy worms! Pirate Otters! Saving Miss Madeline, our beloved teacher! The Book of the Darned!

The only thing missing from this game is puppy dogs and rainbows, and since I haven’t beaten it yet, I’m assuming there is a puppy dog and rainbow planet. Welcome to Magical Starsign, an RPG for the Nintendo DS made by developer Brownie Brown. Reading Tyson’s recent Heroes of Mana review, he mentioned Brownie Brown is a renegade group that broke off from Square. My guess is that Square rounded up all the people who they thought should be teaching preschool instead of making video games and fired them, but I digress.

The setting for Magical Starsign is the Will o’ Wisp Academy, where a group of students overhear their headmaster talking to their favorite teacher. Apparently one of the Academy’s students, a former dorky kid, has turned into quite the evil badass and is up to no good. I suppose that is the problem with magical academies, instead of getting high paying programming jobs and hiring hookers, the kids who got stuffed in lockers instead turn to gratuitous evil. →  The Last Readment

Review – Heroes of Mana

What do you get when you cross Final Fantasy Tactics with Warcraft? The answer, Heroes of Mana, is about the closest I have come to a perfect game in a long time.

I love my DS; it goes everywhere with me and I play it almost every day. Usually there are very few games on any platform that can get and keep my attention for more than a few hours. I think this is partly because when I play my DS I do so for only half an hour at a time and therefore, it is hard for me to establish a connection to a game that lasts longer than that. It’s like being forced to take a bunch of five minute breaks throughout a two hour movie; you just can’t get into the film. I like games like Warioware, Scrabble, Arcade Hits, etc, because I can play them in small doses and get the full effect out of them. Usually this means I don’t play a lot of long games or RPGs. →  Game is dead. Game remains dead. And we have killed it.

Review – Halo 3 campaign

You kids like your Halo. I’ve read, in scores and multitudes, that it’s the bee’s knees, really. All manner of laud, pomp and, indeed, circumstance was made at the Halo 3 launch.

Just here in Chicago, in fact, like, a billion total nut-job game dweebs sat for hours both inside and out of any number of gaming venues through the eve of release just to snag a copy at midnight-plus-one. This is, I presume, because they were all of them mistaken; thinking, perhaps, that there was some sort of limited supply of the new nectar and that this wait would somehow result in an assurance that they get the rare and beautiful flower which, to be sure, couldn’t simply be stamped out by the billions for pennies at the press.

It was like a goddamned hardware launch only the following morning the mass of those proprietors overrun by game dorks just hours earlier would be rich with bloom; their walls stacked to bear out those morsels to which Bungie executives owe their Hummers, Audis and yes, the occasional EVO. →  Sonic the Readhog

Review – Rune Factory

Game flow usually follows a straightforward path. In any Zelda game, you adventure, find items, speak to an odd character like Tingle, then adventure some more. The adventuring itself is compelling because it is great fun and the items you receive for adventuring often add a new play mechanic and unlock new areas for adventuring — it’s a very simple loop that has worked well for 20 years.

A game like The Sims is significantly more complex but the game flow is still easy to understand. The players micromanage their Sims in order to gain skills and keep their various meters high. In turn, they are rewarded with job promotions because they are skilled, socially relevant, and come to work with full stomachs and empty bladders. With the promotion money, players extend their homes, plant bushes and buy new furniture and electronics. This consumption results in a happier Sim who can make friends more easily, and spends less time bathing, sleeping, and eating – which leads to more free time to learn skills and ultimately more promotions. →  Now bear my arctic post.

Review – Lair

So, the critics have called this game unoriginal and unplayable due to its extra 21st chromosome technology control scheme. Harsh. They say the game’s opening monologue may as well have been ripped from the Fellowship of the Rings DVD. However there is a significant difference which qualifies this as “not a rip off,” when I’m-supposed-to-be-Cate-Blanchett gets to the part of the prologue where she introduces the uber-evil force that we’ll be up against. It’s not the giant fiery eye of Sauron or even a giant fiery uvula, but rather a volcano. Holy shit, volcanoes weren’t even in Lord of the Rings for at least two movies. How can those dicks over at every other game review site say this is unoriginal?

lair11.jpg
That’s right, the evil that has torn apart the peaceful world of Dragonslairville is – volcanoes. In fact, the mere appearance of volcanoes has caused the citizens to abandon peace, prosperity and religious unity. Not since the playground was hot lava and my five year old hommies and I jumped from swings to slide to find safety have volcanoes struck so much terror into the hearts of no one with developed frontal lobes.
 →  I’m so excited, my braces are tingling!

Review – Persona 3

The PS2 may have looked as if it were on its last legs – a lame duck with no good new releases. I almost believed this, but Persona 3 has proven it wrong, and because of it, I’m still playing my PS2 more than my Wii.

Granted, this RPG is not for everyone. It’s about 70 hours, sometimes difficult, and very Japanese. But I do recommend it to anyone who’s interested in the genre, for a couple reasons.

First off, this game has a plot and ambiance that surpasses standard RPG fare. Like the original Persona (which didn’t get much exposure), Persona 3 involves modern Japanese high school students fighting demons. It is done in an anime style, but differently enough to separate it from the rest of the pack. Also, like its predecessors, Persona 3 has excellent music (and the soundtrack included has some of the better tracks). Surprisingly, much of the voice acting is good as well, with only one exception. →  Prince of Postia: Article Within

Review – Metroid Prime 3

The moment I saw it at E3 I knew it would be one of the Wii’s killer apps. If you read any of those lesser video game sites around you know that their reviews have borne my predictions out. This review then is not meant to tell you whether or not you should buy this game.

I can tell you that right off the bat: if you have any interest in FPS or adventure games, or, to use the portmanteau generated by the ever clever gaming forum communities, first person adventure games, you need to play this game. Buy it, rent it, whatever your wallet allows, it deserves a play-through because it is one of the best games currently on the Wii and it has a lot of innovation to offer.

The purpose, then, of this review is more to focus on a list of do’s and dont’s for videogames, a list of what we ought to expect out of developers as we proceed in this new generation of consoles. →  Read, I am your father!

Review – Heavenly Sword demo

Well, it’s come to this. The best offering for the PS3 right now is a fucking DEMO. After enduring months of postponed releases and crocodile tears over how “hard” it is to develop for the PS3 we finally have a kickass demo. Why not wait another few days and write a review for the full release, you ask? Because I have lost all hope that any PS3 game will ever be released on time. (See my nonexistent review of Lair dated Nov. 17, 2006) Since it’ll take longer to read this article than play the demo, I’ll take you through all the other unnecessary pre-release media as well.

The game’s controls and what’s really happening onscreen go together like Depends and a thong. On numerous occasions, I had to wonder if I had downloaded the demo or just a game video, and I was pretending to play along like a four year old who’s run out of tokens at Chuck E. →  All the lonely gamers, where do they all come from?

Review – Bioshock

About halfway through Bioshock, I had concocted three different introductions to use in a review.

Then I lost my saves.

Word to the wise; don’t transfer your offline gamertag onto Xbox Live at 2 in the morning. Bad things will happen. They did to me, and I had to play the entire first half all over again. Doing this was a blessing in disguise, as it showed me a few things about the game that were not evident the first time around. Then the second half taught me even more. Let’s get right to the point; this is a good game. Is it a great game? Some will feel it is not, as there are most certainly a few problems here. Is it a work of art? This is an even tougher question to answer. Not because the game fails, but because it challenges the medium like few before. There are going to be dozens of articles about the dynamics between the Big Daddies and Little Sisters. →  Uncharted Waters: New Horeadin’s