Review – Chrono Trigger

Chrono Trigger is an embarrassment for the gaming industry. Straight up embarrassment. It’s embarrassing that a game that is over ten years old can be so well made as to put many current games to shame. It’s like the Roman Empire, without all of the strange pedophiliac tendencies but all of the impressive works of art.

Chrono Trigger is the latest in a series of Square-Enix remakes designed to milk old titles for every last dollar and yen. Like Dragon Quest, Chrono Trigger is a game that I somehow missed (though I did play the under appreciated Chrono Cross at some point).

Chrono Trigger is, simply put, a pleasure to play. The casual gaming experience (by which I mean, the fights, going from A to B, etc) completely trumps a game like Dragon Quest. →  Ba da bam ba baa I’m readin’ it.

Review – Dragon Quest IV

For many, the Dragon Warrior/Quest franchise has a great deal of meaning, nostalgia and history. I remember playing Dragon Warrior on the NES when I was a young whippersnapper. I also remember that when faced with a choice at the end of joining the last boss or killing him, I decided to join him. The screen acquired an orange glow and my Nintendo froze. Was that what was supposed to happen? After my orange experience, I never touched a Dragon Warrior game again.

Dragon Quest IV, a Square Enix port of the original to the DS, presented an opportunity to reacquaint myself with the franchise. Having just run through the remake of Final Fantasy IV, I had high hopes that Square Enix would have scrubbed through the original and done away with any lingering issues to create a superior RPG experience, as they had in FFIV. →  Now bear my arctic post.

Review – Tales of Symphonia: Dawn of the New World

Tales of Symphonia is one of the Gamecube’s greatest RPGs. I only got around to finishing it a couple of months ago at the urging of several friends. I was further encouraged to play through it by the impending release of its sequel, Dawn of the New World. Unfortunately, DotNW does not live up to its predecessor’s legacy and instead spends much of the time in its shadow.

Some of this is inevitable. Tales of Symphonia ends with the merger of two worlds, and much of the sequel deals with what happens afterward. The two lands of Sylvarant and Tethe’alla do not really get along, and bizarre weather events trouble the entire world. A lot of blame is naturally cast at the heroes of the first game. →  Reading more, assemble!

Dragon Questing

Before they even released their next iteration, Square Enix has announced that Dragon Quest 10 will see the light of day on the Wii. The announcement comes as a surprise to no one (which is different than the angry genre fans that bet and lost on the PS3 carrying the jRPG torch). The question still remains as to what this will actually mean for the console.

While it is true that Dragon Quest has always appeared on the most popular console of the time, the reasons for this have always varied. For DQ 1-6, Nintendo was so dominant that there was no question as to where to put the series. For 7 and 8, Enix took a “wait and see” approach before choosing Sony, and released them many years after either Playstation had established their own dominance. →  Postgaea 2: Cursed Memories

Review – Fallout 3

Writer’s note: At the time of this writing, Fallout 3 is a bit buggy on all platforms, and extra buggy on the PS3. I do not wish to neglect these issues, but for the time being they are not featured in the review. If the first patch for the game does not fix many of these issues, I will bring them up in a future piece, but I wish to avoid talking about bugs at the moment as it takes away some of the timelessness of a review. Fallout 2 was broken in many ways upon release, and no one talks about that these days.

We here at videolamer strive to provide timely reviews for major releases. The bad news is that juggling real life responsibilities and funding our own gaming budgets makes this a challenge. →  Illiterates hate her! Click to read this one weird trick.

RPGs are bad “games”

The JRPG genre is filled to the brim with games that are so ridiculously easy they are bad “games” – in the sense that a game is something you should have to play optimally to achieve success. The Suikoden series, my favorite of the past two generations, has gone from being “somewhat tricky in one or two battles” to “a breeze at its hardest, with pretty much no thought involved.”

Part of this is a plague of the genre – the phenomenon of grinding. For those who don’t want to think about what they’re doing, grinding is an easy way out. There’s no need to play perfectly when you can spend a few hours killing baddies and come back able to beat the tar out of the bigger baddies. →  Do a barrel read!

Short RPGs for fun and profit

Almost a month ago, Persona 3: FES was released. It not only contains the definitive version of my favorite RPG, but it has an extra “epilogue” chapter as well.

This is a cause for much rejoicing. I started playing it immediately, and so far I’d say I would pay the $30 just for the improved first game. But herein lies the problem, and the crux of this article: It has been a month and I am still playing it. Not only that, I’m still in the first section; the remake.

I love RPGs. I love playing lots of RPGs. But I also like having time for other, trivial things, like working, sleeping, eating, and the occasional shower. Most games in the genre are long; sometimes the length necessary for fleshing out the story, but more often it is just padding. →  Did I do that?

A survey of 2007s role playing games

Last year was a fairly interesting one for RPG fans. Some of the biggest names in the genre finished their PS2 swan songs long ago, and went off in search of new platforms. This left 2007 as a year for new ideas and lesser known series to take root and grab the hearts and money of fans. 2007 may not have had a big new Final Fantasy, but perhaps that is a good thing, as it allowed these other games to stand out, rough edges and all. While it comes a bit late, the following is an assessment of some of 2007’s biggest RPGs from both Chris (vl’s resident RPG expert) and Christian (who continues to look for the genre’s masterpiece). →  Assassin’s Read

Playing catch up: Chrono Trigger

I finally finished Chrono Trigger, and only 12 years late. Not too bad. Much like Super Mario World, this is another classic that deserves the accolades it has received. I only hope Link to the Past and Final Fantasy 4 are Chrono Trigger good. Though because of the game’s quality characterization, I am now slightly depressed.

It has been pretty uncommon in my life, but now and then a game comes along that affects me like a great movie or novel does. Now that there is no more to see, what happens to the characters? Crono, whose name is a typo because of the apparent five character limit in the game, was the standard silent protagonist and I don’t give a damn about him. →  Gotta get down on Friday.