My newest Gamefly mailing was Tomb Raider Underworld, one of the only games on my queue that isn’t new and low in availability. I figured that if the last two Crystal Dynamics led TR games were solid, that they’d follow it up with another winner. Boy was I wrong.
It isn’t that Underworld is terrible. Just incredibly mundane, and in some ways a step back from Legend. Whereas that game was much more linear and straightforward than Tomb Raider usually is, Underworld edges back toward the large, mazelike environments of the old games, where you aren’t always sure of where to go (especially when backtracking), and sometimes the next route pops up in a place you could have swore was blocked off earlier. It isn’t quite as bad as it used to be, but it was nice to play Legend and know you didn’t have to climb up several floors because you missed a jump. The game is also incredibly dark, which makes sense considering the setting, but it also makes it more difficult to determine areas you can access and where you should jump (again, just like the old days). → Max Post 2: The Fall of Max Post

