Final Fantasy XI OST

Many people have probably already figured out that I am a huge video game music buff. More than half the music on my computer is from one game or another. And after much contemplation, I hit up iTunes and purchased the complete Final Fantasy XI OST for $16. For 51 songs, I couldn’t afford not to buy it.

I can already hear you moaning over the fact that I went the iTunes route, but I have to say they have a great selection of Final Fantasy music. They have all the major OST’s, covering the entire series. They also have some Black Mages in there for the hardest of the hard core. It’s also really good that I don’t have to wait like two weeks before I get the music, like you do with importing.

Anyway, after downloading the entire suite (which only includes the first release of the game, not the expansion packs), I have to say I’m enjoying the music immensely. →  Please sir, can I have some more?

Weekly News We Care About Wrap Up – 12.15.06

Wii breaks records in PAL territories
American developers tend to focus on American gamers. Japanese developers are more split, but many still focus primarily on local customers. Do Australian and European developers give a shit about gamers in their own countries or do they instead focus on North America because that’s where the cash money is?

The answer to this question may have a large impact on this generation of consoles. If the PAL developers focus mostly on Americans, these record breaking sales are good news for Nintendo. If, though, these territories developers do care about the local gamer, this means that the Wii should be getting a good number of Australian and British developed games. This could be bad news for Sony and Microsoft.

Nintendo: Did we say one million Wiis? Doesn’t sound like something we’d say
Nintendo announced in a press release that they’d make over a million Wiis available in North America before the year is over. Then they retracted it. →  Who is that standing behind you?

The Spike Video Game Awards are not the Antichrist

The Spike Video Game Awards have come and gone, and if you listen really hard you can hear the “Lawls” of a million gamers on the internet. To be honest, I’m somewhat disappointed in my fellow players. It’s one thing to be upset with the quality of the VGA’s, but I’m amazed at how many people want it completely abolished. Do they not want to have a nationally recognized awards show for the best and brightest in the industry?

I know that isn’t what Spike is offering us, but if we shoot down everything that doesn’t immediately line up with what we want, we’ll never reach that lofty goal. I’m at least optimistic that some day, these VGA’s will get better. This year, it seemed like they might. I guess they kind of did. At the same time, I think this year showed once and for all what major problems the show needs to address if it wants to be something really special. →  Jesus: Readful Bio Monster

Best Game Ever – Golvellius: Valley of Doom versus The Legend of Zelda

The Legend of Zelda is one of the most influential games ever made and every gamer should make sure they play it. Golvellius is a Zelda clone made by Compile originally for the MSX that no one needs to bother with. It is also one of my favorite games. If a kid today played both one after another, it’s tough to say which he’d prefer. Without the context of Zelda being the pioneering adventure game, and without the nostalgia of playing Golvellius after school, all that’s left is the games themselves.

Golvellius was translated by people who actually spoke English.

And so I will now ignore how important Zelda is, ignore that it was designed by one of the greatest game designers in history, ignore that it was on the most popular system of its time, and most importantly, ignore that it came first. Is Zelda, separated from all of these things, actually better than my beloved Golvellius? Luckily for this comparison, I’ve just finished Zelda on my Wii’s Virtual Console. →  What is word? Baby don’t read me.

Lament of a lost developer

Once upon a time, there was an innovative game design company. Though they tended to use mainly the historical as backdrops for their titles, they came out with a wide range of interesting games and managed to release them for several platforms despite fairly intense console rivalry. It was clear there were individual designers in the company with a passion and talent for game creation. Now, several years later, this company has grown stagnant. The only games that it seems to spend any money on are rehashes of the same genre. The innovation that still exists comes primarily from the company publishing the efforts of various subdivisions or studios.

Sound familiar? It could be one of several names, since it’s a common malady, but in this particular case I’m speaking of Koei.

For a long time, I was a die-hard Koei fanboy. A year or two after I got my PS2, I had more Koei games than other games combined. After Dynasty Warriors 4XL, though, I’ve been waiting to see reviews before I buy their titles. →  Ratchet & Read

videolamer’s Holiday Shopping Guide

Knowing what game to buy for whom is a job all in itself, especially for out of touch parents. If reading review after review of technical mumbo jumbo sounds like too much work, the videolamer Holiday Shopping Guide is for you. Simply identify which grouping best fits the lucky recipient of your gifts then follow every word of advice to the letter and Christmas/ Chanukah/ Kwanza / Ramadan/ Festivus/ Dhanvantari Trayodashi will be saved.

The Indiscriminate Eye

Who they are: We all have that friend or relative who seems to have had their taste assigned to them by pop radio, Howard Stern and MTV. While it would seem these people should be easy to shop for, they actually react quite violently to anything that is unpopular. These people are the “mass” in “mass appeal.”

What they want: Any Madden Game — Don’t worry about what year it says on the box. The indiscriminate gamer has been playing this series so long that he can’t tell the difference between Madden 95 and Madden 2005. →  Professor Layton and the Diabolical Post

The Wii-Hunt Is Over

I’ve just spent since the UK launch (8th Dec) searching for a Wii. I’ve traipsed all the websites, and clenched my fists at the mocking “out of stock” signs. I even let it drop when I walked into another game shop yesterday to find out that yes, they do have stock, but no, they aren’t going to give me one because they’re for the people who have pre-ordered. And not turned up four days later.

Then I got a hot tip. Virgin Megastores at a shopping mall a fair bit away from me (an hour on a train) would have them in some time early this week. £30, 15 wasted hours and way too much time spent on public transport, I finally have one. And I’ve got to say, it’s unbelievable.

Never have I known my whole family come into the living room and all have a go on the Wii. Even people who couldn’t play games an hour before were kicking my arse at Tennis and panning everybody at Charge! →  Phoenix Write: Just Posts for All

Possible Megaton – Dragon Quest IX Exclusive to Nintendo DS

In a surprising move, Square-Enix has announced that the next installment to the uber-popular RPG series, Dragon Quest IX, will be made exclusively for the Nintendo DS. Most people assumed that it was destined for either PS2 or PS3, but with the Nintendo DS’s soaring popularity in the Land of the Rising Sun, Squenix saw gold in them thar dual-screened hills.

Level 5, which developed last year’s enjoyable Dragon Quest VIII, will be reprising their role as developer for the Nintendo DS outing, with close supervision from Squenix. The full name is Dragon Quest IX: Defender of the Starry Sky, and is looking at a mid-2007 release date.

Even though the DS has been immensely successful without the help of the Dragon Quest series, this move will easily make the DS the system of choice in Japan for years to come. Nintendo has been dealt the biggest hand in the Japanese market. When a Dragon Quest game is released, everyone knows about it. →  Speak softly and carry a big post.

How to write a Holiday Shopping Guide

If you are running any sort of successful games website, you should already have your Holiday Shopping Guide up and collecting income. These guides are essential for grabbing a nice chunk of holiday web traffic and advertising money from online retailers. If by some chance you still haven’t made yours, videolamer is here to help with this easy to follow step by step guide.

1) Start Early:
In the last decade, we marketing folk succeeded in eliminating Thanksgiving from the collective minds of everyone but grocery stores and the NFL. And, if our research is correct, people are glad that the stress and frustration of holiday shopping can now go on for an even longer stretch of time. This means that you can publish your guide at any point in November. Don’t worry about it being too close to Halloween; we’re working on getting rid of that one too. Also, don’t be afraid if half of the big end of year releases haven’t even hit shelves by the time you publish. →  Keep it warm.

Wii: The Lazy Gamer’s Console

The Wii is like the full spectrum of gaming. You can play like a non-true-gamer and make minimal movements. You can also play quirky little games like the upcoming Cooking Momma: Cook Off, as well as the big hitters, like the Legend of Zelda. Whatever you want, Wii’s got it. It’s like the Wal-Mart of gaming. Just less evil.

One thing that is also really cool, even though it’s just a side-effect of Nintendo’s ultimate aim of getting non-gamers into the gaming fold, is the fact that you can hold the controller in a really comfortable position. Because the two essential pieces of the controller are separate and tethered with a fairly long wire, you get to move your arms farther away from each other than you would with traditional controllers.

When I play through Zelda, and I’ve defeated all the enemies in a certain room, my hands slowly fall to my sides. →  Snap! Crackle! Read!