Saturn is the sixth planet :)

Let’s do some Saturn speculation. The original Panzer Dragoon was just released on Gametap this week. After months of waiting to get my hands on this classic, I fired the baby up, only to watch as it ran at a cripplingly slow, unplayable framerate. Now my machine isn’t the beefiest thing on the block, but it can still run a good deal of modern games at above minimum specs. If it can do Half Life 2 at 1024, why the hell not Panzer Dragoon?

The basic answer is simple; the game’s recommended specs ask for 512 megs of RAM, 128 meg card, and a CPU better than 2.0 Ghz (My machine fulfills two of those three criteria). But why such ridiculous specs for such an old game? →  Ultima IV: Quest of the Avatarticle

Review – Metal Slug Anthology

Old games don’t stop aging, and when they get old enough anniversaries are certain to pop up. These are great opportunities for everyone in gaming. Publishers get a fantastic excuse for re-releasing old games from dead platforms, and despite what message board all-stars will tell you, gamers can also benefit from these “franchise-milking opportunities”. They give some a chance to play a classic they missed out on, or for an old fan to have an entire series on one neat little disc. Good times all around.

Except it is rarely the case where things work out so squeaky clean. Sometimes a company will take it too far, such as Nintendo’s audacity to charge twenty dollars a pop for NES games that had a 50% chance of being tucked away somewhere in Animal Crossing. →  Theme Postital

Review – God of War 2

Here is a checklist of some of the highlights from the original God of War: challenge a god, escape from Hades after being killed, defeat numerous figures from Greek mythology, murder a soldier in order to solve a puzzle, travel to a variety of shiny temples, hunt down ancient treasures in order to face your foes, obtain mythical powers from the gods. Like it or not, the pieces came together to make a game that was more than merely successful.

But what happens when the sequel does the exact same thing? The story, gameplay, pacing and visual style of God of War 2 is almost identical, as if they took the old checklist from the drawer, rearranged a few things, and got right to work on making enough behind the scenes features to span their own disc, which I suppose proves how much more work they did compared to the first time. →  Welcome to read.

TV in and Out

While waiting at home to hear back from employers, I’ve been spending time fiddling with the electronics in my room. I finally attempted to put the S-video out on my video card to use, and got my TV set hooked up to the PC. It has become something of a revolution for me, being able to play the multitude of arcade classics on Gametap on a big display with decent sound instead of from my computer stool. I’m trying out all sorts of games that I never gave a chance before now that I have an opportunity to play them from a more comfortable position. Perhaps I’ll utilize this to do more reviews of old school games!

More importantly, I’ve discovered that there is some use for this old TV after all. →  PaReader the Reader

Weekend post 5.26.06

Random thoughts to occupy you after Memorial Day weekend (none of you are reading this during the weekend, I can assure you).

– I’m finding it harder and harder to dispute that Street Fighter 3: Third Strike is not the greatest fighting game ever made. I’ll still give that to SF2 for now, but no matter how much I suck at Third Strike (and I do), I never load up the game without having fun, and I honestly feel like I play it smarter than most other fighters (prob. because it forces me too). I’m even starting to warm up to its poorer backgrounds. Who else wants to give this one some love?

– Jay has the staff working on a super secret project that, get this, no one is actually working on! →  All I want for Christmas is my PSP.

Professional Gaming – Keep Reaching for that Rainbow!

I’m pretty sure there are others like me who look at professional gaming and shake their heads. Not in a “lol golf is not a sport!” way, but in a “you kids have no idea how sports work, do you?” way. Looking at some of the drama behind the World Cyber Games and their woes with Command and Conquer 3, I still haven’t changed my opinion on the matter.

The article is long, but here’s the synopsis: The Cyber Games (or rather EA) are picking the best CnC players through invites to the highest ranked players. Some feel this is a problem because some of the players are ranked artificially high due to disconnecting from a bad match, and many of the most effective strategies won’t be usable in the Cyber Games when the new patch hits. →  Sounds amazing, I must read it now!

You down with DLC (Yeah you kno’ me!)

Some rumblings from Valve promising that they won’t charge for extra content in their future games. I’m still trying to figure out what this means, or rather, what importance this has. New maps were provided for Team Fortress Classic by Valve in the past, and Half Life Deathmatch was a gift as well. All this announcement does is confirm they’re the same thing as always.

Or is it? Many gamers have mocked the announcement as being a bunch of baloney, pointing out that Epic said the same thing about Gears of War before Microsoft twisted their arm to twist our arms. Maybe Valve is afraid the same will occur to them. I’m also skeptical about whether this will actually hold true simply because of Valve’s practices over the years. →  Ikari Warriors 2: Postery Read

Gears of Warrghh

I spent this past weekend post graduation at my friend’s house waiting for a Monday job interview. This of course means that Sunday night was a rare chance for me to play some 360, and this time there was only one choice as to what I was pulling off his his bookshelf; Gears of War.

What I played of the game was pretty fun – I think – but that’s not what I’m here to discuss. The thing on my mind is page one of the instruction manual. You probably don’t know what I’m talking about, even if you own the game (no one reads manuals but me right?), but it contains an introduction to the game by Cliffy B. He goes on about how it has great AI and physics and graphics, but mostly discusses what he did to create a truly “next-generation” game. →  Lamers so loved the world that they gave their only article, so that everyone who believes in reading won’t perish but will have eternal lives.

There’s a bug in your review

There’s a bit of a controversy about a certain Spiderman 3 review that may or may not have been based on demo impressions instead of the retail game. I don’t care much about uncovering the truth. Instead, I’d like to discuss a problem this fiasco brings up about our modern review system.

A lot of people commenting on this news piece claim that if the reviewer actually had retail copies, then they should have mentioned some of the crippling technical flaws that many sites seem to be mentioning. Having not played the game(s) myself, I can’t say just how bad these glitches are. Putting Spiderman aside, though, imagine if the review were for that game that had some definite glitches in it, but the reviewer never actually encountered them in their play through. →  Now with fewer vowels.

Mass Fatigue

Mass Effect may have close to a 400,000 words in its script.

Hoo boy.

I’m probably the only person who looks at this game and says “what fucking waste”. There is absolutely no reason for that much wordiness in a game. Did they think I came to their game to read four – five novels worth of text? This is the kind of stuff that drives me nuts, because people always seem to encourage them. I could deal with the dialogue in Planescape: Torment, because it was good and I read it at my own pace. Then Knights of the Old Republic came around, and Bioware wasted thousands of words, because I didn’t listen to a word of the excruciatingly slow spoken dialogue. →  Words are the towns and cities of letters.