I hate Halo and I hate Final Fantasy

Not because I’m one of those rebellious gamers who thinks hating popular franchises is cool (though it is cool, you should try it), and not because Halo and Final Fantasy games are bad. I hate mega-popular franchises because gamers love them too much.

Every copy of Halo 3 sold tells Microsoft they should pay for a dozen more “I’m a big guy with a big gun and I plan on shooting you in the face, also there are aliens or Germans” games for the 360. Every copy of Final Fantasy Crisis Core sold sends the message to Square that they are right to limit original output and they should in fact support their enormous company by releasing 4,000 titles in the same series (or two).

Really I’m not mad at these games at all, but rather I’m mad at gamers. →  Read the rest

Nintendo is waiting for shoes to be eaten

So guess who is the second largest company in Japan as of now?

NCL, otherwise known as Nintendo.

That’s right, the same Nintendo that countless people asked to drop out of the hardware business for the entirety of the Gamecube generation.

I’m sorry, but I have to vent a little about this one. There came Nintendo with its crazy ideas that everyone scoffed at, while Sony was praised for making “sexy” consumer products, quite possibly one of the most asinine descriptions I have heard in the world of business. Everyone had their mind set on the victor, and apparently sluggish Gamecube sales surely meant Nintendo had no money in the bank.

Well I guess they did after all. And I guess their crazy ideas worked pretty well too. You can disagree with what they are doing, but the fact that so many people put themselves in what seemed to be a state of self-imposed denial because (god forbid) the “kiddie” games company wasn’t being beaten to a bloody pulp has been one of my biggest pet peeves of the last seven years. →  Read the rest

Finishing the Fight

Sorry folks, but I need to put videolamer’s bold blend of criticism and cynicism on the back burner and brew a fresh pot of Game Fuel. That’s right – we need to talk about Halo 3.

Rest assured, we will be featuring a review of the game in some form or another, despite the fact that it is rather useless to review the biggest-game-of-the-decade-until-GTA4-comes-out. Though perhaps I am wrong about that – if vl’s readership is anything like its staff, there may be some of you who are unsure about this franchise, in which case we’ll have lots to talk about. But before a proper review is done, we have to play the damn thing. And before even that happens, there are a few things we should get out of the way. →  Read the rest

Matt gets his PSP to run on TV, nearly wets himself

Woohoo! I finally got my PSP Slim component video cables in the mail on Friday. I was a tad disappointed to find out that Sony held the release of the cables until only recently (the Daxter bundle with the Silver Slim unit was released much earlier in the month), but the wait has been worth it. I promised my impressions on the video-out option, and I always keep my word. So here they are.

First, a little disclaimer: games cannot be displayed without the component cables. Sony has released composite cables, but you can only view movies, music, and photos with them. To play games on your TV, you need the component wires, as the games are developed with a progressive scan-enabled screen in mind. They’re the same price, so it’s not really a problem. →  Read the rest

Dual Shock 3 please, with a side of rumble

Well, it’s official, rumble is back. Officially dubbed the Dual Shock 3, Sony has “listened” to its fans and added the most basic of features to their much scoffed-at SIXAXIS controller. Isn’t it amazing?!

Yeah, not really. This should have been implemented with the PS3 before it even came out. This is Sony playing catch-up, but it’s not the cool kind, especially when they make people spend $600 on something that lacks an integral piece of the gaming equation.

And why did I surround the word listen with quotation marks in my introduction, you ask? It’s simple, my dear reader. Other than being clever/snooty, I was trying to point out that Sony knew not having rumble in their PS3 controller was a serious problem the entire time. They didn’t need to listen to their consumers to see if it was a problem or not. →  Read the rest

Discs based gaming and you – Luddites and grognards

I have something to admit. It will sound strange in this day and age, but I still get a bit weirded out playing games on optical media.

It really makes no sense, considering just how long I have been popping discs into trays to get my game on. My reasons are a combination of upbringing and perception, and if you’re bored or curious, I’d like to share them with you.

Reason One – Music

Very early on, when CD’s were becoming mainstream, I was young enough to make the false assumption that they were like cassettes and vinyl before them, intended only for playing music. Of course, young Christian had never played with a computer using a tape drive, so I was wrong on two accounts. In any case, thinking of a CD as a storage medium rather than as a vessel for music took a little while, but I came around eventually. →  Read the rest

SDF-1: Sony Defense Force was obviously a joke

Let’s talk about Sony Defense Force. The site has been a constant source of humor for myself and other Lamer staff for a few weeks now. Apparently the site PS3Tag did some “detective work” that amounted to looking at the properties of a “whois”, and now the site has been “found”. Kotaku commenters are chiming in about how they “thought it was a hoax” or “they should lose readership because of this”, as well as complimenting for the work PS3tag did.

I am going to borrow a line from my god Ken Levine, and ask you all to kill yourselves.

I can understand if you were uncertain about the meaning of SDF when it originally launched. I can barely accept your puzzled looks when they launched a forum that had almost no PS3 discussion whatsoever, and even talked about the 360 with excitement. →  Read the rest

Xbox Live Demo Roundup 2

Another week, another batch of new and slightly stale demos to read about….

    Tony Hawk’s Proving Ground

– It probably isn’t coincidence that this one lands the week that SKATE comes out. It looks like in typical fashion, gamers are drawing the line in the sand before releases even occur. The SKATE demo was so good that people are getting hours of entertainment from it, which bodes quite well for the full retail product. Because of this, some already declare Tony dead. THPS loyalists say they are unimpressed by SKATE’s controls and are more comfortable with their failsafe. Personally, I think anyone who doesn’t like the SKATE approach is either simply bad at it, or can’t really appreciate the essence of the sport as much as they can million point combos. →  Read the rest

EA Tiburon shows us why Madden sucks

Apparently EA Tiburon, the house in charge of Madden, has a history of pulling pranks on each other. As funny as some of the stories are, we as gamers should be a little disappointed in this kind of shit. On one hand, its hard to say that spending thousands to fill a room with plastic balls is a waste when you’re EA and you make Madden (actually its still a waste). But this is the same company that wants to flood your favorite games with in game ads and reap the profits, rather than using ad revenue to cut us players a break. I’m glad to know that this is what they’re using their money on rather than coke and hookers whenever they ream you for the newest lazy Battlefield expansion. →  Read the rest

Xbox Live Brings it On

While everyone has been hoping and waiting for an announcement regarding Sin and Punishment on the Virtual Console, Microsoft has gone ahead and demanded you give them money. Xbox Live Arcade is going to get not only Ikaruga, but an updated, HD ready version of Rez.

That’s right. Two of the darlings of the gaming underground are getting another chance, and for reasonable prices! The only way not to be excited about this announcement is if your a smarmy collector who realizes their first print copies of these games are going to be worth a lot less.

Small price to pay to get a new version Rez for modern televisions. And I haven’t even played the damn game yet!

Many links for the news, so I’ll send you to everyone’s favorite videolamer troll to spill the beans.

PSP Lite/Slim/2000 Impressions

To be hardcore in the video game scene, one must make a painful sacrifice. I’m sorry to tell you this, but you just can’t buy one system and call it a day. No, you must do what is necessary: you must buy every single piece of hardware that has ever been made. Yes, even a Nuon. So, with that in mind, I begged my girlfriend to buy me the new streamlined PSP. What? I didn’t say you couldn’t ruin someone else’s life in your pursuit of hardcore-ness. And guess what? The damn fool agreed to it! Can you believe that shit? Oh mercy.

So with that quick anecdote, here are my quick impressions on the new Ice Silver Sony PSP (the unit bundled with Daxter), officially referred to as the PSP 2000. →  Read the rest

Guitar’d Hero – Downloadable song packs sell like lightning

Guitar Hero 2 on the 360 is making Activision loads of cash monies thanks to its downloadable content.

This is interesting on several levels. For one, I find it curious that people are gobbling up these song packs when all but one of them feature tracks from Guitar Hero 1. If you haven’t played GH1, then the packs are a no-brainer, but I personally will never play Smoke on the Water again after five staring it (great song to hear, boring as fuck to play through to the end).

Of course the news is outraging the Kids of the Internet (uh-woo-oh), who are quick to call us “Sheep” for buying these packs at a high price point. Aside from the fact that I haven’t actually bought them myself, I’m still cringing at this nerd rage. →  Read the rest

Sony sends IGN a Reviewing Guide for Lair, IGN realizes the folly of its ways

Wow, how arrogant can someone be? Completely ignoring the fact that every single review for Factor 5’s monumental disaster says the same exact thing (god-awful motion controls with the SIXAXIS), Sony has issued a Lair Reviewer’s Guide for IGN, stating, in cold-hard PR-speak, that they are not playing the game properly, and that they need to open their minds and “hands for something very different!”.

Now, I could understand if Nintendo was the one doing this, as there have been many times where a Wii game would get the lowest scores possible on one site, while it had higher than average scores on another, depending on if the reviewer understood how to use the game’s motion controls. That I could understand. But because Sony is doing it, I can’t help but think this is more of a publicity stunt than anything. →  Read the rest

The Hardware Honeymoon Is Over, Bring On The Games!

I just took a quick peek at the Japanese console sales charts and I think it is safe to say that the newness is starting to fade from this generation of consoles. This is by no means a doom and gloom statement, it just means that now some game developers need to step up to the plate and convince people to buy into all of the new hardware floating around.

Microsoft will again be the loser in the Japanese console market. The Xbox 360 just does not have titles that Japanese people are interested in. Halo 3 will most definitely boost sales in the United States and Europe but not many Japanese gamers play Halo. I am positive I will be able to walk into any store here on the day Halo 3 is released and walk out with a copy of the game if I so desired. →  Read the rest

Time Bomb

Time Magazine on the third of the Halos. As popular as the games are, I don’t think I’ve seen anyone in the manistream press splooge quite like this over them. Actually, let’s slow down there – this may actually be a good thing. For once, a game other than Mario is on the cover a major magazine, Time magazine of them all. That’s a pretty good step for our hobby. Yes, the author gets very deep and melodramatic about the game’s Gregorian Chants and phrases such as The Pillar or Autumn, things that I find more pretentious than actually tasteful. But again – its better than calling us a bunch of kids right?

No. This is not a good thing, in fact I think this hurts gamers. A few reasons why. →  Read the rest

The REAL reason Rockstar wanted an AO rating for Manhunt 2

Ever since Manhunt 2 received an abominable AO rating, therefore banning it in every country except the Netherlands (those lucky bastards), I’ve been wondering what would compel Rockstar and, to a much greater extent, TakeTwo to greenlight this kind of game.

They must have seen the signs that it would probably get more than a Mature rating. I’m sure some of the details are debatable, but once you get into the realm of debate, you’re asking for trouble.

But then I realized something. I know why Rockstar made Manhunt 2 so gory. It’s because Suda 51, the man behind the upcoming adult Wii game, No More Heroes, championed the fact that his game will be more violent than Manhunt 2. I’m sure the moment Rockstar heard that, they went straight back to the drawing board and added as much gruesome content as their troubled psyches could muster. →  Read the rest

Xbox 360 demo roundup!

I have no idea if this will be a regular thing. Depends on how many demos come out on a weekly basis. In any case, enjoy this roundup of recent demos.

SKATE – Jay tells me I’m not allowed to like this one because its name is SKATE. Also it is by EA. I don’t really give a damn. If you want to bury Tony Hawk into the ground, this is the way to do it. SKATE opts for a more realistic skating experience, without being too realistic. One joystick manages your body, the other the skatebaord itself. Most moves involve simple flicks of the joystick in various directions, in some facsimile of the motions for performing that trick on a real board. Grinds will vary depending on what angle you approach a rail from. →  Read the rest

Dreamcast Mania! – Canceled games: Came out on other consoles

Finally, the much requested follow up to the canceled Dreamcast games deal I wrote a few weeks ago. For those who missed the first, I am taking a look at games that were slated to be released for Sega’s last system that got the axe for one reason or another (well, probably for the very specific reason that the console was discontinued). Special thanks to Christian for handling a few of these. Even I get tired of making stuff up about games I’ve never heard of.

Super Monkey Ball
What was it?
The first game in the best monkey based Marble Madness clone series.

Would it have been good?
The game didn’t rely on great graphics and the Cube version was indeed fun. It would have been an excellent Dreamcast game. →  Read the rest

60…45 Reasons to own a PSP

PSP Fanboy started a series of articles back in June extolling the wonders of the PSP. The 60 Reasons to Own a PSP series was written (by a reader of the blog) to illuminate how amazing the PSP system is. And amazing it is, with reasons such as “Has buttons” and “Runs on electricity” on the list, there is no denying the PSP is the best system ever

Realizing any reasons beyond “has good games”, “costs less than the PS3” and possibly “not fatal if ingested” were unnecessary, videolamer wrote a parody of the article that simply looked at a bunch of DS games and labeled each game a reason to own the DS. We sent PSP Fanboy the article but have yet to hear back from them. They are too busy writing their 60 reasons, perhaps. →  Read the rest

GT5: Prologue adds car damage, finally becomes a real driving simulator

Reported by Kotaku, Gran Turismo’s father, Kazunori Yamauchi, has stated that a few key features are being implemented into the teaser version of Gran Turismo 5, dubbed Prologue. Things like realistic car damage and a “Professional” physics option are getting added as per fan request, and all I can say is: holy shit, took you long enough!

The Gran Turismo series has always been labeled as the most realistic driving simulator ever created, but that doesn’t say much when you can ram your Sprinter Trueno into a wall head-on at 120 mph and see no damage.

Apparently Polyphony Digital has realized that cars, in fact, do not bounce off of walls, and has added damage to their physics model, much like what Forza Motorsport did on Msoft’s Xbox 360. Also included is the integration of this truly innovative feature in your opponent’s AI, which proves how un-simulator-like all GT’s have been up to this point. →  Read the rest