iPhone to utterly destroy Nintendo and Sony

While searching the web for cats that look like Wilford Brimley, I stumbled upon an article on John Carmack’s view of the iPhone. He thinks it will pose a significant threat to handheld gaming devices. I think this is stupid. There are always the traditional reasons the iPhone won’t steal much thunder from handhelds: the battery life isn’t long enough and the lack of any actual tacticle buttons is a turn off for many and hampers control, but I am more fond of an analogy.

Proponents of the iPhone argue that developer freedom over content and cost will separate the platform from competitors. Let’s try this same argument to explain the death of game consoles:

Man of the Future: Did you hear about this new platform that nearly everyone in the country owns? →  These are the games I know, I know. These are the games I know.

“Screw you America” – Nintendo

Why doesn’t Nintendo release every game they create in every market? The traditional glib answer is some variant of “Nintendo is a business and not a charity.” This may be true, but some companies have found a way to both make money and pay tribute to their medium. For example, HBO is known for keeping shows afloat despite poor ratings. These “prestige shows” are too good to simply cancel and for the sake of television as an art, HBO keeps them on the air.

Nintendo has made billions of dollars selling video games and has some of the most dedicated fans in the industry; it seems like they should not only be a producer of games but also part of the video game vanguard by protecting and honoring interactive entertainment. →  The gamers have only interpreted the games, in various ways. The point, however, is to change them.

Return to Yokosuka

Last night I finally succeeded in persuading a friend to start Shenmue. It had been a long, drawn out affair. He agreed to play weeks ago but there was always some reason to put it off: my girlfriend was there and would be bored, a Nic Cage movie was on TV, I just got a PS3, I couldn’t find the VGA Dreamcast cable and wasn’t some sort of barbarian who could use S-video, a different Nic Cage movie was on TV, and so on.

As always happens when sharing something close to the heart with a friend, I was very nervous about how he would react. When I explained that at one time it was the best looking game on the market he said, “Yeah, this looks really good for 1991.” →  Disaster Readport

Breaking: Old news and images from canceled Suda game

Being a game journalist is hard. From thinking of sensational headlines to figuring out how to post rumors as truth, the pressure to deliver stories whether they exist or not can be crushing. Luckily there is a web forum called NeoGAF that any reputable journalist can use as a primary source without that pesky “old man journalist” idea of citing sources.

A poster on NeoGAF believed he found new information about an old Suda51 project for the PS3 that Edge magazine profiled years ago. Other forum members, being significantly more discerning than game journalists, realized this was old news, mocked the poster and then moderators locked the thread.

Instead of ending there, as a simple mistake by an excited fan on a web forum, the news was picked up by multiple outlets. →  Read me now, believe me later.

Reggie asks who should make Nintendo games

Your favorite band wants to know who you think should compose their next album. No, that’s too obvious, try this. Your favorite author wants to know who you think should write his next book.

Reggie has asked Kotaku readers who Nintendo should collaborate with next, implying the Metroid Team Ninja project won’t be the last time Nintendo brings in outside help. The problem with calling in third parties is apparently not obvious to everyone, as fans filled forums with names like Blizzard, Team Ico, Square, Treasure and so on.

Mario games aren’t great because of the Mushroom Kingdom and Zelda games aren’t great because of Hyrule. All the themes, plots, artwork and music may add to these series but they are not fundamentally what they are about. →  Zone of the Readers: The 2nd Reader

Review – Fire Emblem: Shadow Dragon

Underneath every game’s artwork, sound effects and voice acting lies a set of core mechanics. All the extra stuff, the facade if you will, exists to enhance the mechanics and design of a game. I tend to value the facade less than the other half of the dichotomy because there are many examples of bad games with brilliant coats of paint and few if any examples of bad games with amazing design. Even so, the difference a little bit of well mixed paint can make is hard to overestimate.

Ico and Zelda are very similar games with very different facades. The former focuses on giving the play rules context and emotional resonance while the latter indulges in playful variations of its mechanics while mostly ignoring the artistry that sits atop them. →  Mrs. Article, you’re trying to seduce me.

March game avalanche

Looking through the list of recently released and upcoming March titles makes me think about sacrifice. Which games will I skip, which developers do I want to support with full price upfront, and on which days of the week will I eat Ramen? This isn’t a consumer product site like say IGN, who I recently notice house an inordinate number of game previews and features all obviously in an attempt at hyping and selling games, so I rarely discuss upcoming releases. Speaking to a few friends, however, I realized many of the games I am excited about are pretty low profile.

I thought of Pat’s old article on whose responsibility it was that we have heard of a game and then realized that quite frequently, within my small group of friends, it’s my responsibility. →  Can you read me now?

Creativity oozes from every pore of Bioshock 2

If you’ve been following Bioshock 2 at all you have probably seen the pics of the new Game Informer cover. Following the same logic that created Poochie the Dog (the animal hierarchy goes mouse, cat, dog…), the BS team has created the Big Sister. I could speculate about how creatively bankrupt the design seems but really it’s the least of the problems of Bioshock 2.

As far as I can tell, Bioshock 2 is an admission that games are not art, or at least that Bioshock was not art. Despite the short and underwhelming ending, the setting, atmosphere, plot twists and most importantly, ideology of Bioshock made it an amazing game. Announcing a sequel to a completed story arc indicates that the team is somewhat unaware of why their game was good (or that their publisher gave them clear orders). →  All the lonely gamers, where do they all belong?

eBay + Japanese Games = Financial Ruin

I was recently banned from a forum I frequently frequent for a matter I’d rather not discuss in detail (suffice to say playing devil’s advocate on matters of morality can be quite dangerous). After looking through a handful of other gaming forums and being disappointed because the big ones are full of stupid people and the good ones have new posts at a rate of one every three days, I found myself on eBay.

It had been months since I’d won any auctions and years since my brief and costly bidding war addiction. After randomly skimming through pages of games I found the links to my saved sellers. This was a mistake because it led me to yamatoku, purveyor of extremely cheap Japanese retro games. →  Oreshika: Tainted Postlines

How should game collections be reviewed?

If every game ever made were on a single disc, would that compilation deserve a “10” just based on volume? Would it make more sense to average the reviews of all the games and use that as the compilations official review score? Should points be deducted from the score for every game the reviewer already owns? And if this every-game game came out again in five years, should its past availability negate any value it would otherwise offer the consumer?

These are the questions I have been pondering as I look through the reviews for Sonic’s Ultimate Genesis Collection. Many bring up the fact that much of the collection has been released multiple times in multiple formats. Something seems faulty about criticizing the quality of a game on the basis of its distribution. →  Theme Postital