Retrospectives – Suikoden series, part 1

Imagine, if you will, a role-playing game (of the Eastern variety) which creates a persistent fantasy world for an entire series. This world is so large that, even in the latest entry, there are still entire countries that have been mentioned, but that players have yet to explore. The plot of each game concerns revolutions and wars – the sort of things most RPGs leave to the background – and the player is the architect of these nation-spanning changes.

Suikoden, called “Genso Suikoden” or Fantasy Suikoden in Japan, is an RPG series on the PSX, Saturn and PS2 that has been around since 1996. The “Suikoden” in the name comes from the Japanese name for the Shui Hu Zhuan or (usually) Outlaws of the Marsh, one of the four Chinese Classics (alongside the better-known Three Kingdoms and The Journey West). →  Final Fantasy Mystic Post

Dragon Quest IX: The more things change, the more they stay the same

Back when it was first announced for the DS, Dragon Quest IX looked like it would be completely different from its predecessors. Not only would the game be on a portable system, it looked like it would be multiplayer and in a real-time, if not an action-RPG, system. After Dragon Quest VIII’s revelations (huge graphical upgrades and a rename in the US to follow the Japanese series name), it looked like the ninth entry would bring even more changes to a series that is notorious for having old school gameplay and feel. Was Square Enix finally going to change the main system of the grandfather of RPGs?

The cover for the original Dragon Quest.

More recently, the news has trickled in that, yes, the game would be multiplayer, but it would have the same turn-based battle system. →  We have nothing to lose but our games.

What is it that makes a good (bad) man turn neutral?

I’ve been playing Ogre Battle 64 recently. I wasn’t a particularly big fan of the original (Ogre Battle SNES/PSX) in some ways, mostly because of the way town liberation works. You pretty much need to have a high alignment unit liberate towns as I recall. Most good alignment units were pretty worthless, too. OB64 does it in a bit more complex way, where you have to liberate towns by matching up the town’s alignment with the unit’s alignment.

Anyway, I was happily playing the game, going around liberating all the towns so I can try to get the best ending, when I started to notice a problem: far from having problems with units being too chaotic, I was having problems with all my units going lawful. →  [post launches in virtual reality],[put on your VR headset now],[left click on your mouse to open the remainder of this post in your web browser on your digital computing device]

Looking forward to a good Brawl

Nintendo still hasn’t announced anything solid on Brawl, and the closest thing we have to release date is still “Later this year”. Regardless of the release date being pushed back, however, I’m still eagerly anticipating it.

Super Smash Bros Melee certainly isn’t my favorite game single-player, but in multi-player it is an experience to be reckoned with. It’s not perfectly balanced, but the game’s major hallmarks are being easy to pick up but difficult to master. Advanced techniques such as L-canceling and some engine side-effects such as wave-dashing lend the game more depth than most other fighting games, which is why SSBM is the only fighting game I still enjoy years after playing it for the first time.

If only narcolepsy were really this powerful.

 →  God of War: Readnarok

Square Enix announces FF remakes for PSP

Recently, Square Enix (hereafter referred to as Squeenix) announced and released (in Japan) remade versions of Final Fantasy 1 and 2 for PSP. Unlike their previous remakes of the two games for PSX and GBA, these games would be sold separately at $35 apiece, but with still more features and extras. Although it remains yet to be seen whether they will fix the atrocious leveling system in Final Fantasy 2 that carried over to the “Origins” remake, I have some doubts as to whether these remakes will be good enough on their own to merit buying the same game for the third (fourth?) time, even for the hardcore fan.

The question now is whether Squeenix is stepping over a line in remaking the same two games for the third time in two console generations. →  The only thing we have to read is read itself.

Review – Trace Memory

I’m not usually a big fan of the point-and-click adventure genre. Myst never managed to keep my attention, despite the rave reviews it got way back when, and the one Kyrandia game I played only managed to entertain because of the constant humor. I haven’t even gotten more than half an hour into The Longest Journey in the two years I’ve had it.

Oh well, looks like the game’s over.

Trace Memory, though, managed to keep me engaged through to the end. Even when Puzzle Quest failed to interest me, I continued to play Trace Memory. It could be that the medium keeps the idea of the game interesting. This was my only DS with a particularly compelling or deep story I hadn’t beaten, and I think that was a big part of what kept me motivated. →  Mr. Gorbachev, tear down this post!

The Worlds of Power book series

Strange as it may seem, video games and reading have always been closely related in my mind. When I was four years old, I would watch my older brother play RPGs and other text-heavy games. After a year or so of observation, I could more or less understand what was going on. Eventually, I figured out that letters written on paper were the same as those shown in Dragon Warrior and Final Fantasy, and thus I “learned” to read all at once (naturally, my kindergarten teacher took the credit).

Astonishingly, terrible game cover art is also terrible book cover art.

Back in the NES era, there were a lot of random game-related paraphernalia. Nintendo had merchandising on its side, and Super Mario towels, sheets, lunchboxes, etc. →  [post launches in virtual reality],[put on your VR headset now],[left click on your mouse to open the remainder of this post in your web browser on your digital computing device]

Puzzle Quest – I’ll see your red gem and raise you three yellow ones!

As you’ve probably heard from other places, one of the “next big things” is a recently released game by the name of Puzzle Quest: Challenge of the Warlords.

I challenge you… to a duel even more ridiculous than turn-based combat!

Puzzle Quest can best be described as a Puzzle RPG – you play a competitive puzzle, something like Yoshi’s Cookie or Bejeweled, where you take turns on the same board. Matching 3 or more of any object gives you mana, gold, or experience or does damage to your opponent, and you win by running your opponent out of HP. To top off the RPG bits, the single-player mode plays has an RPG-esque quest system complete with stylized fantasy portraits, and you can get equipment that modifies your stats or various board effects. →  Garou: Mark of the Posts

Why I play the games I play

Pat’s article here about this particular subject interested me, and was obviously the inspiration for this article. Props to him for coming up with the idea of a “why” article of this type.

Since I haven’t had much better to do with my thinking time lately, I’ve been thinking about why I play games. I love strategy games, RPGs, and some adventure/platforming games, but there are some things that will make me enjoy any genre.

The first and most obvious idea, as in Pat’s case, is that I could never do activities I do in a game, whether it be fighting ninja who kidnapped the president or managing a farm. This may be true (and it almost certainly is to some degree in most games), but this aspect is entirely dependent on whether I can empathize with the character. →  Ba da bam ba baa I’m readin’ it.

Review – Rogue Galaxy

It’s not often you come across two games released in quick succession that sound as similar as Final Fantasy XII and Rogue Galaxy. FFXII has Sky Pirates; RG has Space Pirates. Both start off in a desert town. FFXII takes several plot points from Star Wars, RG takes several characters from Star Wars. The main characters even sound rather similar for a while.

But I digress. They are actually very different games, and although comparison would be fun, it wouldn’t do as an unbiased review.

In Rogue Galaxy, you follow the story of Jaster, a young native of the desert planet Rosa who wants to explore space. Through a few coincidences, he is mistaken for a famous mercenary and hired to work for a group of space pirates, led by the notorious Dorgengoa. →  Read more? No, I’ll read it all.