I’m so sick of Noble Deaths, I could sacrifice myself for the good of others! — Part Trois

The only thing that frightens people as much as life without meaning is death without meaning. For some odd reason, we find it difficult to cope with the loss of a loved one to an open manhole. The fact that random, absurd turns of events can end life does not sit well with people because we do not want to think we are ultimately irrelevant. Our desire for purpose in death has pervaded art and culture as a whole.

Movies, books, and games – really any narrative-heavy medium – have fought this feeling of irrelevance by pitting heroes against their mortal enemies, giving the lowliest peasant a worthy cause to die for, and offering everyone in between the comfort of knowing the creator of the universe himself decides their fate (and unless they have some loser god, it just so happens that their fate is endless life). →  Read the rest

Review – LostWinds

As I searched for the final area of LostWinds my entire family died in a flaming plane crash. I mean the game crashed as I was going from one area to another. The controller stopped responding and I was once again forced into physical activity by the Wii. I made my way to the system and shut it off, annoyed that I had stumbled upon one of the LostWinds glitches I’d read about but still psyched because I knew I’d finish the game in the next half hour. So I rebooted the console and loaded up the game again. All the save files were gone. Crashing and being turned off during the hang up removed all the progress I had made. It’s safe to assume I am reviewing a game I did not finish. →  Read the rest

Ubisoft publishes crap on Wii, crap doesn’t sell, Ubisoft confused

North American Ubisoft president Laurent Detoc recently showed concern over his company’s Wii titles. According to a recent Gamasutra article –

“He acknowledged the Wii in particular has been difficult for Ubisoft to find success with. Pointing to the console’s generous sales, he noted that games published for the Wii made up only 10 percent of Ubisoft’s sales last year, and added that the company will need to work harder to create games that will ‘sell as well as Nintendo’s own Wii titles.'”

Let us run through the list of games Ubisoft has published for the Wii as it may elucidate the company’s problems.

No More Heroes – A great game, by far Ubisoft’s best reviewed Wii title, also made by a talented developer (so obviously not Ubisoft). Given zero marketing, guaranteeing this quirky ultraviolent title’s demise. →  Read the rest

Quick Impressions – The World Ends with You

I’ve put around five hours into The World Ends with You and besides the “I cut myself to see if I can still feel pain” emo moniker I am very pleased. The battle system makes use of both DS screens simultaneously and though movement of your character via stylus is sort of spotty, everything ultimately works together nicely. The music is absurd Japanese pop that’s both infectious and terrible and the graphics are very stylized – this is one of the few DS games that has a AAA presentation and Squeenix deserves praise for actually trying. Of course the game flopped in Japan and will likely follow suit worldwide, so their effort will be entirely unrewarded and they will realize what a huge mistake taking a chance was. Life is back to normal. →  Read the rest

Am I bitter or have you not played enough games?

I recently played Assassin’s Creed and Mass Effect for the first time. Both seemed to be very good games in the ten minutes I dedicated to each (reviews indicate that with prolonged exposure my liking of Ass Creed will diminish and my enjoyment of Ass Effect will swell). When I finally cave in and buy a 360 I will likely pick up both.

Still, I am somewhat startled by the way many people view these games. Beyond confirming graphics are largely irrelevant to my enjoyment of a game, I realized that almost every game is clearly evolutionary, even great games. Despite fighting the urge to be reactionary, the fact that these games are praised so heavily forced me to pay special attention to each game mechanic. The result left me with a mix of “ha, told you these aren’t as good as you thought!”, →  Read the rest

Review – Shiren the Wanderer

Shiren the Wanderer is the video game equivalent of Candide. Think of something that can go wrong and it will, but not in the normal “I locked my keys in my car” kind of way. Like its literary inspiration, things don’t just not work out, they go absurdly wrong. As in “I locked my tiger in my car but forgot to unstrap my newborn child from the baby seat” wrong.

Shiren meets so many untimely deaths so often that it seems the game is mocking you. The most ridiculous deaths at least allow you to join in the laughter. For example, on the last level of the game a minotaur picked me up and threw me into a corner, then proceeded to pick up and hurl another minotaur at my head, followed by an undead mage, followed by the final boss itself. →  Read the rest

Ziff Davis files for chapter 11, rebel journalists celebrate

So Ziff Davis, owner of the magazine Electronic Gaming Monthly and website 1Up, is finally going under. Last week they filed for bankruptcy (I hope you didn’t have any gift cards for their merchandise). This probably won’t mean much since companies have the amazing ability to survive even after they’ve lost all of their money, but for the sake of argument pretend it means that the 1Up network is dying.

Should this passing be celebrated or mourned? Forget that there are real people who need to eat running these publications for a moment – our capitalist system is harsh and we all implicitly agree that if people can’t make a living doing what they do then they are probably not good enough at that job (minus those of us who belong to the American Communist Party – I still believe in our mission comrades, this whole site is a ploy to gain the trust of the greedy pigs). →  Read the rest

Microsoft lets a customer down, gamers let humanity down

When I first saw the headline of this story – Microsoft Erases Gamers Memories – I figured some kid drew a picture of his favorite My Little Pony on the side of his 360 case and Microsoft erased it. That would be a shame, but less crappy than what actually happened. The more accurate story (minus the ponies) – A guy has a 360 since launch, brings it with him everywhere he goes and accumulates a variety of signatures from Microsoft, Bungie and other companies. There is even a large drawing of Master Chief on the system.

So he calls Microsoft after his system inevitably breaks. They assure him that they will send back the same console he is sending in. Just to be safe, he also sends in a chapter of the Bible with Moses crossed out and his name inserted, and “XBox 360” replacing all references to “God”. →  Read the rest

Review – Advance Wars: Days of Ruin

Sequels are usually a bad thing. For every one that changes game mechanics enough to make the new series entry fresh, there are five that tweak the graphics slightly, add a new combo counter and a new character or two. A sequel should not replace the original game; simple expansions of themes and mechanics should not cost full retail price. Instead, gamers deserve sequels that coexist with the originals. Super Mario 2 did not replace Super Mario 1, nor did 3 replace 2 – all of them were different enough to warrant keeping the older titles around. This is how sequels should be handled (someone inform EA, please).

By “somewhat powerful” it means “very weak”.

Luckily for me, my ludicrous idealism is not applied uniformly. Certain series are built on such solid foundations that to demand they entirely reinvent themselves with each entry is unreasonable. →  Read the rest

What is a game, EGM?

It’s depressing to see prominent video game publications play the role of the conservative establishment. Edge magazine recently doubted that games should strive to be more than simply games. Thank god a modern day equivalent didn’t convince Disney or Groening that cartoons should be no more than children’s entertainment.

On the other side of the Atlantic, Electronic Gaming Monthly has begun reviewing what they call “non-games.” Try as I might, I cannot come up with a satisfactory definition of the word game. EGM must have, though, if they now dedicate a portion of their magazine to video games that are not games. EGM owes the entire community this definition because it may end many squabbles over which consoles are doing well, which games matter, and where the industry is heading.

Before they enlighten the world with a precise definition of game, they need to consider some of the difficulty others have had with the word. →  Read the rest

Vic Ireland selling off all his games?

So it would seem. He will even sign them for you but they don’t come cheap. From the eBay auction for Popful Mail:

“Still cleaning out my closets, and I’ve found this brand-new, still sealed copy of Popful Mail for the SEGA CD. As the USA Director/Producer/Writer, I can even autograph it if you wish, making it truly collectible. It’s your choice, with or without the autograph.”

After seeing what a sealed copy of Chrono Trigger fetched on eBay recently, these sealed games may be a good investment. Popful Mail and the Lunar’s are solid titles, but Albert Odyssey, Sega Ages and Shining Wisdom are hard sells, and this is coming from a Sega/Camelot fanatic. Vic must’ve already sold off Vay to pay his electric bill.

This is not a good sign for Gaijin Works, the company he founded after closing niche jRPG house Working Designs. →  Read the rest

Weekly News We Care About Wrap Up – 2.1.08

New game from Parappa masterminds
Well this sounds promising. A new Wii game from the creator and lead artist of Parappa the Rapper. What’s this, Majesco is publishing it? That’ll be ok, a good idea doesn’t need 10 million dollars to work. Err, it’s a marching band simulator? That… sounds cool. I mean, I’ve always despised parades and anyone who likes them and walking around while playing music makes as much sense as reading while performing ballet, but… Kick, punch, it’s all in the mind?

90% of American DS owners pirate games
This comes from the Entertainment & Leisure Software Publishers Association and is wrong. It is so wrong it makes normally unbelievable things believable. If you told me the butter on my bagel was not actually butter right after telling me that 90% of DS owners pirate games, I wouldn’t think twice. →  Read the rest

Review – Lunar Knights

Because Lunar Knights is such a solid little game, I had hoped the gameworld would be fleshed out; I hoped that I’d have enough new levels to allow me to upgrade all my weapons without returning to the same stages over and over. I wanted the many mechanics to continue to build on each other and each to be fully realized. Hell, while playing it I designed my own game (usually I charge to see my ace designs, but for the sake of this review I am willing to go hungry):

Multiple high quality CG movies in a DS game? Yes, please.

Imagine Zelda in one expertly designed dungeon that has many facets closed off at any given point. As you progress you gain control over the weather but cannot change it at will, you must decide on the climate before descending into the dungeon, so choose well. →  Read the rest

Breaking news – Wii sales decent, PS3 the greatest

Edit 1.26.08: This first interview is likely fake. The odds of a new blog getting first Robbie Bach and then Ken Kutaragi interviews one after another seem infinitesimal. If this is the case, don’t I feel like an ass.

In an interview that shocked the gaming world, Microsoft’s Robbie Bach announced that the Wii is in fact selling. This contradicts earlier reports that the console was an abysmal failure and moved only 14 units this past holiday season.

From Bach:

“At Microsoft we think of the Wii in a different bracket of gaming so its hard to compare the two consoles. The Wii has a very small life cycle and doesn’t compare to the Xbox 360 feature wise. And while it is taking plausible 360 sales its important to notice that Nintendo has created a revolutionary device and Microsoft expected it to sell decent, and the system can afford to sell decent because its very similar to a childs toy. →  Read the rest

All you ever need to know about Japan

After spending 10 nights in Japan I am now qualified to make sweeping statements about the Japanese culture. The following are immutable truths (told in a convenient pros and cons style) about this wonderful and bizarre country:

Pro
Suntory Boss is the boss of them all since 1992.

There’s no use denying it.

Con
Japanese people seem as pro-Japan as Americans are pro-America. I was asked by one of my gracious host’s fathers why we came to Japan. He was an awesome guy but really pushed hard for an answer he found satisfactory. I think the question was probably just mistranslated and he actually asked, “How awesome is Japan?” The same day, a man on the street approached us and told us in English that “Japan is number 1.” With proof like that who was I to argue. →  Read the rest

Domo arigato and bon voyage!

Tomorrow morning I will be leaving to join Tyson in Japan. There may be fewer updates and hilarious articles while I’m gone, but by January 8th I’ll be home and within the next month or two we will be ready to think about planning preparations to return to full speed.

In the meantime, enjoy fluffy filler material I’ve preprepared. Ever wonder how the staff here has evolved and changed as gamers in the past two years (hey, that’s how old this site is, what a coincidence)? Wonder no more because this site will soon be flooded with human interest stories.

While you’re reading videolamer and doing whatever it is I assume you do with the rest of your day (hit refresh until you need to pee/eat, pee/eat, repeat), I hope to absorb the local culture by enjoying a Big Mac and Nippon Disney – who cares about what people think beyond what they think of me? →  Read the rest

Weekly News We Care About Wrap Up – 12.21.07

PSP sales explode in Japan
Sony’s handheld has been selling very well lately, this last boost thanks to a new red model. If Sony simply releases a new model and/or colored PSP every other month they may be able to seriously compete with Nintendo. At least on the hardware front.

Games simply don’t appear to sell on the PSP. The leading theories as to why this is are:

If you cut yourself while playing you won’t even notice.

1. The PSP is a successful multimedia machine. A significant percentage of purchasers are using it to listen to music and watch movies. Reports of people not particularly interested in games buying the system are common, and even dedicated gamers (see Christian of this website) are very interested in all the multimedia aspects of the PSP. →  Read the rest

Sony CEO – PS3 better than Wii

Howard Stringer is the CEO of Sony. He makes over 650k a year (very likely million/s). And he is terrible at PR.

“I’m happy the Wii seems to be running a bit short of hardware. The PlayStation 3 will come into its own because its are infinitely more fun, demanding and exciting.”

He is glad the Wii is selling out because consumers may now buy a PS3 out of frustration. He’s pleased that Nintendo’s giant safe can barely fit any more money in it because that may mean a few dollars drift down the street to Sony. He enjoys that Iwata’s back is sore from carrying bars of solid gold to the bank, and Miyamoto’s neck aches after craning to see the top of his new mansion.

But then he must also hold the public in contempt for not recognizing his product’s blatant superiority. →  Read the rest

Review – Phoenix Wright: Trials and Tribulations

I recently went through some effort to prove that most games are entirely about play mechanics and that story and characters are mere dressing. This concept is echoed by some great designers. In On Game Design, Chris Crawford describes interaction as the key to all games — more, deeper interactions make for a better game. Judging by his designs, Miyamoto agrees.

Don’t look at this picture. Too many spoilers.

With this in mind I face a problem. The Phoenix Wright trilogy stands among my favorite games despite their being little more than books on DS carts. And not even Choose Your Own Adventure books that create the illusion of control; there is only one correct thing to do at all points in Ace Attorney, and often you will be forced to run through all items in your inventory in hopes of showing the right someone the right something. →  Read the rest

Virtual Console rip offs – Stop selling us the same game

Ghouls ‘n Ghosts and Super Ghouls ‘n Ghosts are pretty similar games. Most people would probably think they’re interchangeable, but they have enough different content to both warrant a purchase for fans of the series. Nintendo was straddling the line between offering consumers more choices and ripping us off when they offered Street Fighter 2 closely followed by Street Fighter 2 Turbo. They aren’t exactly the same game but who on earth would want the original SF2 instead of one of the superior variants? It seems like a clear move to cash in on people’s urge to buy the original then realize they made a mistake and buy Turbo.

It gets worse. Dynastic Hero is Wonderboy in Monster World. Kirby’s Avalanche is Dr. Robotnics Mean Bean Machine (which is Puyo Puyo). →  Read the rest