NPD Schadenfreude

I’m a small, petty man, but maybe you are small and petty, too. If so, you may enjoy these comedic comments from a popular PS3 forum. The context is the following – Halo 3 sold 3.3 million copies in less than two weeks, MS sold 527k 360s, Nintendo 501k Wiis, and Sony 117k PS3s.

“this is just an example of what the media can do to a console. ps3 was just released in the wrong world.”

“And why would any one expect Heavenly Sword to see better then it did it has no advertisement at all and there are only 6 million ps3s out as of now so if you compare that to halo selling 3.3 million of 360 with 10 million units old then its allot closer then it looks.” →  50 Cent: Readproof

Weekly News We Care About Wrap Up – 10.5.07

Dream team created to make MMO
One of the three guys behind Fallout and 17 ex-Blizzard guys all in one development team? You know these are going to be amazingly well crafted fetch quests that change absolutely nothing in a static MMO world. And think of the grinding!

Halo 3 is the biggest event in human history
The release of Halo 3 makes John Wilkes Booth and Lee Harvey Oswald look like footnotes in history. The moon landing is dwarfed by Bungie’s newest game, which sold approximately thirty thousand times more than any other product ever created. There are now significantly more copies of Halo 3 than wheels, and just about the same number of grains of sand.

This game topped the charts in Japan last week, proving that in a tepid market environment an American game can actually sell well in the East. →  Your right post comes off?

Review – Rune Factory

Game flow usually follows a straightforward path. In any Zelda game, you adventure, find items, speak to an odd character like Tingle, then adventure some more. The adventuring itself is compelling because it is great fun and the items you receive for adventuring often add a new play mechanic and unlock new areas for adventuring — it’s a very simple loop that has worked well for 20 years.

A game like The Sims is significantly more complex but the game flow is still easy to understand. The players micromanage their Sims in order to gain skills and keep their various meters high. In turn, they are rewarded with job promotions because they are skilled, socially relevant, and come to work with full stomachs and empty bladders. With the promotion money, players extend their homes, plant bushes and buy new furniture and electronics. →  We have the best words.

I hate Halo and I hate Final Fantasy

Not because I’m one of those rebellious gamers who thinks hating popular franchises is cool (though it is cool, you should try it), and not because Halo and Final Fantasy games are bad. I hate mega-popular franchises because gamers love them too much.

Every copy of Halo 3 sold tells Microsoft they should pay for a dozen more “I’m a big guy with a big gun and I plan on shooting you in the face, also there are aliens or Germans” games for the 360. Every copy of Final Fantasy Crisis Core sold sends the message to Square that they are right to limit original output and they should in fact support their enormous company by releasing 4,000 titles in the same series (or two).

Really I’m not mad at these games at all, but rather I’m mad at gamers. →  Read or die.

Weekly News We Care About Wrap Up – 9.21.07

PSP outsells DS in Japan
Square’s Final Fantasy VII spin off for the PSP, Crisis Core, sold half a million copies last week. It also sold PSPs. Possibly not all of the 95 thousand Sony sold in the week, but likely around 80 thousand, which is how many more units were sold than the previous week. Sony’s business strategy should be clear – simply release a spinoff of one of the most beloved games of all time once a week and the PSP will handily outsell the DS in Japan 1.2 to 1.

Or, to quote someone from a forum I read:
“If DS stopped selling and PSP continued at this rate, it would catch up in 139.7 weeks (May 21, 2010).”

Does anyone else feel nauseous?

Home delayed till Spring
Good for Sony. →  Now with fewer vowels.

Dreamcast Mania! – Canceled games: Forever Denied

Over the last few weeks I wrote about two categories of canceled Dreamcast games, those that were PC ports trying to eke out a living on Sega’s machine and those that quickly found a new home on a competing console. In the final installment of this series I take a look at the most tragic of canceled games – games that gamers never got a chance to play.

Castlevania Resurrection

What was it?
This game was slated to be the third 3D Castlevania and star Sonia and Victor Belmont. The plot line was the standard Dracula-has-returned nonsense; if you’re one of the 36 people on earth who care about the story arcs in Castlevania, please let me know, it would be an honor to meet you. More importantly, Sonia was set to sport a very short skirt and wield a whip. →  The review for ‘Shark Sandwich’ was merely a two word review which simply read ‘Read Sandwich.’

Do bad games get better as they drop in price?

Game Revolution gave Excite Truck a C, partly because it wasn’t worth 50 bucks. Does this mean that when the game sells for $20 they will change the review score to a B?

Factoring cost into a game’s review has always been something I try to avoid. It is very difficult to do. As much as I pretend games should be considered as stand-alone pieces of art and should not be compared to other things you could do with the money, this is at least partially idealistic bullshit. If a crappy $10 downloadable game is a waste of time, maybe it wouldn’t be at $1, and part of the reason it’s a waste of time is because an episode of Sam & Max is only $8. Clearly, on at least some level, it makes sense to consider the cost of a game when deciding whether you should recommend it to potential buyers. →  Lame is what happens when you’re busy making other plans.

Weekly News We Care About Wrap Up – 9.7.07

Molyneux takes a shocking stand – his company is more influential than its competitor
In a recent interview, designer Peter Molyneux said that Microsoft’s Live will be more impactful than the Wii remote. Molyneux was clearly kidding – would anyone use the non-word “impactful” in a serious statement?

Pretend he was serious. Is Live more influential than motion sensing controls? This is not easy to answer, partly because it’s comparing apples to gypsies, partly because the Wii is very young and partly because in some form, both things being compared have already existed for years. At its base level, Live is the internet. Should we thank Al Gore for being more impactful on games than Microsoft? If that’s too far a leap, what about X-Band on the Genesis or SNES? Surely Seganet was impactful as all get out. →  Take your stinking paws off me, you damned dirty article.

Weekly News We Care About Wrap Up – 8.31.07

Nintendo stops whoring out Metroid, or at least Retro stops
Please, let Retro make a game it wants to make. I know you own them and want to assign them to a franchise because franchises make all the bling, but it’s really not in your (my) best interest. You have no “mature” themed franchises left, unless you’re giving them the next console Zelda. An excellent developer like Retro also deserves to be rewarded – let them design a game from the ground up. It could be dark, with nudity and blood everywhere. Perhaps bloody nipples. You know, mature.

You would get what you need out of them – an awesome title for the older gamer who is too insecure to play something cute and candy colored. Retro would get what (I assume) they want – the chance to make a game without being assigned 75% of the design. →  Sounds amazing, I must read it now!