News We Care About Update

You don’t catch someone by running slower (than they are running)
Eurogamer is one of my favorite sites but they’ve hit on one of my many pet peeves – inaccurate sales language. In Japan, the PS3 has been doing a little bit better lately while Wii sales have been slowing down. Eurogamer describes this as Sony catching up to Nintendo.

The Wii is actually pulling away from the PS3 at a less dramatic pace but every week it outsells its competition, the Wii is indeed putting more distance between it and the PS3. In order for Sony to even begin to catch up, more PS3s need to be sold than Wiis.

I think this stuff may actually be calculus, which would possibly explain why so many paid writers can’t grasp sales shifts. →  Read the rest

2008 in Review Part 3

Being an optimistic person, I’d like to discuss some of the things I was disappointed with in ’08. Last year must have been the first since I reached financial independence that I played games on only one publishers system; in 2008 I was a Nintendo fanboy.

Oddly enough, I am not adding the Wii in ’08 to my list of disappointments. No More Heroes, House of the Dead, Mario Kart, Boom Blox, Strong Bad, World of Goo, De Blob, and Dokapon Kingdom all came in ’08 and while I may have quirky, Japan-centric (or shitty) taste, I was content.

I am disappointed that I refuse to learn lessons from past game purchases. The following are games that aren’t necessarily bad, just games I should have known I didn’t need:

Endless Ocean – The idea that games can be anything they want and don’t need to fit into a pre-defined mold is noble. →  Read the rest

News We Care About Update 12.29.08

Nintendo to offer streaming videos, just not here
Nintendo is bizarrely slow to adopt some aspects of technology. Their latest console, the Wii (pronounced “Why”), has only cursory online abilities, and lacks both a practical storage device and the ability to function as a time machine.

As a curmudgeon who spouts things like, “Game systems should do nothing but play games” I was once on board with Nintendo’s seemingly similar stance. Their real position, which they have revealed at glacial speed, is game consoles should do a lot of things poorly and much, much later than other game consoles.

Whether this half-assed approach to new technology will be their ultimate undoing as Sony and Microsoft take over your living room in 2010, your wine cellar in 2015 and your apiary in 2020 is yet to be seen. →  Read the rest

Pachter predicts the PS3 is fucking awesome

Sony is something special. Any other console with the combined hardware and software sales of the PS3 would be considered solidly in third place. Somehow when it’s Sony in third, however, it is simply a strategy to take advantage of a grandiose ten year plan. Imagine how violently you’d have laughed had Microsoft announced a ten year plan for the Xbox.

Predictions from analysts and insiders are only now slowly starting to show that the PS3 may not come out on top this generation. The initial prognostications from ’06 can be forgiven but many refuse to treat Sony like another console maker.

The newest example is in this gamesindustry.biz article. Analyst Michael Pachter has gone on record saying, “There was likely some substitution of Xbox 360 for PS3 purchases, due to recent price reductions for the Xbox 360 and the bundling of the console with two free games,” and “In addition, we believe that PS3 sales are being impacted by lower demand for HD televisions as a result of the recession.” →  Read the rest

Strongbad Flash game better than Strongbad console game

I just started and finished the Dangeresque Strongbad game on the Homestar Runner site and it is a pretty cool little game. I’d go as far as to say I preferred it to my play through of the first episode of the WiiWare Strongbad game, Homestar Ruiner.

The downloadable title has a ton of voice acting, pretty graphics, a handful of locations and is playable from my couch. The Flash game has only a voice acted intro, 2d sprite graphics, a single room to explore and requires me to be in a handstand to play (my computer is in a very inconvenient location).

Yet it is the intimacy of the Flash game that makes it so enjoyable. It’s only a few minutes long but the whole time you’ll be solving small little riddles. →  Read the rest

“Handheld games suck” say reviewers

The best reviewed PSP game on Metacritic is God of War at a 91, on the DS Chrono Trigger just edged out Mario Kart, the game’s scores are 94 and 91 respectively. The GBA’s highest rated game is Link to the Past at 95.

On the console side the top reviewed games are the Grand Theft Autos, Halos, Marios and Zeldas, spanning from 95 to 99. Console game scores for the top games seem to be significantly higher and the high ranking handheld games are either console franchises or direct ports of console games.

So what is going on here?

There are two possible explanations I can think of. Handheld games could actually be worse than console games. This may be true to someone subjectively, but it seems an absurd position for professional reviewers to adopt. →  Read the rest

The Small, White Elephant in the Room

Every month I get game magazines with beautiful characters from HD games splashed across their covers. The latest EGM features the Watchmen, the newest Edge details Little Big Planet and Game Developer dives into downloadable XBLA game The Age of Booty. Roundtable discussions in these magazines with developers and producers invariably focus on HD games and the challenge of creating and bringing them to market.

If you don’t follow the monthly NPD report you probably would have no idea that Nintendo has a significant lead in the American market. While the old guard of gaming press has been slow to downright resistant in accepting the Wii, the blame for the lack of Wii game coverage rests almost entirely on publishers. EGM has a tough time doing a cover story on non-existent games, and, while Babiez Party may be better than Mass Effect, diapers don’t look good on front pages. →  Read the rest

No one who worked with Eidos should ever be taken seriously

In a new Gamasutra editorial, Keith Boesky – “a long-standing game agent and attorney as well as former Eidos president” discusses the problems with game critics. Dismissing him immediately because he was in charge of Eidos would be unfair. I’m kidding, of course. The only reason he can’t be entirely ignored is because Gamasutra publishes his articles.

Boesky actually opens up with some insightful points. Contrasting the game industry’s critics to others, he observes that ours are nearly alone in frothing over huge budget, AAA material. We do not wait for art house games with bated breath, nor condemn anything that cost over 50 million dollars to make and is 90% spectacle.

His next idea is that people of my generation and older tend to mentally separate their passive and active media. →  Read the rest

October Nintendo conference – new games, DS, xenophobia

The October Nintendo conference, held close to the Tokyo Games Show because Nintendo are jerks and won’t go to the TGS, was received better by gamers than their last E3 show. Among the new titles shown off were Wii Punch Out, Mario & Luigi 3 for the DS, a Klonoa remake for the Wii, a Trace Memory sequel for Wii, and most importantly, Sin and Punishment 2. Beyond the slew of new games, mostly focused at the core market (us), they also announced that they would be refitting Cube games with Wii controls. Donkey Konga and Pikmin are among the confirmed reworks.

The problem with all of these nice announcements is those of us in the West have no assurance these titles will make the trip. Sin and Punishment 2 was confirmed, and Punch Out will obviously make it, but what about the smaller Wii titles like Dynamic Slash, Cosmic Walker, Endless Ocean 2, and Spawn Smasher, also all announced at this year’s show? →  Read the rest

To the music folder!

I am a big fan of game music, specifically old chip tunes. Anyone who only hears bleeps and bloops is willfully ignoring melody, harmony and rhythm and stupidly focusing only on timbre. Games with “real” soundtracks don’t excite me the same way old game tunes do. I already have access to real music.

More importantly, I have this theory that old game music is very close to metal (the music, not material that readily loses electrons in order to form positive ions). Game music was predominately a force compelling you onward and thus was often fast, driving and even possibly relentless. And like my favorite metal, my favorite game tunes are often display virtuosity (check out Medusa’s Phantasy Star track).

As games became more complicated and technology improved, we were offered scores with wider variety and this led to less metal influence as well as a loss off something intangible. →  Read the rest

Review – Jake Hunter

You likely play video games for one of the following reasons:

To enjoy fun gameplay
To be amazed by pretty graphics
To fall in love with characters
To listen to an enthralling score
To read a well written story
To kill time because your life is entirely devoid of meaning, even fake, self-created, existentialist meaning

Bad news for those who play primarily for any of the first five reasons – Jake Hunter fulfills none of them.

The Hazakura temple or Neo Olde Tokyo would be nice.

Adventure games, specifically Japanese text adventure games, tend to lack dynamic gameplay and, as such, have a niche audience. If you enjoyed Phoenix Wright or Hotel Dusk you likely don’t mind game mechanics that are under-developed and only there to bridge text box A with text box B. →  Read the rest

Review – Rondo of Swords

What we have already played shapes our opinions of new games. To an SRPG fan, a game like Luminous Arc is old hat. Yet people new to the genre may be taken in by the musical score, voice acting, interesting story and quality breast-focused character art. Without knowing what has come before, the game seems competent enough and can provide some good strategic fun.

The experienced SRPG fan likely sees Luminous Arc in a very different light. Its serviceable gameplay is often boring and it does very little to distinguish itself from older SRPGs beyond the innovative addition of painful load times between character turns. If you have played an SRPG or two in the past few years you will miss little by ignoring Luminous Arc. Of course if you are partial to the genre you may have already played the game and then realized the wallpaper images are the best thing to come from the design team. →  Read the rest

News We Care About Wrapup – 7.25.08

David Cage insults MMOs
Cage, the creator of Indigo Prophecy (or if you prefer, Fahrenheit) questions the emotional significance of grinding. His points look very similar to what some of us were saying during the long comment war after this videolamer article. He goes further than we did, though, and into territory I asked one writer to avoid despite his wanting to write on it:

“I think that’s fine for people when they need to build self esteem.”

Excellent fighting words. I agree with most of Cage’s positions but remain skeptical about his talent. Indigo Prophecy had about the best first few hours of any game I’ve played but is betrayed by Cage’s (or someone at Quantic Dreams) inability to write a good story. Once the plot starts falling apart it becomes clear that the actual gameplay of IP was mundane and boring because the simple controller inputs it demands are all at the service of the story. →  Read the rest

E3 08 – Nintendo Press Conference impressions

Nintendo’s E3 conference this year was a big let down for most people. Gamers are even calling it the worst E3 presentation ever and discussing how to best dispose of their Wiis. What could Nintendo have done to have drawn this kind of ire?

Having a mom lead off the presentation didn’t exactly start things off with a bang (insert clever mom sex joke here). She has some fancy position like administrative vice principle of managerial accounting executive advertising president of marketing but that she was a mom was important.

Yes, for the first time ever Nintendo announced their goal of branching out to new kinds of gamers at this year’s E3. And how. Olympic Snowboarding Gold Medalist Carrot Top presented the first fun-for-everyone Wii title. Unfortunately Snowboarderz is being developed by Ubisoft so it will face fierce competition from Baby Party 08. →  Read the rest

Sony follows the lonely path

The new PS3 commercial shows a handful of games set to what sounds like a clip from a Gladiator or Braveheart type movie. A warrior with a middle ages accent (ye olde accent) rallies his comrades before a glorious battle. To Sony this console business is a battle, and a bloody $3 billion one so far.

Only declaring war openly and drawing lines in the sand is not what Sony needs to do now. The call for brotherhood in the commercial clearly creates an us-versus-them image but it is this exclusive mentality (remember, the PS3 is like a fine dining experience) that put Sony in third place this generation. Launching at $600 and offering the bleeding edge of movie playing capabilities did not make the PS3 a very accessible machine and these advertisements only reinforce the idea that if I am not hardcore, if I am not willing to join Sony is a vicious battle against its enemies, then the PS3 is not for me. →  Read the rest

My Life as a Hermitic King

Around day 100 or so it starts to become painfully clear that playing My Life as a King consists of little more than assigning spreadsheet characters to spreadsheet dungeons. As this understanding of the game mechanics slowly dawned on me, I began to go to bed earlier each day (virtual king me, not real me).

Calling Chime in every morning to put me back to sleep after I had finished running to the sign post and assigning every adventurer to the open behest I was met with the question, “Are you tired already, sire?” At first I felt like an emperor who had come down with mononucleosis.

This gave way to my recitation of the few lines of Macbeth’s soliloquy I still recall. Tomorrow, and tomorrow, and tomorrow… The days had blended into each other and none of them seemed to matter at all. →  Read the rest

Playing catch up – River City Ransom

In my attempt to rectify my mostly Nintendo-less childhood I have been purchasing Virtual Console games at an unhealthy rate. Chrono Trigger and Super Mario World both lived up to their legendary reputations so I was excited to finally try River City Ransom (ignore that it’s slightly less popular and on a different console from the other two).

River City Ransom’s similarities to Double Dragon are obvious and I am proud to say it took about a second for me to figure out how to jump kick. (A and B at the same time for all you losers who haven’t played the exact same games as I have). The move set does seem somewhat pared down, though – is it actually possible to headbutt or elbow in River City Ransom? The action is ultimately very similar to earlier Technos games (such as Renegade) if a little less exciting. →  Read the rest

Translate your damn sites

Ever been to your favorite developer’s website only to find out you can’t read it (assuming your favorite developers are exactly the same as mine), not because of the onset of Sudden Illiteracy Syndrome (SIS) but because it’s in an entirely incomprehensible-scribble-based language?

Head over to Camelot’s official site and be in awe of how much cool content they have – little bios on each of the Takahashi brothers, a map to their office (or perhaps buried treasure), in-depth pages on the entire Shining series. Now realize it’s all in accursed Japanese and you will never, ever be able to read it (EVER). Staff interviews, questions and answers, and Golden Sun pages are all hidden behind abstruse kanji and katakana, hiding their secrets from us like a ninja with a secret…and a sword! →  Read the rest

News We Care About Wrapup – 5.30.08

Beyond good and sequels
Beyond Good and Evil 2 was recently released much to the joy of gaming forums everywhere. Sequels are exciting because it means more of something good. That we long for sequels seems to stem from a few things but most of them point to problems in the industry. It means we expect crap and usually get crap and when a game that’s worth playing actually comes out we want more because the other option is crap. We want sequels because we do not trust developers to make good games. If Ancel is given full reign over his next project and allowed to do what he wants, then let the man create something new. Shadow of the Colossus is the perfect example – a great game by the same designer as a game you love is even better than a sequel. →  Read the rest

News We Care About Wrap Up – 5.23.08

Too early to declare a console victor
Ignore that Microsoft recently declared that history has shown us that the first system to 10 million historically wins the race, thus heavily implying their console is the winner as it’s sold a little over 10 million in the states. Their new PR line is that declaring a winner between the PS3, Wii and 360 will be impossible until one of them reaches 100 million in sales. By this logic the only systems to have ever “won” a generation are the PS1 (barely) and the PS2, and they did it after many years on the market, long after it became apparent to everyone who doesn’t work for Microsoft that Sony had won those generations.

The long term angle behind this absurd criteria for victory may be to prevent Microsoft acknowledging any victor this generation. →  Read the rest