Review — Eternal Sonata

I dislike bullet point reviews almost as much as I dislike people who smile too much and eat pasta salad. And yet, there are so many different aspects of Eternal Sonata that bear commenting on that I find myself gravitating towards the wretched format. So, instead of cleverly disguising a bullet point review with the absence of bullets, let me simply reassure myself that “I’m good enough, I’m smart enough, and dog-gone it, people like me” and dive into the shallow depths of sound bite commentary.

Quick review: Eternal Sonata is a truly beautiful but ultimately flawed game that delivers barely enough substance to warrant my recommendation.

If only all mothers of 8 year old girls were 16.

ES got largely positive reviews both on major US review sites and in the international community. The Japanese sales numbers for the game also speak of its popularity. The accolades that are heaped onto the game focus on its look and immersive atmosphere; but no one seems to notice, or care, that Eternal Sonata fails as an RPG. →  I got served!

Two years down, too many to go

In the past two years I have learned, among other things, how much more there is to learn.

First, from meeting and talking with Jay and co. here at videolamer, I learned about all the great RPG, strategy, action and adventure games on the various Sega systems I missed out on. I even tried out Phantasy Star 1 (a mistake, as I have grown soft and weak with puffball RPGs) at Jay’s suggestion, and bought a Sega Saturn, a mod chip, and a few games as well. In fact, don’t tell him, but with a bit more nudging I might start looking for a Dreamcast soon. Due to similarly sinister influences, I have found the “new old Sega console” – the underdog of the last generation, the Gamecube, and will be working on remedying the last 4 years of missing out on an entire system’s worth of good games.

Second, from looking around at various forums and stores I have found dozens of interesting-looking games that never made it over the Pacific. →  Four out of five dentists recommend reading more.

Revelation of Arcadia

It’s not often that a single game has changed my outlook on games so much – especially in the RPG genre, which seems to see only occasional innovation. Usually it’s in the form of a plot twist here or a stylistic change there that is incorporated into a group of cliches. While some carry an idea out a bit better, and a cliche-filled game can still be a lot of fun, many games feel like a string of cliches in a different order with a new battle system.

For a long time, I really thought I didn’t care much. Oh, the first Persona was neat and all, and the Suikoden series’ focus on larger events was cool, but it was the nifty, well-done battle systems that I convinced myself I really enjoyed the most. As a strategy lover, I wanted a game to challenge me, rather than tell me some silly little story when most novels are far better anyway. To summarize, a good battle system will make a solid game regardless of the story, but a good story can’t stand on its own. →  Romance of the Three Articles IV: Post of Fire

Review – Etrian Odyssey

There is nothing more depressing than wasted potential, and, somewhat ironically, nothing more pleasurable than wasting potential. As I lay on my couch playing Etrian Odyssey instead of washing the dishes, helping the homeless or learning to read, my mind struggled to cope with conflicting emotions. I was enjoying that I was wasting my time, but not enjoying the time wasted. Is it hypocritical to be upset that Atlus squandered this game’s potential?

Etrian Odyssey starts off nice and difficult. I died on the first level and there’s a good chance you will, too. This high difficulty forces the player to engage in some old school level grinding, but I’ve always welcomed work in my time wasting, as long as society doesn’t benefit in any way. Besides being difficult, the first boss required some actual strategy to beat. I tried simply launching every offensive spell and skill at him, entirely ignoring the typically useless status augmentation abilities, only to die before his mighty tendril (note: boss may or may not have actually had a tendril; if he did, it may or may not have actually been mighty). →  Post of Tsushima

Series Retrospective: Wild Arms

As far as RPG series go, one of the smaller ones you don’t hear too much about is Wild Arms. They are the only RPGs I’ve heard of that try to tackle the Wild West as an overall theme, and tend to blend in fantasy and science fiction elements to keep the game interesting for more traditional RPG fans.

Although the plot and setting differ significantly between any two members of the series (with one exception), there are some trends, such as the Guardians, which are summons characters can equip and use. All of the games also have the blessing of Michiko Naruke’s composition talents. Although she was not able to do the full composition for 4, all of the games have excellent music which adds greatly to the atmosphere – in fact, it was hearing the music that brought me to revisit the first and go on to try the rest of the series.

One main trend of the series is a lack of consistent localization. →  Up to 6 billion readers.

Enough with the androgynous characters

Team Ninja is obsessed with breasts. This happens to be an obsession most American men (and women) share. Game after game, Tecmo and many other publishers give us girls that make Dolly Parton look prepubescent. Most thoughtful gamers (or prudes) have already declared this tendency absurd, or at least unrealistic.

Arguing that Team Ninja should be neutered is a position that is seen as pro-women and inclusive. Call Final Fantasy characters effeminate, on the other hand, and you invite accusations of homophobia and narrow-mindedness. Before I justify my stance on the character design of Final Fantasy games and many other Japanese titles, let me first establish what I mean when I say the art is effeminate.

Squall from Final Fantasy VIII looking coy in his furry coat is a good example. Notice how pretty his hair is and his elegant stud earring.

Tidus from Final Fantasy X leaning back, his hair wet, almost exploding in orgasm. What beautiful porcelain skin.

Someone from Final Fantasy XII with a rounded face, thick, pouty lips and beautiful skin. →  Read or die.

Best Game Ever – Suikoden

Growing up I always played games, but only recently would I have ever thought of myself as a “gamer.” I had a Nintendo for several years, then a Genesis, but until Playstation (and High School) I played mostly NBA Jam, and whatever the rest of the kids from school/the neighborhood were playing. This included a lot of games I would now scorn, such as games licensed from movies. I always noticed Genesis games on the shelves that looked as though they might be interesting due to the dragons and medieval knights on the covers, but I was apparently unable to take the plunge at the time.

He’s a goner.

Come high school, I met a bunch of people different from myself (basically I hadn’t met anyone not Irish- or Italian-Catholic) who did different things (other than play baseball and basketball). One of these was our friend Jay who was kind enough to lend me Suikoden and condescending enough to warn me repeatedly that there were periods with little action, a lot of reading, etc. →  Read Dead Redemption

Review – Ys 6: Ark of Napishtim

Ys 6: The Ark of Napishtim
Developed by Falcom Corporation
Published by Konami
Released 2.22.05

Character sprites displayed during key dialog are big and well done.

I lie somewhere between the average gamer, blissfully ignorant of the Ys (said to be pronounced “ease,” but I’ve been saying it “eyes” since I was 7 and I’ll be damned if I’m going to change my life for something as small as the truth) series of games and the ubercore, those who have played every Ys, including both versions of 4. You see, I know enough to know there were two Ys 4s, and I know that this game I’m supposed to be reviewing here, The Ark of Napishtim, is really Ys VI. I managed to play Ys on the Master System when I was a wee lad and then Ys 3 on my Genesis when I was a little older and many are the hours I’ve spent on eBay, contemplating a purchase of a Turbo Duo just so I might play Ys Book 2. →  If you die in the article, you die in real life.