Lament of a lost developer

Once upon a time, there was an innovative game design company. Though they tended to use mainly the historical as backdrops for their titles, they came out with a wide range of interesting games and managed to release them for several platforms despite fairly intense console rivalry. It was clear there were individual designers in the company with a passion and talent for game creation. Now, several years later, this company has grown stagnant. The only games that it seems to spend any money on are rehashes of the same genre. The innovation that still exists comes primarily from the company publishing the efforts of various subdivisions or studios.

Sound familiar? It could be one of several names, since it’s a common malady, but in this particular case I’m speaking of Koei.

For a long time, I was a die-hard Koei fanboy. A year or two after I got my PS2, I had more Koei games than other games combined. After Dynasty Warriors 4XL, though, I’ve been waiting to see reviews before I buy their titles. →  Reading more, assemble!

Fear the Mystic Balloons

I find most freeware games to be temporary distractions, but every once in a while I get hooked on one longer than usual. Such is the case with Mystic Balloon. Originally a cooperation between two Japanese developers, this puzzle game was translated a few days ago by Derrick Sobodash.

Mystic Balloon’s plot is simple, as are both music and graphics. But the puzzles are rightfully the heart of the game, and there are a lot of them.

Our forecast for tomorrow is mostly cloudy with a chance of ice and springs.

In this puzzle game, you make your way through individual 2-dimensional puzzle map-areas – similar to Lolo – but in Mystic Ballon, gravity has an effect and there aren’t enemies – the game is pure puzzle, and controls are tight so mistakes are the player’s fault.

Objects found in the game range from springs and blocks to clouds, ladders, keys, ice… and I’ve just touched the surface. The only movements available to the player are jumping and picking up objects, but the objects offer the diversity necessary to keep puzzles interesting and varied. →  The Lord of the Rings: The Fellowship of the Read

Series Retrospective: Wild Arms

As far as RPG series go, one of the smaller ones you don’t hear too much about is Wild Arms. They are the only RPGs I’ve heard of that try to tackle the Wild West as an overall theme, and tend to blend in fantasy and science fiction elements to keep the game interesting for more traditional RPG fans.

Although the plot and setting differ significantly between any two members of the series (with one exception), there are some trends, such as the Guardians, which are summons characters can equip and use. All of the games also have the blessing of Michiko Naruke’s composition talents. Although she was not able to do the full composition for 4, all of the games have excellent music which adds greatly to the atmosphere – in fact, it was hearing the music that brought me to revisit the first and go on to try the rest of the series.

One main trend of the series is a lack of consistent localization. →  The Read Star

Faxanadu and Crystalis

I’d like to bring a couple of old games to your attention. To me, these games pioneered the Action/RPG genre, which sadly has not received the attention it deserves.

First on the list is Faxanadu. An offshoot of the Dragon Slayer series in Japan (of which we received Faxanadu and Legacy of the Wizard), Faxanadu has much in the way of fantasy stereotypes: your character is an elf, and your mission is to make your way to the World Tree and track down those crazy dwarves who keep shutting off the elves’ water supply (thereby bringing about the deterioration of the world, etc, etc).

Although the plot is there, it is not particularly interesting. The important part is that you keep exploring, crossing vast expanses of diverse terrain, and you fight whatever gets in your way with magic, swords, and items. As an early Action RPG, there isn’t any particular way to make your character better at magic or melee combat; you just use whatever amount of each you see fit. →  Snap! Crackle! Read!

A brief survey of localiztions

Ever since the first text-based game came from Japan to American shores, those playing have wondered, “What did the original text say?”

…Well, I have, at least since I was old enough to tell the difference between “A winner is you” and real English. Hearing about and playing odd translations of games is a bit of a hobby of mine.

Thankfully, translations in general are getting much better. Voice acting is much, much better than it has been in the past, although it can still use some work. Let’s look at some localizations past and present as evidence.

Good Localizations

These games leave you with a good feel for spirit of the game. They rarely if ever have grammatical problems, and if there is any voice acting it is well-produced. The story has a feel that is consistent throughout the game. Some older games’ translations have been good, too, but here are two recent examples.

Clearly translated by a native English speaker.

 →  Knock knock. Who’s there? This article.

Stop mixing my drinks

So I was playing Final Fantasy XII for the first time when I noticed the game had a lot of concepts that look like they came from science fiction. Ships looking like they came from Star Wars fly around in the intro, shield-like barriers are being used to protect cities, that kind of stuff.

This wouldn’t really bother me that much, but it seems like regular medieval fantasy has become a lost art. Final Fantasy gradually made the transition from medieval to steampunk-esque to post-apocalyptic to an improbable-looking science fiction. I would have no problem with this transition normally — on the contrary, more science fiction RPGs would be nice too. But the story and atmosphere most of the time remain in the fantasy style. Why are people running around with swords and bows when it looks like ships – and I might’ve seen a laser once or twice – could do a lot more of the work?

It’s a bird… no, it’s a plane!

 →  Knock knock. Who’s there? This article.

The beginnings of a Culdcept addiction

I first saw Culdcept a while back, when it was just released. The back of the box made it seem pretty interesting, but the price just wasn’t right for the game – I’d seen maybe one review and it was lukewarm at best.

The other day, though, I saw it for $10 and thought, “Perfect.” I snatched it up and I think I’ve found a new addiction.

What makes this game most interesting is, naturally, the gameplay. It’s perfectly suited to the card-collecting aspects of Magic: The Gathering (or pick your favorite new CCG), while it retains some of the feel of classic board games like Monopoly. The artwork on the cards reinforces the former, while the cartoony feel on the game board complements the latter.

If you’ve played Monopoly and Magic: The Gathering, this is somewhat of a combination. You obtain territory by summoning creatures, and upgrade the territory to increase its “toll” for any enemies who land there and cannot kill your guardian. →  Read Read Revolution: Disney Channel Edition

Chris loves Jesus part 2

Continued from Part 1

The casual (or obsessive?) reader may ask, “How does one foster a personal relationship with Jesus?” The best way for me was to translate it.

Don’t look at it too long or your brain will melt.

Long, long ago in a mindset far, far away I decided to translate a Famicom game by the name of Jesus: Kyoufu no Bio Monster. Despite all the difficult aspects of both translation and ROM hacking, I managed to create a patch that (I hope) carries across much of the feeling of the game.

The first task, naturally, was to figure out what in the hell was happening in the game. I could figure out the basics between context and the words I already knew. From there, I ended up using an electronic dictionary to figure out the rest.

In a somewhat underinformed decision (more on this later), I resolved to write out a script for the game – by playing through it, writing down the script, and translating that. →  Zero Escape: Nine Hours, Nine Authors, Nine Articles

Chris loves Jesus part 1

I’d like to tell you all a little story about me and my friend named Jesus. No, not that Jesus… This Jesus doesn’t save. It uses passwords instead.

I like women who match their bedrooms.

When it comes to obscure and unknown games, it takes a lot to get much less known than Jesus: Dreadful Bio-Monster. Although it came out on several systems in Japan, it saw no English release. Despite the – somewhat recognizable – name, the game bears no teachings, or indeed any characters somewhat resembling, the well-known founder of Christianity (in fact, the name refers to a space station in the game). There is a bio-monster, however, and it inspires dread.

Jesus is an adventure survival horror game developed by Enix and published by King Records. While most console adventure games have some element of action, Jesus more resembles a text-based adventure. Jesus is obviously a product of the 1980’s, right down to the bright red, oversized hairstyle of the main character. →  The happiest post on Earth.

Review – Mount&Blade

Sometimes games that are incredibly good have no advertising whatsoever. These games are usually made popular by word-of-mouth, if anything (Katamari Damacy for example). Developed by a husband-and-wife team, Mount & Blade is one such game.

I am often distracted while defending my castle by the natural beauty of the setting sun.

I first heard about Mount & Blade half a year ago on a forum. I didn’t try it out at the time, mostly because the authors of the posts were comparing it to Morrowind (which I found incredibly boring). A few months ago, though, I saw it again at a gaming site, this time with a formal, in-depth review that made it sound more interesting. I decided to give it a try and downloaded it.

Mount & Blade isn’t freeware, but it is open-ended shareware. Until you register, you can only get characters to level 6. This boundary was never a problem for me; after six hours of play, I knew I had to pay the $18 and register. →  Ring of Read