PS1 games you may have missed: Non-RPG edition

Believe it or not, I like a few PSX games that aren’t RPGs! Of course, several of them are still hard-to-find (because I like to like things nobody knows about).

Unfortunately, I do not have copies nor solid recollections of all of them. But I can tell you about a couple more to look into that I’ve left of the upcoming list: Tomba! and Einhander are both solid games that are a good deal of fun. Tomba! being an action/adventure, and Einhander being a solid Square-made shoot-em-up.

However, on to the games!

Yes, aliens did give the ancient Greeks their superior technology and philosophical insight.

A solid co-operative game as well as an action-adventure game of some depth, Herc’s Adventures is an entertaining romp through ancient Greece. It’s a spiritual successor to the SNES game Zombies Ate My Neighbors. As you might expect, you collect various increasingly ridiculous pieces of weaponry and utility in your adventures. Unlike in ZAMN, there are three unique characters in Herc’s Adventures, each with a different standard and charge-up attack. →  Europa Universalis IV: Articles of War

Review – Persona 3

The PS2 may have looked as if it were on its last legs – a lame duck with no good new releases. I almost believed this, but Persona 3 has proven it wrong, and because of it, I’m still playing my PS2 more than my Wii.

Granted, this RPG is not for everyone. It’s about 70 hours, sometimes difficult, and very Japanese. But I do recommend it to anyone who’s interested in the genre, for a couple reasons.

First off, this game has a plot and ambiance that surpasses standard RPG fare. Like the original Persona (which didn’t get much exposure), Persona 3 involves modern Japanese high school students fighting demons. It is done in an anime style, but differently enough to separate it from the rest of the pack. Also, like its predecessors, Persona 3 has excellent music (and the soundtrack included has some of the better tracks). Surprisingly, much of the voice acting is good as well, with only one exception. →  Ys: The Article of Napishtim

PS1 games you may have missed: The RPGs

As you all may be aware, Sony is finally picking up the software side of backwards compatibility for its shiny new system.

Since the PS3 doesn’t have any good RPGs or strategy games of its own yet, I would like to take this opportunity to recommend a few rare games that may actually be compatible with the PS3 by now.

I won’t lie; some of these games are inordinately expensive by used-game standards. But even the most expensive doesn’t cost twice as much as a new PS3 game.

My intent with this is to show you all that the PSX was, in some ways, an incredible system; it may not have had the sturdy character of the N64, but even though I am fascinated with obscurity, I hadn’t heard of several of these games a few years ago – well after the PS2 had taken over.

Revelations: Persona and Persona 2: Eternal Punishment
Since Persona 3 came out (I have been playing it much of the last month), it seems appropriate that the two predecessors that made it to North America be on this list. →  It’s not you, it’s me.

Pieces of a Perfect Game: Koei’s arduous slip into mediocrity

Good strategy games can be hard to come by on consoles. The only company that reliably produces games in the genre is Koei, and, as I’ve noted before, their recent track record is not so good.

Koei is now widely known for their willingness to recycle old work in the form of Dynasty Warriors – to put it more nicely, they haven’t fixed anything that isn’t broken in a while. Their lesser-known, but longer-running, Romance of the Three Kingdoms series is now on its eleventh iteration. I haven’t gotten the latest one yet, because by now I’ve figured it out (took me long enough): Koei has a secret recipe for the ultimate officer-based strategy game, but they insist on releasing it a piece at a time.

You don’t even have to look within the series itself. Genghis Khan 2, for example, was an entertaining little test of a familial system, in which you would marry your daughters off to the most loyal (and coincidentally ugliest) generals, and raise your sons to be good rulers (or kill them off if they sucked). →  Sid Meier’s Alpha Centarticle

Brawl Web site reveals completely new material

As some of you may have noticed, the official Smash Bros. Brawl website finally unveiled completely new material last week.

First off was the new character, Ike, from Fire Emblem. Ike comes without any warning whatsoever – although I’m hoping to see a lot more interesting and varied characters, I’m happy enough that they announced Ike suddenly – it implies there could be more announcements of this sort.

As a character, Ike sounds most like Roy. Some complain that Roy and Marth were too similar in Melee – Ike will only add to these complaints if both of the others return – but I disagree, as Roy and Marth play quite differently, despite how much their moves look alike. I think they can vary Ike’s move style considerably – wielding a two-handed sword, he might actually have more reach than either.

The second major announcement last week was the single-player mode “The Subspace Emissary”. Not only will it have a plot (oh no!), →  Arc the Post: Twilight of the Spirits

Final Fantasy Tactics to be retranslated

A recent announcement by Square-Enix has left more than a few people amazed. The least surprising bit, probably, was that we would be receiving the PSP remake of Final Fantasy Tactics.

Somewhat more surprising was the fact that the game would be retranslated. Now… the original PSX translation of Tactics isn’t all bad. But it does suffer from a lack of editing (such as the mission where you were to “Kill Dycedarg’s older brother”), and is a bit awkward from time to time.

For all the game’s fans, however, this is a godsend. It’s a remake of a game that doesn’t try to go too far – it adds a few aspects, some new characters, et cetera – so if it were the same translation there would be more debate over whether or not to get it. With a fresh translation, though, it’s hard to argue against it – provided the rumors that it runs slow and has terrible sound are actually just rumors. →  One must imagine video games happy.

Odin Sphere: not drinking the kool-aid

Odin Sphere was released to a slew of rave reviews. Several called it the best PS2 RPG in years, and game forums everywhere were filled with topics full of praise.

A couple weeks ago I convinced myself I should try it out. And, in fact, for a while it was impressive. The graphics are quite nice, the voice options are great, and the story is enjoyable. The game is quite smooth, and controls pretty well.

You’ll notice I left out the actual system behind the game. It felt okay for the first couple hours. I figured I’d get used to it, and that soon enough I’d be planting Muggles and Napples in the heat of battle with the best of them.

Unfortunately, I am now another ten hours in and still don’t see the appeal of the system. Fighting is simple enough, but when you have to hold off dozens of enemies at once it becomes incredibly hectic. When you realize that you’re letting precious Phozons go to waste by taking so long fighting them, you frantically search through your inventory for that Napple seed you’d been saving. →  Actraiser Readnaissance

Review – Steambot Chronicles

Have you ever played a game for hours on end and then realized what you played had unbalanced gameplay, a clunky battle system, and very slow character advancement but you loved it anyway?

This happened to me last week. On a whim, I bought Odin Sphere and Steambot Chronicles. Though I might argue both games are guilty of these faults, in this case I am talking about Steambot Chronicles because it kept my attention better.

My question – Wouldn’t a better name be Trotbots?

I still don’t completely understand why, but I loved this game. It has a cliched anime look with cliched anime-type characters named after spices (the main character is Vanilla Bean), standard music (with a few exceptions) and clunky gameplay. Though the voice acting was really good for English voiceovers (even in songs, though the lyrics are lacking), that usually isn’t a great motivator on its own. So what was so compelling about the game?

The main answer is Choice. →  You think about everything.

The wonderful centigame: Blizzard custom maps

Every once in a while, I fall into a gaming slump. During these periods, nothing seems to keep me interested in most games I play. They’re either too long or too complex, and I yearn for something a bit simpler to pass the time.

And so, at some point I found custom or “use-map-settings” maps when playing Starcraft. I call them “centigames” – in honor of Wario Ware’s microgames – because they tend to last between a half hour and an hour but still invoke that ADD part of the brain. Through the wonders of Blizzard’s map editor and the “Trigger” system, which allows for unique maps to be programmed, there is a huge amount of games to play – still – for a game more than nine years old.

The campaign itself is simple and entertaining enough, but normal online play can be cut-throat, intimidating, and sometimes repetitive. Custom maps, however, have a huge variety of gameplay types – most of which are entertaining for hours – and a large enough group of followers that you can usually fill up any game. →  50 Cent: Readproof

Der Langrisser: Finally translated

Lester shows Cherie what’s for.

When you hear “Langrisser”, you probably think of nothing at all unless you pay attention to Japanese-language games. Thanks to a small, talented, and dedicated group of translators, that is about to change. A group led by Derrick Sobodash has completely translated the Super Famicom game “Der Langrisser” into English.

First off: Der Langrisser is actually a remake of Langrisser 2. Why should we care? If you ever tried a little-known Strategy RPG for Genesis by the name of Warsong, you have played the first game in the Langrisser series.

Warsong is a tour de force of strategy, and could have been the start of a trend toward larger-scale SRPG battles. Unfortunately, Career Soft was the only company who maintained the trend with their Langrisser games, ending with the fifth entry (for Saturn and PSX). Until now, all except the first were inaccessible to those who don’t know the dark arts of a Far Eastern volcanic archipelago. →  Guitar Hero III: Legends of Read