Review – Metal Slug Anthology

Old games don’t stop aging, and when they get old enough anniversaries are certain to pop up. These are great opportunities for everyone in gaming. Publishers get a fantastic excuse for re-releasing old games from dead platforms, and despite what message board all-stars will tell you, gamers can also benefit from these “franchise-milking opportunities”. They give some a chance to play a classic they missed out on, or for an old fan to have an entire series on one neat little disc. Good times all around.

Except it is rarely the case where things work out so squeaky clean. Sometimes a company will take it too far, such as Nintendo’s audacity to charge twenty dollars a pop for NES games that had a 50% chance of being tucked away somewhere in Animal Crossing. Other times you will get a complete surprise; Tekken 5 was a 10th anniversary game, so it happens that the standard disc contains 66% of the franchise’s history on it. →  Ring of Read

An even more Smashingly little amount of information to Brawl about: Music

Recently, the Smash Bros Dojo has opened its doors officially. Though much of the information is not new, updates are guaranteed to be coming every weekday from Masahiro Sakurai himself!

Unlikely to be the last surprise waiting for us inside a box.

Most of the information is stuff any fan of the games would know by now – such as how to play or information about the one stage that has been revealed.

However… if you look at “Music” there is a list of composers that is nothing short of formidable. Absolutely amazing.

The list itself gives examples of games the composers worked on, which is helpful for several names I didn’t recognize. Let’s take a look.

The usual suspects:

  • Koji Kondo
  • Masaaki Iwasaki
  • Minako Hamano
  • Shogo Sakai
  • Toru Minegishi
  • Yuka Tsujiyoko
  • Hajime Wakai

These are all composers who worked on several Nintendo games in the past or recently worked on big-name Nintendo games. Pretty much guaranteed that some of their work would make it in. →  I am become game, destroyer of words.

Paranoid Identity Crisis!

Fanboys unite! Constant squabbles echo among Nintendo, Sony, and Xbox loyalists, but the real battle is elsewhere. It’s a battle between the different ways people choose to spend their free time and their extra dollars. Games are a big and growing part of this battle and they have taken a bite out of that tasty aged 18-34 male demographic. Can games hold onto it? Do they even want to?

Nintendo has set itself the challenge of trying to hold onto some of gaming’s biggest loyalists while making appeals to nontraditional audiences like retirees. And it’s well known that Sony and Microsoft have had their eyes on a bigger prize ever since they stepped in the ring. They both want to eventually establish their brands and platforms for the mythical must-have TV set-top box. They want their names on the machine that will serve as the gateway to all forms of digital entertainment in the 21st Century. That’s why Microsoft is content with letting the Xbox brand not make a dollar until next year. →  Postlanser: Heritage of Read

Weekly News We Care About Wrap Up – 5.14.07

Starcraft 2 is coming
Golden Jew was wrong. He is hereby stripped of one hundredth of his massive pile of gold coins, crowns, and swords. I’ll give it back when the Starcraft MMO comes out in two years.

Rare to broaden 360s audience with all age friendly games
But also don’t rule out that they will make mature games, says Microsoft’s Peter Moore. They will or they won’t. They may and they may not. I’m glad Moore cleared that up.

Rare is fascinating because Microsoft seems to think Rare can change the Xbox brand image and because I have a theory that Nintendo makes their second parties what they are. On the first point, Rare will fail. Microsoft is taking the same attitude towards appealing to the mass market as they took when attempting to appeal to the Japanese — “one or two games should do it, now let’s sit back and wait for the money.” Shockingly, Blue Dragon didn’t sell seven million 360s in Japan, and Viva Piñata didn’t sell four million 360s to kids and grandparents. →  Devil Summoner: Readou Kuzunoha vs. the Soulless Article

Fucking Finally – PSP to have iTunes-like Store

It’s taken Sony two years to finally figure out that there’s gold in them thar downloadable content hills. Sony revealed this week at their Gamers Day conference that they are now actively planning a PSP Store, an online marketplace where handheld users can download multimedia content to their PSP’s.

Matt’s fluorescent beauty.

The real deal that users are getting will probably come in the form of downloadable video content, which is basically non-existent right now. iTunes holds the majority stake for all kinds of content right now, but Sony looks to compete with them in supplying movies, music, and possibly games on their PSP Store. Of course, this is all just speculation, as nothing has been officially announced, other than that Sony will have a store where you can download stuff.

I’m sure Sony had this kind of service in the back of their minds since the PSP launched, but has only actively pursued it after their UMD medium was shot in the face, late last year. →  Imagine all the gamers playing for today

Doctor, I can’t find a (WipEout) Pulse!

If there’s anyone out there that had a bad day today, I’ve got something to bring that smile back to your face. It’s a Eurogamer interview with Clark Davies, the designer on WipEout Pulse, the sequel to Sony Liverpool’s uber-awesome PSP launch hit, WipEout Pure.

I’ve talked about my chronic love for all things WipEout in a previous blog post, but my heart went through the roof this morning after hearing all the new things they’ve managed to fit in the sequel. Better get some Vicodin for this one, it may knock you into a joy-induced coma.

First off, we have a funky new gameplay element called “Mag-Strips” that keeps your ship grounded to the track. This opens up things like loop-de-loops and other such crazy track formations, but Davies promises it will be utilized for more than “the obvious corkscrew or roller-coaster ideas.” Hey, if it was just the roller-coaster ideas, I’d still be happy.

Then there is the Zone mode. →  Sounds amazing, I must read it now!

Nintendo – Honest designers or Japanese super ninja thieves?

Today I stumbled upon my bag of E3 2005 crap. I hadn’t remembered it was under the bed right next to the box of Chick Tracts (kids love them!) A quick look through the pamphlets and goodies made me recall how much of a bloated orgy E3 was. Just how many more Sony key chains, FFVII Before Crisis monitor wipers, paper Sly Cooper 3D glasses, and Phoenix Wright branded cans of coffee did they expect to give out before the whole thing collapsed under the weight of hastily thrown together demos, rabid consumerism (yes, I fought someone for that can of coffee, and no, coffee should not be in cans), thudding bass and barely dressed women?

The answer was “one years worth.” E3 as we knew it is over and the industry is better off, but this is all irrelevant. I am blogging now to share with you a stunning revelation that will shake the foundations of the video game industry — an it had been under my bed all these years. →  Actraiser Readnaissance

Weekly News We Care About Wrap Up – 5.4.07

Sony markets to teens
Sony decided this was a smart business move after analyzing the figures:
Selling games to 10 year olds = totally lame (Nintendo sux LOL)
Selling games to 14 year olds = awesome to the max (we rulz)

The All I want for Christmas is a PSP, Sony’s first attempt to market to teens, went over slightly better than September 11th. Most failed ads don’t bring in more customers, this failed ad led to current customers donating their PSPs to their walls at 15 MPH.

EA noticing Wii and DS appeal to kids, plans bad mini-game game to cash in
EA Playground appeals to “the kid in everyone.” How exactly did EA deduce this? There are the obvious things that appeal to kids but not adults, like finding the opposite sex disgusting and eating chalk. Then there are the childish things that appeal to some adults, like sliding down banisters, pouting when things don’t go your way, and calling someone a “crapface”. →  Speak softly and carry a big post.

Xbox to make its first dollar in 2008

Yeah, seven years after the original Xbox was released. If this was the plan all along, there would’ve been no way in Hell that the Xbox project would have been green-lit had it been anyone but Microsoft. It has cost the company billions already, which isn’t a very favorable position when dealing with shareholders.

From eWeek via Next-Gen.biz, Robbie Bach, president of Microsoft’s Entertainment and Devices Division, states that through peripherals, software sales (1st and 3rd party titles), and Xbox Live, the Xbox platform will finally see a profit next year. Welcome, Microsoft, to the club that Nintendo has been a part of since, well, forever.

This fact just goes to show you how much money Microsoft can afford to waste on something like a gaming console. They’ve lost billions of dollars in the last seven years, but are still going into the console market with all guns blazing. Why?

Because Microsoft sees the console gaming space as the way into the all-inclusive home entertainment market, much like what TiVO is doing. →  Harvest Moon: A Wonderful Post

Kutaragi is Kutarazy

Ken Kutaragi recently made it known that he has design ideas for the PS4. And the PS5. And the PS6. Based on Phil Harrison’s declaration that the PS3 is future proof, the PS4 should hit the market between about 84 thousand years from now and never. But even if you’re one of those cynics who don’t believe everything PR people say, you’ve got to figure the PS4 will launch around 2012. With five years each generation, that gives us the PS6 in 2022, a full 15 years from now.

Maybe Kutaragi has a knack for correctly interpreting Nostradamus, but he is probably just delusional. How could he possibly be planning anything beyond the color of the PS6 casing? Technology advances in fits and starts and is difficult to predict even without any unforeseen break throughs (cars, radio, TV, internet, The Clapper). Imagine the PS1 as designed circa 1981. IBM had just released the first PC so computers were still a little too bleeding edge to design a console around. →  Sounds mildly entertaining, I guess.