My growing collection of game collections

My friend Shota and I were arguing the other day about what is to be done. He took what I would describe as a mild and possibly self-defeating attitude regarding ideology and he accused me of an all or nothing approach that was ultimately more likely to paralyze than inspire. I see value in clearly defining the mountain we are moving towards regardless of if we ever reach it. It provides direction and can keep us from chasing waterfalls, or even making phony calls. Our conversation was vague enough to be applicable to the desire of achieving world socialism or the viewing of every episode of Double Dare. Of course both of us are much more mired in the academic than actual praxis because we generally desire to be seated on couches rather than interacting with strangers.

Shota’s incremental position may seem politically defensible to cowards unwilling to have grandiose, unprovable ideologies that implode the moment they meet reality but it has been my experience that the absence of a grand vision hampers coherent video game collecting. →  There is only one really serious philosophical problem, and that is games.

How many games does it have?

In the olden days, the number of games on a system was an important consideration for prospective customers. Magazines would track this information and ads would sometimes mention numbers. Children on the street wouldn’t stop telling you how many games their console had. There was a time when the early 16 bit (and 8 bit masquerading as 16) consoles came out and only tens of games were available. This was partly the result of the 8 to 16 bit console changeover being the first generational shift in the modern game system era as we know it. The Atari 2600 to NES transition was atypical in that, at least in the US, the console game market was in ruins. Plus, as opposed to Atari during the market’s adoption of Nintendo, the NES was still making companies a bunch of money – Sega and NEC were less proven, especially in Japan and the states respectively.

Today, it’s understood that a new system may launch with only 10 or 20 or however many games but more will be coming soon, so competitors rarely boast of the number of titles available on their platform. →  U R Not lamE.

A crisis of middling proportions

There are many kinds of crises. A crisis can be a conflict between a god and a religion like some Jehovah’s Witness guy wrote about that one time, it can be a moral crisis like the characters in the Dostoyevsky books, or it can be a misspelled FPS people use as a benchmark for graphical power. Crises can be humanitarian, financial, or oil-based. Some say fascism is capitalism in crisis. I say fascism is not a useful term and we should develop new language for new things, which is why I will call the next world war a warld wor.

In my case, the crisis may be one of a center of longevity, or for you people who insist on reusing words, a midlife crisis. These things can be hard to detect, however. Resurrecting this website may be the most obvious sign of a midlife crisis to those who know I first started it when I was 23, which was now 20 years ago. →  Mrs. Article, you’re trying to seduce me.

Almost Famous – Dice, Scavengers, and Bastards

The idea that publishers and platform-holders determine the games the vast majority of people are aware of through marketing, promotion, and their ensuing hype is appealing to a critic of consumerism such as myself. What appears to be freedom of choice is actually a heavily curated set of options presented by million and billion dollar corporations; our choice is largely an illusion. But at the back of my mind, I worry that this may be overly simplistic and the argument that quality games will be found by an audience seems compelling. And then I find a game like Circadian Dice, which reinforces the initial premise – an awesome, smartly designed game that never found the large audience it deserves.

This is the first post in a series on unpopular indies and will be driven by the pursuit of discovering more Circadian Dices – more games that should be much bigger than they are. Perhaps it will be a fruitless endeavor, maybe we will discover almost all worthwhile games are surfaced and I managed to find a needle in a hay stack, or we will learn production values are tied to game quality so intrinsically that it’s almost impossible for a small, niche game to be amazing when it looks bad and controls terribly. →  Tony Hawk’s Posting Ground

Wednesdays with Andrew – Virtua Fighter 2 and Daytona USA

Prior entries in this series: Introduction | NiGHTS into Dreams | Virtua Racing and more

Another day, another 1/7th closer to the day Andrew and I play Saturn games. Our playing is getting far ahead of these write-ups as sitting on the couch, controller in hand is moderately easier than telling chatGPT to write these things then performing deft copy/pastes, so let’s say this session took place in November of 1986.

Fighting never felt so virtual

The first time I remember playing Virtua Fighter was at Six Flags Great Adventure in the new Jersey. It may have been the visit I was finally tall enough to ride Lightnin’ Loops and Free Fall. My brother repeatedly told me in vivid detail about the woman who was scalped because her hair got caught in the gears at the top of the Free Fall cage before it dropped 30 trillion feet or so. Virtua Fighter was fun and smooth, and not at all like losing your scalp to a ride malfunction. →  SaGa Frontier Readmastered

Arcade Planning for People without an Arcade

Some time in 2005, I bought a Golden Axe arcade cabinet for maybe $200 or $300 from Craig’s List, which with inflation comes to about $36,000 today. My brother and I, mostly him though, got it up and working nicely with some replacement sticks and buttons from HAPP. This was back when they were good, apparently – the internet says they were acquired and then started putting out mediocre equipment. The machine followed me to a few different apartments before I finally convinced my sister to keep it at her house along with boxes of console games. 15 or so years passed, I accomplished little, and then out of the blue my sister tells me it is time to take Golden Axe back (I had already taken the other boxes to add to my Closet Full of Games™). I told her to keep it, she said no. I told her I would find someone to give it to because I didn’t want it thrown away, then I didn’t. →  Gotta get down on Friday.

Dear lamer: Child rearing advice from a professional video game player

In this exciting new series, our mascot answers letters readers have sent in with sage advice.

Dear lamer,

I am a real person who hacked their Genesis mini to add a bunch of regular and popular games, such as King Colossus, that Sega omitted from the product. My neighbor, who is not actually the neighbor of someone who writes for this website, saw this excellently decked out Genesis mini and asked to borrow my “Sega Genesis” sometime in 2023. Have you noticed an immediate tell that someone doesn’t have much or any experience with Sega consoles is the use of the word “Sega” before naming a system? It’s a Genesis, a Saturn, a Dreamcast. No one cool says Sega Genesis or Sega Dreamcast, just like anyone familiar with Nintendo doesn’t call the Super Nintendo the Nintendo Super Nintendo. 

Anyway, I digress. So I was in my neighbor’s backyard the other day and could see into the basement through the windows (it’s a walk-in basement so I wasn’t being weirder than the average weird guy) and noticed the neighbor’s boy, let’s call him Avid… no, how about Davi, yes that works, so Davi is playing Herzog Zwei on the Genesis mini I lent. →  NiGHTS into REaDS

Wednesdays with Andrew – Virtua Racing and Panzer Dragoon

Prior entries in this series: Introduction | NiGHTS into Dreams

Another arbitrary amount of time, another entry in the ‘guy makes another guy play Saturn games’ series. This time we played a little of a promising shmupper (this term is useful as it pleases neither the ‘shump’ nor ‘shooter’ crowds), and a little more of two absolute classics by Sega.

Layering Attack Rays in Sections of Galactic Force

Should Galactic Attack have music? Does Attack Galac have a second stage? Why is there so much audible rattling under the hood of my minivan while I drive? Until these questions are answered satisfactorily, we decided to put aside Galactic Attacktic for a future date. In the meantime I will find a new bin/cue file and not speak to a mechanic. We did play enough to realize the game is good and for Andrew to compose his requisite haiku, luckily for you. Only time will tell if I demand he write another after we play more of the game. →  Holy crap, show me more!

Another Tragic Christmas

The Christmas after I left my parents home for good I wrote out my list and mailed it to the North Pole, like I had every year. For the first time in my life, Santa Claus did not come. It took some time to make peace with this fact. While attending college I still went home for holidays and summers and Santa kept delivering. Apparently, once you graduate and fully move out of your parent’s home, Santa is made aware, likely via Christmas magic, and considers you an adult unqualified to receive gifts. I am mostly over this unpleasant reality, though it still stings a little. But what came next is simply wrong.

Since my child could speak, we have made a list of requested toys and sent it off to the NP. And since we started this tradition, my kid has received exactly zero gifts from Santa. Every Christmas is full of dashed hope and fresh tears as we realize we have been snubbed yet again by Saint Nick. →  In the beginning games created the heavens and the earth.

A Christmas Revelation

Despite what the man wants you to believe, video games are fairly true to life. For example, people do drop money when you kill them, and while you have no literal meter filling up with points, you do gain experience that makes killing the next person easier. And, if Catharism is to be believed, and I can see no reason it shouldn’t, dying in real life simply results in respawning, much like in a game. This realism makes games a great tool for educating our children but there is the hidden danger that they learn unfactual things, or unlearn factual things from them. One of the widest spread misconceptions from video games, movies, and lithographs is the lie that skeletons can smile. (Technically, skulls smile in media and not skeletons but if you smiled at me wearing all of your muscles and skin I would say something normal like “Your body has a nice smile,” and not something weird like, “Your face has a nice smile.”) →  It’s not you, it’s me.