Weekly News We Care About Wrap Up – 10.27.06

The proud owner of four Xbox 360s.

360 breaks all sorts of records in Australia
Watch out Master System, there’s a new kid in Australia. By selling over 100,000 units, the 360 has become the fastest selling console down under. The first European settlers in Australia were criminals and we have Australians to blame for those rambunctious reptile lovers, Crocodile Dundee and the Crocodile Hunter (“that’s not a terrible accent, THIS IS A TERRIBLE ACCENT”). Clearly Microsoft must take these facts into account before celebrating the good news.

Gamasutra interview Clover’s Inaba
Prepare yourself for an only marginally related rant. Oh, and read the interview, it’s interesting.

The way the games media goes from one golden boy of creativity to the next is pretty odd. →  Zone of the Readers: The 2nd Reader

A Luminous Experience

As of now, my job as a QA tester is becoming dreadfully boring. They don’t have any games for me to test anymore, gosh darn it! This has lead me to pull out the ol’ PSP and get some Lumines sessions going.

I bought this game when I first got my PSP over a year ago, and it’s still one of the system’s best games. Tetsuya Mizuguchi is a true pioneer in what I like to call “audio games.” He puts far more time and effort into the audio presentation than anything else in his games. Go back and play Rez and you’ll see what I mean.

The cool thing that I recently discovered with Lumines is the menu’s background techno music. →  WELCOMETOTHENEXTARTICLE

How we remember games

Our long-term opinion of a game may have little to do with how good a game actually is. How we remember games is almost as important as the games themselves. The way we remember any medium greatly shades our opinions, whether it be a game, a book or a movie. Games, unfortunately, share certain properties of the other two media that make each prone to being colored by memory.

First, I will explain what about books and movies are different from video games in regards to how we remember them. Books are highly personal experiences; no one can walk by and share some of a book with you. All of the action, drama, character’s introspection and so on happens in your mind and in your imagination. →  Are anyone else’s nipples hard?

Chris loves Jesus part 2

Continued from Part 1

The casual (or obsessive?) reader may ask, “How does one foster a personal relationship with Jesus?” The best way for me was to translate it.

Don’t look at it too long or your brain will melt.

Long, long ago in a mindset far, far away I decided to translate a Famicom game by the name of Jesus: Kyoufu no Bio Monster. Despite all the difficult aspects of both translation and ROM hacking, I managed to create a patch that (I hope) carries across much of the feeling of the game.

The first task, naturally, was to figure out what in the hell was happening in the game. I could figure out the basics between context and the words I already knew. →  Sonic the Readhog

Oh, Aren’t You an Adorable Little VG Cat!

If anyone has paid attention to Joystiq’s weekly WebComic Wrap-up, you’d no doubt run into a comic named VG Cats. I love this webcomic. The style is great, and the humor is right on key. The guy doesn’t go too deep into the whole video game lore thing (there’s a lot of Zelda and Final Fantasy VII commentary), so you don’t have to get out your Ultimate Videolamer’s Guide to Everything About Gaming and Dating(tm) to understand it.

He’s got 215 comics on his site, and most of them are hilarious. If you were looking for a great comic strip on video games, you can do no wrong with VG Cats.

And before I get bullied, I will say that I also love Penny Arcade. →  SNK Article Classics Vol. 1

Chris loves Jesus part 1

I’d like to tell you all a little story about me and my friend named Jesus. No, not that Jesus… This Jesus doesn’t save. It uses passwords instead.

I like women who match their bedrooms.

When it comes to obscure and unknown games, it takes a lot to get much less known than Jesus: Dreadful Bio-Monster. Although it came out on several systems in Japan, it saw no English release. Despite the – somewhat recognizable – name, the game bears no teachings, or indeed any characters somewhat resembling, the well-known founder of Christianity (in fact, the name refers to a space station in the game). There is a bio-monster, however, and it inspires dread.

Jesus is an adventure survival horror game developed by Enix and published by King Records. →  Everyone thinks of changing the world, but no one thinks of changing memory cards.

A tale of E3, education and a fairy

Let me tell you a story. Once upon a time I worked with a magical 60 year old fairy. She saved me from the mundane tasks I was hired to perform and charged me with studying the field of video game education.

Suddenly, work became almost pleasant and thoughts of suicide (through suffocation by books) were pushed to the back of my subconscious. Little did I know, the Middle East was secretly and silently watching, waiting for a moment to pounce and destroy my happiness.

With the fairy behind me, I organized a presentation on video games and education for librarians across the country (or at least East Coast). Despite my inability to articulate my thoughts coherently during the question and answer sessions (though it may have been academics inability to ask questions that weren’t abstruse and pompous), the overall presentation was successful enough to secure me tickets to E3 in Los Angeles. →  The post still burns.

Eulogy for the GameCube

What can I say, GameCube? You had a good run these last five years, but your last exclusive release was Baten Kaitos Origins, back in September. Not even Nintendo themselves stuck it out until the end, moving Super Paper Mario onto the Wii. I’m sorry GameCube, but it’s time to say goodbye.

But let’s not look at your failures too much. Let us remember you as you were: a console that was home to some truly great games. You deserve it. And don’t worry about all those haters on the Internet, calling you a failure. In time, they’ll begin to understand.

You were released on Nov. 18th 2001 to a somewhat muted launch. In a surprise attack, Microsoft’s Xbox and their Halo stole much of your spotlight. →  Read Band 2

DIY PSP Car Stereo

Here’s a tip for you do-it-yourselfers: turn your dust-infested PSP into your car stereo system. I was completely surprised (and annoyed at myself for not realizing sooner) that you can use an iPod tape-deck adapter with your PSP. Some of you have may already done this, but I went one step further. I applied velcro strips on the bottom of my PSP and a vacant lot on my car’s console, and viola! A fairly stylish car stereo system.

I’ve included a pic to give you an idea on how to set it up. Just make sure to get somewhat industrial-strength velcro strips to use, as pulling the PSP off the dashboard repeatedly will probably rip off weaker kinds. I went ahead and put the softer side of velcro on the actual system, and the spiky kind on the car. →  It was the best of games, it was the worst of games

Weekly News We Care About Wrap Up – 10.20.06

PS1 games downloadable on PS3
Actual good news for Sony? It seems so. The company plans to have their entire PS1 catalogue available, sans the games that are too messy contract-wise. What are the odds they port some Japanese only titles for American downloading? Yeah, zero, I know.

Have stock in Sony?

Sony profit forecast not very encouraging
Among the reasons for the lowered forecast were lower than expect PSP sales, higher than expected Cell processor costs and the lowered PS3 price. If they really needed to stabilize themselves, why not just put out a 360 clone? If the PS3 cost $400 and had the PlayStation exclusives the PS2 had, Sony would’ve easily maintained their #1 position. I guess big risks sometimes pay off, but how about Sony release more big risk games instead of a big risk console? →  Max Post 2: The Fall of Max Post