Retrospectives – Suikoden series, part 3

Suikoden IV

The fourth game in the Suikoden series, putting it kindly, is the “black sheep.” It features more realistic graphics, nicer portraits, good voice acting, and a good translation. It takes place in a vast, thalassic island chain, which you roam on impressive Exploration Era-esque warships complete with rune-based cannon.

The sad part is that nearly everything else has jumped ship, so to speak. Though the game is quite pretty on the surface and has all the requisites to be a Suikoden game, it is highly regressive. Konami realized they had struck a “too complex” chord with its audience and took a few too many steps backward in an attempt to make things right.

Take the battle system of Suikoden 1. Remove two characters. Next, remove the row system (so all characters are in a row). Add in a poorly-explained “Flash” attack that can be used to take out every 10th set of enemies, and you have the battle system of Suikoden 4. →  In the beginning games created the heavens and the earth.

An even more Smashingly little amount of information to Brawl about: Music

Recently, the Smash Bros Dojo has opened its doors officially. Though much of the information is not new, updates are guaranteed to be coming every weekday from Masahiro Sakurai himself!

Unlikely to be the last surprise waiting for us inside a box.

Most of the information is stuff any fan of the games would know by now – such as how to play or information about the one stage that has been revealed.

However… if you look at “Music” there is a list of composers that is nothing short of formidable. Absolutely amazing.

The list itself gives examples of games the composers worked on, which is helpful for several names I didn’t recognize. Let’s take a look.

The usual suspects:

  • Koji Kondo
  • Masaaki Iwasaki
  • Minako Hamano
  • Shogo Sakai
  • Toru Minegishi
  • Yuka Tsujiyoko
  • Hajime Wakai

These are all composers who worked on several Nintendo games in the past or recently worked on big-name Nintendo games. Pretty much guaranteed that some of their work would make it in. →  Eh, I’ve got nothing better to do.

Dragon Quest IX no longer has internet multiplayer

In yet another disappointment to fans, it has been announced recently that Dragon Quest IX will not have internet multiplayer as originally advertised. This comes after the clarification of the battle system that revealed it was the age-old Dragon Quest system with few changes.

The beanbag chair that stares back at you.

The game will still have wireless local multiplayer, for what it’s worth. This is particularly disappointing to me. Since I’m graduating from college soon, DSes will no longer be a common sight to me, and chances of finding people to play with might be a bit slim. Internet multiplayer would be much nicer, particularly if I could play with friends in other places. Even if I know Jay would probably just grief me every chance he gets.

Hopefully, though, this is the last negative announcement as regards Dragon Quest IX. Even if it doesn’t have internet multiplayer, the series is known for its long and involved single-player experiences. The DS still doesn’t have an original standard RPG with the depth of console games, and I’m thinking DQ9 will do that. →  Final Fantasy Mystic Post

Retrospectives – Suikoden series, part 2

Continued from part 1

Suikoden 2
Suikoden 2 takes place a few years after the events of Suikoden 1. It is not only the rarest and most expensive Suikoden (sometimes reaching the $100 mark) but is also usually considered the best of the series. I have to agree – it improves nearly all aspects of the first game, develops a more interesting plot and has nicer artwork.

First off, the second entry builds much upon the success of the first plot-wise. The game takes place in an area to the North of the first one, three years after the revolution in the Scarlet Moon Empire. This is the continent of the rival countries of Jowston and Highland.

The young prince of Highland, Luca Blight, is both ambitious and bloodthirsty. He chooses the main character’s army brigade as a sacrifice for the cause of war, and though the main character and his friend Jowy manage to survive, they are still swept into the ensuing conflict between the two countries. →  Sonic the Readhog

Retrospectives – Suikoden series, part 1

Imagine, if you will, a role-playing game (of the Eastern variety) which creates a persistent fantasy world for an entire series. This world is so large that, even in the latest entry, there are still entire countries that have been mentioned, but that players have yet to explore. The plot of each game concerns revolutions and wars – the sort of things most RPGs leave to the background – and the player is the architect of these nation-spanning changes.

Suikoden, called “Genso Suikoden” or Fantasy Suikoden in Japan, is an RPG series on the PSX, Saturn and PS2 that has been around since 1996. The “Suikoden” in the name comes from the Japanese name for the Shui Hu Zhuan or (usually) Outlaws of the Marsh, one of the four Chinese Classics (alongside the better-known Three Kingdoms and The Journey West).

Outlaws of the Marsh takes place at the end of China’s Song dynasty. The plot concerns a group of 108 bandit generals (corresponding to 108 stars of heaven and earth) who band together to revolt against a corrupt government. →  50 Cent: Readproof

Dragon Quest IX: The more things change, the more they stay the same

Back when it was first announced for the DS, Dragon Quest IX looked like it would be completely different from its predecessors. Not only would the game be on a portable system, it looked like it would be multiplayer and in a real-time, if not an action-RPG, system. After Dragon Quest VIII’s revelations (huge graphical upgrades and a rename in the US to follow the Japanese series name), it looked like the ninth entry would bring even more changes to a series that is notorious for having old school gameplay and feel. Was Square Enix finally going to change the main system of the grandfather of RPGs?

The cover for the original Dragon Quest.

More recently, the news has trickled in that, yes, the game would be multiplayer, but it would have the same turn-based battle system. So the battles will remain unchanged, but it looks like there will still be the four-player multiplayer. I’m curious to see how well this works out, as the last time I played a multiplayer cooperative turn-based RPG was Final Fantasy 3 SNES (really 6, of course), which had a two-player mode. →  And so it games…

What is it that makes a good (bad) man turn neutral?

I’ve been playing Ogre Battle 64 recently. I wasn’t a particularly big fan of the original (Ogre Battle SNES/PSX) in some ways, mostly because of the way town liberation works. You pretty much need to have a high alignment unit liberate towns as I recall. Most good alignment units were pretty worthless, too. OB64 does it in a bit more complex way, where you have to liberate towns by matching up the town’s alignment with the unit’s alignment.

Anyway, I was happily playing the game, going around liberating all the towns so I can try to get the best ending, when I started to notice a problem: far from having problems with units being too chaotic, I was having problems with all my units going lawful. They were getting too good on me too fast, so I couldn’t liberate the low alignment cities anymore.

I vow to bring the fiery justice of iron-fisted chaotic liberation to Palatinus!

The combat isn’t too tough, but constantly lining up the alignments and such became a hassle because I only had one chaotic unit that kept dying on me. →  Lamers so loved the world that they gave their only article, so that everyone who believes in reading won’t perish but will have eternal lives.

Looking forward to a good Brawl

Nintendo still hasn’t announced anything solid on Brawl, and the closest thing we have to release date is still “Later this year”. Regardless of the release date being pushed back, however, I’m still eagerly anticipating it.

Super Smash Bros Melee certainly isn’t my favorite game single-player, but in multi-player it is an experience to be reckoned with. It’s not perfectly balanced, but the game’s major hallmarks are being easy to pick up but difficult to master. Advanced techniques such as L-canceling and some engine side-effects such as wave-dashing lend the game more depth than most other fighting games, which is why SSBM is the only fighting game I still enjoy years after playing it for the first time.

If only narcolepsy were really this powerful.

Three years ago, there was a Gamecube in my college dorm’s lobby. Although it was occasionally used for Final Fantasy Crystal Chronicles, more often it was used for Smash. Since then, Smash has been the favorite group pastime of my room, with hundreds of hours logged per player. →  Can you read me now?

Square Enix announces FF remakes for PSP

Recently, Square Enix (hereafter referred to as Squeenix) announced and released (in Japan) remade versions of Final Fantasy 1 and 2 for PSP. Unlike their previous remakes of the two games for PSX and GBA, these games would be sold separately at $35 apiece, but with still more features and extras. Although it remains yet to be seen whether they will fix the atrocious leveling system in Final Fantasy 2 that carried over to the “Origins” remake, I have some doubts as to whether these remakes will be good enough on their own to merit buying the same game for the third (fourth?) time, even for the hardcore fan.

The question now is whether Squeenix is stepping over a line in remaking the same two games for the third time in two console generations. Sure, remakes can be great if they have some significant improvement in quality from the previous version… but it certainly seems like Squeenix could be milking its backlog of games to try and make money with little effort (especially considering they remade the early games for the Wonderswan in Japan as well!). →  The fuck does Cuno care about reading?

Review – Trace Memory

I’m not usually a big fan of the point-and-click adventure genre. Myst never managed to keep my attention, despite the rave reviews it got way back when, and the one Kyrandia game I played only managed to entertain because of the constant humor. I haven’t even gotten more than half an hour into The Longest Journey in the two years I’ve had it.

Oh well, looks like the game’s over.

Trace Memory, though, managed to keep me engaged through to the end. Even when Puzzle Quest failed to interest me, I continued to play Trace Memory. It could be that the medium keeps the idea of the game interesting. This was my only DS with a particularly compelling or deep story I hadn’t beaten, and I think that was a big part of what kept me motivated. I enjoy playing story-heavy games, and they aren’t very common on portable systems, so I try to play as many as I can get my hands on. →  Read or Alive 2: Hardcore