Wii Component Cables, Where Art Thou?

Man, not having component cables for your Wii is just gut-wrenching, let me tell you. A composite picture is so crappy when compared to component. I’ve been using an HD setup for about 6 months now, and I seriously hate looking at a composite signal. It’s way too muted and blurry.

You know when people say the colors for a game are very bland and boring? Yeah, that’s because they are looking at the game through a composite signal. The colors through component, however, are extremely vibrant and beautiful, even when they use realistic colors like gray and brown. And you don’t even really need a TV with progressive scan. From the untrained eye, progressive scan just makes things sharper. Component seems to bring out a better picture concerning colors and contrast.

There are some times where I just want to stop playing whatever it is I’m playing, and wait until I get the Nintendo-branded Wii Component cables.

Which is far easier said than done. →  I’m gonna take you for a read.

A FPS Japan likes

Japanese gaming magazine Famitsu has given Red Steel for the Wii a very nice review score of 34/40. This would be an 8.5 in English. American reviewers have not responded to the game well, but the odd thing is, besides Nintendo Power’s review, Red Steels two highest scores came from European sources (NGamer UK, Computer and Video Games UK). These Euro-sources are the only two obviously non-American reviews of the game, too.

So does this mean anything? Do foreigners like Red Steel more than decent, hardworking, red blooded Americans? The Japanese enjoying the title makes some sense. The country has never been impressed with our FPS output and the genre didn’t really catch on there. So a FPS with a different control scheme, more Japaneseness, and possibly added suck appeals to them. Maybe Ubisoft has found a way to sell America’s favorite genre to the Japanese. If they polish their Red Steel for the sequel, maybe they’ll have a hit in Asia. →  You fool. Don’t you understand? No one wishes to read on…

Like, totally super cool shopping recommendations

It’s becoming somewhat of a rarity to find a video game store that actually knows what they’re doing. Most of the time, you go into a store and get hounded to death by a caveman who just got hired off the streets. And no, they’re not even the cool Geico cavemen, either. Other times, a store has a complete lack of selection, believing Madden is the only game ever made, and proudly advertising their ignorance.

With two new consoles being released this year, videolamer is here to survey the battle field by detailing many stores that sell video games. We’ll break them up into categories of stores, and work from there.

Specialty Retailers
These are your EB Games, GameStop’s, GameCrazy’s, and what have you. These stores are the absolute best for selection. They always have what’s new, be it obscure RPG’s or the latest GTA-spinoff. They also have a wide selection of used games, nearly tripling the amount of games for the consumer. →  Speak softly and carry a big post.

Numbers are fun!

In the course of doing my job, I managed to stumble across some information about the stocks of video game companies. Turns out a Bloomberg terminal is a worthwhile investment (when I am not paying for it) after all. Basically, I am now able to put numbers (which will not be precise, since there may be some intellectual property rights at issue) next to musings such as “It seems the DS is selling a lot of unit,” or “What happened to the PSP, are there any games?” Please beware the frequent use of parenthetical statements (such as this one: DS = original DS + DS Lite).

Something that needs to be understood about the way traditional financial statistics apply to the video game industry (and entertainment media generally) is that there is a “round peg, square hole” problem. Most statistics (total sales for example) are calculated on a Year over Year basis. If Nintendo sold 100 games in October 2005 and 110 games last month that represents 10% growth in YoY sales. →  Did I do that?

Wii worries

Well here it is folks. The biggest weekend gaming has probably ever had. The PS3 and the Wii launch within two days of each other, and after Sunday, the next gen will become the current gen.

There is (or at least I think there is) a lot written about how these two consoles represent two vastly different approaches to gaming and marketing. That’s not what I’m here to talk about. While my excitement for Nintendo’s new box is at fever pitch, it’s still a huge gamble, and I’m still not sure if it will all work out. With the PS3 now out, and the Wii is just hours away, I’ve got a few final reflections before the battle begins.

The PS3 Factor
For the last six months gamers have barbequed Sony about the huge amount of blunders and overall arrogance that has defined the road to the Playstation 3. It has gotten to the point where it seems that all but the most diehard Sony loyalists want the company to falter, at least a little bit. →  Garou: Mark of the Posts

Wii Midnight Madness

In the last 24 hours, people have been beaten, robbed, and shot for their PS3’s. The demand for the system is at an all-time high right now, but, amazingly, for all the wrong reasons. As has been stated all over the Internet, a lot of the people waiting on a line for the PS3 have now put their new warez on eBay, hoping to take advantage of little Billy’s moronic parents. They’re definitely going to get their money, but some of those lucky sellers thieved their way into that rather large bonus.

I’m writing this blog in hopes that the Nintendo Wii launch this Saturday night goes a lot smoother. Please, everyone, don’t act foolish or selfish. Nintendo has promised a huge supply of Wii’s, and there should be no problem when walking into your local Wal-mart, or what have you, to pick one up. If getting a system means getting shot or beaten, trust me, it’s not worth it. The Wii is indeed special, but it’s not worth your immediate death. →  Read like G did.

Weekly News We Care About Wrap Up – 11.17.06

Sony losing money on each PS3 sold
Selling consoles at a loss is nothing new; it nearly put Sega out of business. But selling a console for a loss of $240 or $300? Those are some big numbers, especially considering Microsoft and Nintendo are making profit on each console they sell. There are a few ways to look at Sony’s situation.

Now if the PS3 had looked like this, it would be worth the money.

The optimistic person would say, “Sony are giving us an awesome bargain and we should thank them by paying homeless people to wait in line for a PS3.” The pessimist would say, “If I want to play PS3 games, I’m forced to buy a friggin super computer with a disc drive that costs over $100 tacked on so they can get a leg up on the upcoming format war.” The realist would say, “Damn, Sony may take a beating.” The sarcastic realist would say, “Damn, Sony may take a beating, but at least the rest of the company is doing well.” →  Hot Shots Post 3

Laying this generation to rest: Xbox

The Xbox cost Microsoft a lot of money but as far as first entries into the console market go, was pretty successful. Not NES or PlayStation successful, but it sure made the Master System and CDi feel stupid. Microsoft’s machine thrived in Western markets and is seen by some as the hardcore system of choice. Apparently to these people, terrible Japanese support equals hardcore. Still, if you are a fan of FPSs and PC developers console games, the Xbox is an excellent system to own.

What would zombie Jesus do?

Joe –
Ninja Gaiden (Team Ninja/2004) — Told everyone what I’d been trying to say for years. Nintendo may have bought Sega (not literally) but Xbox got most of the games and the teams that made the Dreamcast fly. Ninja Gaiden also did major things for the way we look at arcade games and their interaction with Xbox Live.

Star Wars: Knights of the Old Republic — The best Star Wars movie since “Return of the Jedi.” →  Shining Post: Legacy of Great intention

Laying this generation to rest: Gamecube

The Gamecube is seen as the loser of this generation (apparently the Dreamcast lost so badly it’s not even worth remembering as the loser). I own as many Cube titles and Xbox, but going by (American) sales, there’s little room for debate. The Cube lost. But after all talk of winning and losing is over, it remains a fact that the Gamecube was host to a number of awesome games. Most of them were first party, since the console had barely any 3rd party support. Luckily for the Gamecube, Nintendo first party games are some of the best in the world.

It takes a certain dedication to the Mushroom Kingdom to play soccer with your crown on.

Pat —
Mario Strikers (Next Level Games/2005) – No single player worth mentioning, but with a houseful of competitive roommates willing to put social lives on hold for some arcade soccer action made this a system defining game for me.

Joe –
Super Smash Bros. →  Welcome to the Fantasy Zone.

PC Gaming dead!? But it’s so young and innocent!

In a somewhat bizarre turn of events, I’ve actually started reading a book. Yeah, I know. Simply amazing.

My friend at work let me borrow Masters of Doom, the book that details the two men that helped shape the PC gaming industry into what it is today: John Carmack and John Romero of id Software.

A very interesting part in the book was when Carmack, in only one night, recreated the first level to Super Mario Bros. 3 on a PC. For an IBM PC at the time (1990), this was an amazing feat. No PC was powerful enough to simulate the scrolling effect that Nintendo did so easily on their NES system, but Carmack created an algorithm that somehow faked the effect, calling it adaptive tile refresh. Basically, the screen changed only what needed to change, and it would be the starting point for what would later become id Software.

I’ll stop from going any further, but you should really give this book a read. →  Article Kombat